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Sid Meier's Civilization V


Bulovski

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The iphone app was pretty decent. Firaxis is also releasing a facebook version of the game. I remember Civ IV - and I don't want to visit therapy anymore. The great thing about the game is that it's so simple but has got so much depth in it.

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oh i see so there is less combat in this and more of developing to be done to keep citizens happy :( i preffer more combat in a strategy game love to destroy the enemy city

 

AOE will always have a special place in my heart as a strategy/RTS for me..Have you tried Rise of Nations ? this game will keep constantly challenging in war n tactics,,super fan..its a good time to bring the series back with some historic campaign and some cinematic

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AOE will always have a special place in my heart as a strategy/RTS for me..Have you tried Rise of Nations ? this game will keep constantly challenging in war n tactics,,super fan

 

 

tried :( i have like drained out every drop of what it has to offer it was a epic strategy game and is the way i want my games to be. the feel of destroying the enemy city with you tanks and troops like it is straight out a movie is epic

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  • 3 weeks later...

Kotaku Preview

 

What was shown was a Civ that behaves just a little more like it is in the real world in regards to everything from terrain to the rules of war and international relations. All have been modified to feel more true to life and more rife than ever with strategic potential.

 

The most obvious difference is the look of Civ V's terrain. As can be seen in screenshots it, looks more like real Earth. A representative of the studio showing the game said this new Civ's worlds might look pre-rendered but are still, true to the series, randomly generated. An optional overlaid grid shows that the world is indeed divided into hexagons, a first for the series, which used to chop things up by squares.

 

Advisers are back in Civ V, characters who pop up to offer tips, Rival civilizations are now being programmed to fight with noticeably distinct artificial intelligence styles.

 

New city states appear on the map. These are always controlled by the computer. Players can enter pacts with them, trade with them, or even attack them. This complicates the relationships among the major civilizations, as an America that is friends with Budapest might be drawn into a war if it tries to free a besieged Budapest from the French. :majesty:

 

A great civilization's area of influence used to spread evenly in Civ games. In the new one, a player will see the colored border representing the limits of their people's reach expand in more realistic ways. Turn after turn, the computer will automatically expand a player's civilization into areas that have relevant resources, say forest instead of desert, early in the game.

 

as a tease, the developers said there will be surprises as to how non-military ways of winning the game, the standard cultural and technological victories, for example, will be designed.

 

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Why oh why does Sid Meier insist on taking over our lives?

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  • 3 months later...
Civ4 had the greatest theme song ever :O.
Yea, true. Its called Baba Yetu, composed by Christopher Tin and performed in Swahili by some university's choir. Beautiful. :wub: Hoping for Civ V to have something like this too! Now really have to get a new PC by September because my current one cant even run Civ IV on the largest map properly. :O

 

Though. if I can add a suggestion for the game, I'd say that having one leader for an empire throughout its history isnt good. They should add choices for different leaders at different eras of history. Like, remember Age Of Mythology, where we could choose the techs and units of one of two gods at different ages? Doing this would be more logical AND challenging. ;) What do you think?

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  • 2 months later...

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