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The XNA Thread


vinitwins

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we had one on the old proboards forum

 

http://blogs.msdn.com/xna/archive/2007/11/...lable-soon.aspx

 

XNA Game Studio 2.0 Beta Available Soon

 

 

It's been a while since we posted on the upcoming XNA Game Studio 2.0 release. The good news is that there will be a XNA Game Studio 2.0 beta available for you to download very soon!

 

This beta is considered "feature complete." This means that while we still have some issues to address, all of the features that will be in the release are included as part of the beta. However like all our previous betas, the beta is for the Windows-based computer functionality only and you will not be able to deploy games to the Xbox 360 system.

 

Unfortunately, there were a few things that didn't make it into this release. The most prominent being that you cannot host XNA applications in Windows Forms. All the other major features that we talked about earlier this year will be available!

 

Over the next few weeks, we'll be blogging about some of the new features in XNA Game Studio 2.0 and what's been changed. This should give you a good idea of what to expect in the release.

 

 

 

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  • 4 weeks later...

http://creators.xna.com/

 

New XNA Game Studio 2.0 From Microsoft Enables Creation of Online Multiplayer Games Using LIVE

 

Microsoft Corp. today marked the next step in its initiative to democratize game development and unleash the creativity of the community with the release of the XNA Game Studio 2.0, the next generation of the popular game development platform for Xbox 360 and Windows. The new version builds upon XNA Game Studio Express, released one year ago, and includes the ability to create online, cross-platform multiplayer games for Xbox 360 and Windows using Xbox LIVE and Games for Windows -- LIVE, respectively. XNA Game Studio 2.0 adds more than 15 new features and is available for download from http://creators.xna.com.

 

"When building XNA Game Studio 2.0, we wanted to offer everyone the opportunity to utilize the rich gaming environment of LIVE used by AAA developers for titles such as 'Halo 3' and 'Gears of War,'" said Chris Satchell, general manager of the XNA organization at Microsoft. "We accomplished our goal with this new toolset, and, best of all, it remains highly accessible to students, hobbyists and pros alike."

Many of LIVE's best features are supported by XNA Game Studio 2.0 with minimal to no coding necessary to activate them -- features like matchmaking, which uses LIVE to find the best games for you to play based on your location and internet connection. Additionally, XNA Game Studio 2.0 fully supports game development with all versions of the Microsoft Visual Studio product line.

 

XNA Creators Club Academic Trial Memberships Now Free to Qualified Students and Faculty

Since its release last December, XNA Game Studio has been an incredible success, with 750,000 downloads, adoption by more than 300 universities worldwide and at least nine textbooks on the tools in development. In subjects from computer science to fine arts, introductory courses to graduate and research projects -- XNA Game Studio is helping faculty members and students explore the boundaries of applied gaming technology in education. Along with XNA Game Studio 2.0, Microsoft will also provide a free academic trial membership in the XNA Creators Club beginning in January, allowing faculty members and students to use XNA Game Studio 2.0 and Xbox 360 for instructional purposes.

 

Time to Dream-Build-Play Again

From more than 4,500 entrants from around the world, four community games were awarded Xbox LIVE Arcade publishing contracts in this year's Dream-Build-Play game development competition. Microsoft will once again challenge aspiring game developers to create their dream games for a chance to win more coveted publishing contracts. This week Microsoft kicks off registration for Dream-Build-Play 2008 with the Silicon Minds Warm-Up Challenge. Registration begins on Dec. 14 and winners will be announced at the Game Developers Conference where details of the main challenge will be announced. Run in partnership with Microsoft Research's Machine Learning Group in Cambridge, England; Rare Ltd.; and Lionhead Studios, prizes for the Warm-Up Challenge will include the once-in-a-lifetime opportunity to interview for an internship with one of those organizations.

 

"Artificial intelligence is so important to the games we make at Lionhead Studios, and we are very excited to see what the community can come up with in this Warm-Up Challenge to Dream-Build-Play 2008," said Peter Molyneux, managing director at Lionhead Studios. "We are always on the lookout for the best talent and believe that XNA Game Studio 2.0 will be a great platform for contestants to showcase their skills on." More information about Dream-Build-Play 2008 is available at http://www.dreambuildplay.com.

 

 

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(from google.com)

 

XNA GAme Studio Express requires that you have Visual C#.NET already installed on your PC.

