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SOCOM 4: U.S. Navy Seals


Karooo

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New mode: Bomb Squad

 

http://blog.us.playstation.com/2011/03/04/socom-4-bomb-squad-revealed-beta-release-details/comment-page-4/#comments

 

In Bomb Squad, Insurgents have planted a number of bombs around the map and the Spec Ops team must defuse them all before time runs out. What makes Bomb Squad special is that it features the unique Bomb Technician character, played by one member of the Spec Ops team, who is charged with defusing the explosives. He carries both an automatic shotgun and a mobile grenade launcher and is very heavily armored, making him a deadly force on his own; that said, the technician is still an open target any time he turns his back to defuse Insurgent bombs. Succeeding in Bomb Squad requires tactics, teamwork, patience and confidence to get the job done, all pillars of the overall SOCOM experience.

 

G4TV Preview

 

The 16 on 16 match I played at GDC began on a jungle map. My team started off as the group trying to defuse the bomb, and while the beginning of the game was chaotic, with players running around the lush, tropical map with little reason, things got orderly quick - tactics are key. You must defend your slow moving tech at all costs, taking a bullet if needed; unlike some of the more hardcore modes in SOCOMs past, you do respawn here.

 

The flow of the Bomb Squad gametype quickly becomes obvious, with different players defending the technician by taking on the roles they feel most comfortable with. Those who favor sniping (the bastards!) can hang back and blow off heads from across the map, while more gung-ho gamers can surround Mr. Technician and put holes in people from close range with a shotgun.

 

As you’d expect from a SOCOM game, teamwork and tactics are the keys. Lone wolves will quickly find themselves dead, but if that isn’t enough incentive, SOCOM 4 rewards players for "playing their position." XP is handed out for assists, cover fire and other heroic actions that are necessary, but aren’t capping an enemy.

 

Frago points are back :thumbsup:

 

The matches I played tended to come down to the final of the three bombs on the map. The first two were defused with relative ease, but the third bomb proved trickier. Obviously, by the time there’s a single objective point, every soldier on the map converges in that area.The mayhem is extravagant and the bullets fly. This creates a pace for every game, where, as the clock ticks down, the action gets more frantic, and, at least in our demo matches, victory is determined at last minute.Special rewards are given for in-game actions, so if you kill a bomb technician, your squad gets to call in an airstrike - death from above for hapless enemies not smart or quick enough to grab cover

 

Sounds like Sabotage from MAG

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Doesn't it looks a little annoying , the way camera switches between third person and first person while aiming down sights.

 

Wish a mp shooter like MAG was released now instead of when KZ2 was ruling.. :(

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Doesn't it looks a little annoying , the way camera switches between third person and first person while aiming down sights.

 

Yeah thats the first thing that hit me when i watched the video. Looks wierd

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frago points :thumbsup:

 

Wish a mp shooter like MAG was released now instead of when KZ2 was ruling.. :(

 

:chair: BF2 not kz2.. i remember how all ivg kz players switched to bf2 instead of mag :furious:

 

mag had a huge learning curve.. but once you know everything, mag's dom is the best fps mode ever..

 

anyway im pretty sure socom 4 won't have any network issues at launch.. zipper owns that department :thumbsup: mag's netcode :majesty:

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:chair: BF2 not kz2.. i remember how all ivg kz players switched to bf2 instead of mag :furious:

 

mag had a huge learning curve.. but once you know everything, mag's dom is the best fps mode ever..

 

anyway im pretty sure socom 4 won't have any network issues at launch.. zipper owns that department :thumbsup: mag's netcode :majesty:

 

+ 1

 

even i enjoyed it a lot..But had to leave since all ma frens were playing BC2...

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MAG is not really a game you can play with friends. Half the time me and ragz used to be in same game but didn't know until we would bump into each other maybe once in entire 30min game. Your friends will get lost in 256 player crowd unless you're in same squad. With friends in single squad, it was more like 8p co-op than 256p versus.

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