Jump to content

Super Street Fighter IV


Guest shoryuken_king

Recommended Posts

lol thats awesome... why not try to mod it with seimitsu buttons then... they are transparent as well i heard and the quality is as good as sanwa

Let's see which option ends up cheaper but more importantly, involves less of a headache

Link to comment
Share on other sites

hey lax ive been meaning to ask. Whats your button configuration for the PS3 controller? I've got my MP/MK/HP/HK setup on my x,o,etc and my shoulder buttons house my LP/LK/3P/3K configs

Link to comment
Share on other sites

Adon's theme is good but doesn't compare to his alpha theme :| And wtf @ ultra setups :cheers: I thought they wanted to make ultras less comboable now? Doesn't look to scale much either. Akuma god tier am confirmed :v

Link to comment
Share on other sites

Balrog theme is BOSS :cheers: ... and no everyone has alot of ultra setups....like literally everyone even dan lol.... i think in SSF4 most characters have atleast 4-5 setups...the only ones i see with barely any setups are guile,Fei long and may be cammy but i dunno how the new spiral arrow might affect that ...

 

other non comboable ultras have other godly uses such as abel,balrog and err honda?...

 

Capcoms main goal was not to make ultras less comboable...but to make them less important than how they were....

 

characters like guy and bison dont really seem like the characters that are gonna be getting wins mainly because of the ultra..its more like a tool rather than a damaging move in a combo

Link to comment
Share on other sites

hey lax ive been meaning to ask. Whats your button configuration for the PS3 controller? I've got my MP/MK/HP/HK setup on my x,o,etc and my shoulder buttons house my LP/LK/3P/3K configs

 

you are supposed to use the default controller configuration.

Link to comment
Share on other sites

question for the X360 controller players

Do u guys use the stick in the controller or the dpad for movement controls? I use the stick but my accuracy is like 50% for combos...can pull hadokens etc at 95% accuracy...but for the combos and FADC's the accuracy is pretty less

Link to comment
Share on other sites

question for the X360 controller players

Do u guys use the stick in the controller or the dpad for movement controls? I use the stick but my accuracy is like 50% for combos...can pull hadokens etc at 95% accuracy...but for the combos and FADC's the accuracy is pretty less

 

i know a lot of people who can play really well on a 360 controller.just keep practicing and you'll get there eventually!

Link to comment
Share on other sites

Balrog theme is BOSS :( ... and no everyone has alot of ultra setups....like literally everyone even dan lol.... i think in SSF4 most characters have atleast 4-5 setups...the only ones i see with barely any setups are guile,Fei long and may be cammy but i dunno how the new spiral arrow might affect that ...

 

other non comboable ultras have other godly uses such as abel,balrog and err honda?...

 

Capcoms main goal was not to make ultras less comboable...but to make them less important than how they were....

 

characters like guy and bison dont really seem like the characters that are gonna be getting wins mainly because of the ultra..its more like a tool rather than a damaging move in a combo

 

In that case I want some of what capcom is smoking. :ko: Making ultras more comboable in this game is only going to make characters rely on it more. I don't see how that makes them less important.

 

And about characters being able to win without ultras, ultras have always been like that. Many characters don't 'need' ultra to win. Think Akuma. You wouldn't see Raging Demon used consistently in matches, yet he was fully capable of winning matches without relying on ultra. Now he can hitconfirm U2 off jab->fierce for easy near 500 damage which is huge in the game. And you can bet he's gonna use that U2 even though he's fully capable of winning with a less comboable ultra.

 

I'd hardly call Balrog's U2 godly. And don't count on a ultra setup off spiral arrow :lol: That would actually make Cammy good then :v Her U1 already had a few good setups though imo.

 

Well I don't have too much of a gripe with more comboable ultras. Hopefuly the number of characters with less ultra setups aren't affected too drastically by it.

 

Well only 9 more days to go. Lets get this hype train rollin'. :panic:

 

Who's everybody planning to main/play in ssf4, and who did you main in sf4? I used to main Cammy, and to some extent Akuma in SF4. Planning to switch to Makoto for super. I'll be giving all the new characters a try as well :)

Link to comment
Share on other sites

When i said less important ...i did not mean less important to the character... I meant less important to the game... the game was previosly dominated by characters were solid AND could rely on their ultra for comeback... but now characters like sagat cannot rely on comebacks...instead he will have to play it more safe and zone better ....

 

His TU->HK->ULTRA 1 ... used to do 600..now it does only 400...thats a huuuuuge change and if you look at the fact that at low health HP is scaled....its not exactly gonna INSTAWIN you the match...

 

Balrogs new ultra changes the way you face him...Balrog was primarily an Extreme rushdown character in ST...but in 4 hes best played defensively although he does have good rush down... now with his new ultra although you can jump out on reaction...it has alot of FRAME traps...which help certain matchups against rushdown characters ...

 

Even take chun li for example...her ULTRA 2 is easily comboable compared to her U1....but against fireball characters U1 is definitely the choice to take...ditto with E-honda

 

Akuma can combo into ULTRA 2 ...but i dont know if that setup is even reliable ... and when you are giving up U1 ..you are giving up and extremely usefull anti air (U2 cannot be used as an anti air) and frame trap tool...this can change the way characters approach you...