 

 

XNA also has the following requirements:

 

* Windows XP with Service Pack 2

* A graphics card that supports DirectX 9.0c and Shader Model 2.0

* .NET Framework Version 2

* August2006 DirectX SDK

 

 

 

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http://www.gamasutra.com/php-bin/news_index.php?story=16737

 

http://www.gamasutra.com/xna/

 

Microsoft has debuted a new XNA-themed Gamasutra microsite with the first in a series of game development-related articles, featuring Chris Satchell and Frank Savage discussing the newly launched XNA Game Studio 2.0.

 

The microsite will feature monthly updates "to give the development community a better view into the projects Microsoft is working on", and this month's sponsored Gamasutra feature gives you an insider's look into the new features of XNA Game Studio 2.0.

 

As Microsoft's Savage explains in the introduction to his part of this initial feature:

 

"A little over two years ago, the .NET Compact Framework (NetCF) team demoed an implementation of the NetCF running a 3D game on an Xbox 360 console. They also showed that same game with the same code recompiled and running on a Windows PC. It was on this day that XNA Game Studio was conceived. Last year, we released the first version, XNA Game Studio Express, a product that gave hobbyist and student developers the opportunity to run their own games on both Windows and Xbox 360.

 

Since that first release, over 750,000 users have downloaded XNA Game Studio Express. We’ve seen hundreds of games created and submitted to the Dream-Build-Play competition, witnessed hobbyists become new stars in the game development world, and watched as hundreds of colleges and universities adopted XNA Game Studio Express as a better way to teach game development.

 

 

 

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Has anyone purchased the XNA Creators Club membership via Marketplace? I was thinking of giving this one a try, considering I can run my own code off on the Xbox 360 without having to jump through hoops and ending up pulling a Wile E. Coyote cliff-dive. The only question is, is it worth $99 a year? So if someone has actually bought the subscription and tried creating custom content for it, do let me know all that you can, and can't do so that I can actually decide once and for all whether I want to spend my money on this.

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Has anyone purchased the XNA Creators Club membership via Marketplace? I was thinking of giving this one a try, considering I can run my own code off on the Xbox 360 without having to jump through hoops and ending up pulling a Wile E. Coyote cliff-dive. The only question is, is it worth $99 a year? So if someone has actually bought the subscription and tried creating custom content for it, do let me know all that you can, and can't do so that I can actually decide once and for all whether I want to spend my money on this.

same here

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Has anyone purchased the XNA Creators Club membership via Marketplace? I was thinking of giving this one a try, considering I can run my own code off on the Xbox 360 without having to jump through hoops and ending up pulling a Wile E. Coyote cliff-dive. The only question is, is it worth $99 a year? So if someone has actually bought the subscription and tried creating custom content for it, do let me know all that you can, and can't do so that I can actually decide once and for all whether I want to spend my money on this.

 

 

some friends of mine have participated in m$ sponsored XNA talent competitions - one of them evangelizes XNA at every given opportunity and i support his enthusiasm (even though he is an m$ employee :majesty:)

 

game companies (especially platform owners) need to provide as much encouragement as they can (for their own good) to indie game coders - that's the only way this medium will keep pushing ahead...

 

 

 

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  • 3 weeks later...

http://blogs.msdn.com/xna/archive/2008/01/...-all-games.aspx

 

We’re looking for a few 2D and 3D games created using XNA Game Studio for an upcoming opportunity to showcase the great work our community has been doing since we released the tools over a year ago. This could be the chance you and your game have been waiting for to enjoy the spotlight and anything that may come as a result. You will additionally have a chance to participate in an upcoming closed beta of a new XNA technologies.

 

If you have a game you are working on and would like for it to be considered, submit the following to xna@microsoft.com:

 

* Name of your game

* Brief description of your game

* Brief team bio including where you are located

* Up to 3 screenshots of your game (please limit the sizes of the screenshots to <1MB total)

* Optional: Link to gameplay footage

 

All submissions must be received by January 18, 2008 in order to be considered (inbox date stamp will be used GMT-8). Everything pertaining to your game concept, screen shots, demos, etc. will remain yours. If selected, we will contact you directly with more details on the opportunity. Submissions to xna@microsoft.com will not be shown or used publicly without your consent.

 

 

w00t!

 

 

 

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