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Vanquish


KeezNah
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A 9 from Gamespot. Impressive.

 

*cough* Assassin's Creed *cough*

 

 

But yeah 9s from GS and EG is quite impressive. Also I don't consider "corny dialog and voice acting" a negative in flashy Japanese action games like this one.

Edited by Tyler
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It would have been awesome if it had MP

Actually it could've been lot worse. I'm glad they stuck with SP only.

 

And all you need to do is play the demo couple of time to realize if the game is for you or not, irrespective of OMG review scores.

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But yeah 9s from GS and EG is quite impressive. Also I don't consider "corny dialog and voice acting" a negative in flashy Japanese action games like this one.

Voice acting is pretty good compared to the DMCs and Bayonettas, plus the original script is written and lip-synched in English and then translated to Japanese, and French, and Italian, all available on the disc in both dialog and text format.

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Voice acting is pretty good compared to the DMCs and Bayonettas, plus the original script is written and lip-synched in English and then translated to Japanese, and French, and Italian, all available on the disc in both dialog and text format.

 

I don't know about DMC but Bayonetta voice acting was downright hilarious man.....they should make more games with such voice acting :rofl:

Edited by devil_angel
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A quote from GS review

 

Vanquish's original mechanics wouldn't have the same impact if the game didn't also deliver the basics, but the essential gameplay elements are as good as you could hope for. For example, the cover system has exactly the right degree of stickiness, which is an important factor in ensuring that you always feel completely in command. In fact, considering the amount of chaos surrounding you and the speed with which you rocket ahead, it's a wonder that you rarely feel out of control

 

Regardless of which platform you prefer, the controls are tight and responsive, and the asymmetrical levels practically guarantee that you never feel lost.As a result, even the most challenging sequences never feel unfair, because you are always in control of your own destiny. The factors that contribute to Vanquish's substantial level of difficulty are perfectly tuned. The bosses are tough but don't possess absurdly inflated life bars, so the fights last just the right amount of time.

 

and one from Destructiod

 

Vanquish suffers from that peculiarly Japanese development mentality that says, "Let's throw a stupid amount of crap at players and pretend that we made a challenging game." It's full of one-hit kill attacks, sometimes thrown at players after twenty-minute boss battles, and Sam himself can absorb only a pitiful amount of damage before his health becomes critically low. Even sticking to cover is pointless due to the amount of attacks that completely ignore the cover system and instakill Sam through solid walls.

 

The endless assault of missiles and ambush attacks can be negated by a bullet time effect that kicks in when Sam glides and shoots simultaneously. This would be useful were it not for the fact that Sam's energy levels deplete rapidly, and once they go down, you'll need to wait for them to recharge. Of course, if an enemy throws one of its death missiles at you while you're recharging, you're boned. Sam's dodge maneuver is pathetic and won't get him clear of the giant energy beams and explosions that endlessly come his way.

 

Occasionally, Sam will go up against some bosses that are impressive in terms of scale and design, but nothing else. They go on for far too long, with Sam's weapons only chipping away meager amounts of HP, and they often pack their own instant-death moves which are apparently designed solely to waste a player's time.

 

:scratchchin:

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