Link to comment
Share on other sites

Well Sagat was smacked with the nerf bat so thats one thing. You know who had a low damaging ultra but tons of ways to combo into it? And you know how much that did for him. Sure ultras have been nerfed all round, but they still manage to do nearly 500 damage either raw or combo'd into. Sure thats less than how much it was in SF4 but getting multiple setups in exchange for reduced damage is a deal anyone would take in this game.

 

I'd say Balrog's Ultra2 is as godly as counter ultras. It depends on your opponent f**king up. I'd say its a little more useful since its a grab, but then again it can be jumped out off :| SF4 is not ST. And even after stunning the opponent, theres dat SF4 damage scaling coming into play. How much damage and stun does his U2 do again? And is it safe on whiff or something? But even if it is, I don't see it being as useful as U1.

 

And how is an ultra setup starting off crouching jab unreliable? :( Speaking of cr. jab, Ken can link his U2 after cr. jab. :ko: cr. lk cr. lk hitconfirm to U2 remind you of something? :P It got scaled like crazy though.

 

I agree on Chun and Honda's U2s. Some of 'em got some really good ones to complement their present ultras. Abel's U2 sounds plain awesome.

 

Raging Demon was never much of a frame trap tool. It was pretty gimmicky, and you'd be hard put to land it as an AA against a competent opponent. FA -> Demon was where it was at.

Link to comment
Share on other sites

at high level of play demon was something to be reckoned with...momochi doesnt get those demons by fluke

 

and about rog...his is alot better than counter ultra(these simply suck i really dont kno how or who is gonna use them) ....

For counter ultra you actually have to hit in order to take the damage... balrog and guys U2 arent like that...they are basically zangiefs command throw but with long enough startup that you can jump out off...but in certain cases this improves balrogs rush down like crazy...no matter what you say people will have that fear of getting Ultrad and will attempt to continue blocking...and if they jump they are gonna get headbutt ...

 

when i said frame trap i meant ...if the opponent is stuck in enough block stun or hit stun he cannot jump out after the Ultra flash...he would have to jump before it...this again is when balrog can continue to rushdown the opponent

 

The only ultras that do 500 damage raw is akuma u1 , zangief and most of the new command grab ultras(guy ,e-honda ...etc)... other high damaging ones are around 470ish ...forget about jump-in combos they are going to hurt with our without ultra...

 

when i said characters had 4-5 setups..i included both ultras lol...but then again characters like c .viper who already had like 4-5 now have 10 since her new one is comboable aswell...

Link to comment
Share on other sites

yea .... I think akuma is better off doing a combo rather than his ultra... it might do a little less damage but the stun is definitely worth it ... he can also do more damage than the ultra if he had meter

Link to comment
Share on other sites

Yeah but momochi didn't get em often either. In the whole of the Japan National tourney Raging Demon only connected once! :P It was Eita I think, against a Dictator. OS Demon > EX psycho crusher. :P

 

You still can't use U2 as a frame trap. You can't grab people in hit/blockstun in this game for one thing. And then theres the ultra flash which just screams,"MASH DP NAOOO!!". Sure it gives people the fear of attacking now which again is something dem counter ultras do too :v I admit its much better than the counter ultras but no way is it anywhere near as good as gief's. And now if they do get hit by headbutt you can't U1 them for massive damage anymore :rofl:

 

Don't forget the jump in attack adds to the scaling :v It'd proly do a wee bit lesser without the jumping fierce/reoundhouse.

 

3-4 setups for both ultras makes more sense I guess. And yeah Viper's U2 looks sexy as hell.

 

+ AKuma's Ultra 2 does very less damage compared to U1

 

The combo shad posted a while back with U2 did 450 damage. U1 only does 510 damage now. 60 damage less for the ability to get the damage off a cr. LP sounds reasonable no?

 

oh and akuma U2 ..is only CL.HP... you cannot hit confirm it

 

huh?

 

yea .... I think akuma is better off doing a combo rather than his ultra... it might do a little less damage but the stun is definitely worth it ... he can also do more damage than the ultra if he had meter

 

You really telling me 450ish damage starting off crouch jab ain't worth it? Even Balrog's cr. lp, cr.lk, Headbutt, U1 did only 400 damage. And what you say would apply to his U1 now too with the reduced damage, not too mention U2 doesn't give the opponent a retarded amount of meter :/

Link to comment
Share on other sites

heres the catch ... the combo he did was with a jump in HK ... now instead of that ultra he could have done...

 

JUMP .HK->C.LP->LP->HK->C.LP->HK->C.LP->Tatsu->HP.Shoryu...for around the same damage....and this being sagat insert another HK in there

 

 

CL.HP is close hp...you kno like when you are really near the animation/stats are different...his U1 does not scale....we arent arguing about whether u1 is better or not.... all am saying is both are equally viable...according to play style...

Link to comment
Share on other sites

again....comparing it to giefs is just unfair.... if everyone had 0 startup command grab...whats the point of gief even existing?.... i mean ryus metsu hadoken > sagats tiger cannon.... but tiger cannon has proven to be usefull and now that sagat cant afford to let people in... both ultras are equally viable......

 

balrog did 400 damage but ...he did not have any combos to use on crouching opponents .... unlike akuma who can use C.HP to force stand opponents

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...