Nights Posted April 19, 2010 Report Share Posted April 19, 2010 heres the catch ... the combo he did was with a jump in HK ... now instead of that ultra he could have done... JUMP .HK->C.LP->LP->HK->C.LP->HK->C.LP->Tatsu->HP.Shoryu...for around the same damage....and this being sagat insert another HK in there CL.HP is close hp...you kno like when you are really near the animation/stats are different...his U1 does not scale....we arent arguing about whether u1 is better or not.... all am saying is both are equally viable...according to play style... That combo would only work on dem large hitbox characters. Not to mention you can also do Far HK -> close HP. I did some testing on Ryu. jump HK, cr.lp, cl.HP, tatsu, HP SRK = 373 dmg jump HK, cr.lp, cl.HP, tatsu, LP SRK, FADC, Shakunetsu = 412 damage The one that comes close needs meter. Alot of characters are capable of a decent level of damage with meter. Akuma's is above avergae, but he's high tier for a reason. And I disagree with them being equally viable. I see U2 being used more, unless theres some other catch I'm missing. again....comparing it to giefs is just unfair.... if everyone had 0 startup command grab...whats the point of gief even existing?.... i mean ryus metsu hadoken > sagats tiger cannon.... but tiger cannon has proven to be usefull and now that sagat cant afford to let people in... both ultras are equally viable...... balrog did 400 damage but ...he did not have any combos to use on crouching opponents .... unlike akuma who can use C.HP to force stand opponents But you were the one who made that comparison o_o Metsu hadoken cannot combo off shakunetsu off full screen. Both of them have their perks, and you can't say outright one of 'em is better imo. Balrog's U2 is a command throw that can be jumped out off, does below significantly below average damage, and doesn't necessarily stun the opponent. And even if it does, I don't see the total damage he gets going much more than 400 cos of scaling. Meaning, there are too many conditions to be fulfilled to get damage that you get confirmed with U1. And what was your point with Akuma's cr HP standing opponents up? EDIT : Plus with SRK nerf those combos gonna do even lesser now. Link to comment Share on other sites More sharing options...
Shadoken Posted April 19, 2010 Report Share Posted April 19, 2010 Far HK->CL.HP does not work anymore since HK->lp has much tighter timing now...but even other wise that setup is not viable man...its just like blankas C.MK->ultra...possbile but pretty hard to do ...but its not impossible to do like chun lis lk->ultra and no i think that combo will work on anyone...except guy...and large hit box characters can get 3 HKs in Metsu Hadoken can combo off shakunetsu full screen... I said not to compare to zangief because...although zangief ultra is better ... its just dumb to compare like that man...because balrog is not a grapler ...if he was then you have a point... both ryu and sagat are zoners which is why i made that comparison Balrog U1 is great only against fireball characters because you get 400 dmg only if you do HB->ultra not other wise.... i would say against fireball characters U1>>U2...but against other characters U1 and U2 are equally viable If the enemy is stunned balrog can do .. J.HK->HK->Rush upper.... this alone does around 390 damage ... and it can be continued with RUs or head butt... I said Akuma can force stand because if the enemy is crouching ....balrog cannot do any damagin combos because Rush upper whiifs...however akuma can use C.HP to force stand and continue the combo Link to comment Share on other sites More sharing options...
Nights Posted April 19, 2010 Report Share Posted April 19, 2010 Far HK->CL.HP does not work anymore since HK->lp has much tighter timing now...but even other wise that setup is not viable man...its just like blankas C.MK->ultra...possbile but pretty hard to do ...but its not impossible to do like chun lis lk->ultra and no i think that combo will work on anyone...except guy...and large hit box characters can get 3 HKs in Metsu Hadoken can combo off shakunetsu full screen... I said not to compare to zangief because...although zangief ultra is better ... its just dumb to compare like that man...because balrog is not a grapler ...if he was then you have a point... both ryu and sagat are zoners which is why i made that comparison Balrog U1 is great only against fireball characters because you get 400 dmg only if you do HB->ultra not other wise.... i would say against fireball characters U1>>U2...but against other characters U1 and U2 are equally viable If the enemy is stunned balrog can do .. J.HK->HK->Rush upper.... this alone does around 390 damage ... and it can be continued with RUs or head butt... I said Akuma can force stand because if the enemy is crouching ....balrog cannot do any damagin combos because Rush upper whiifs...however akuma can use C.HP to force stand and continue the combo Balrogs rush upper combos scale like crazy. An ultra counts as 2 attacks. Anything following U2 is gonna get scaled so bad. Not to mention they need meter. I'm curious to see how much damage he's capable of. If only stunning reset the stun meter :/ Like I said, I wasn't the one comparing it to Zangief's throw. And you're right Rog ain a grappler, which is why it doesn't make sense to give him such a weird command throw as a secondary option to his already very good ultra. And if HK -> lp has been made as ridiculously difficult as it sounds, the combo you gave wouldn't be easy to pull off either. And no it doesn't work on standard hitbox, give it a try, cos I just did :| You can do HK->lp->tatsu, but if you start with j.HK positioning f**ks things up. There is no way metsu hadoken combos off shakunetsu full screen. Getting it to work in the corner is a pain in the a*s already. Oh and cr. HP does the same damage as cl. HP. Sure he can combo on crouching opponents too, but the damage numbers ain going anywhere higher. He can proly combo U2 off cr. HP too. So his options would be to go for U2, go for more stun and save revenge meter using 50% meter and doing nearly 50 lesser damage, or save meter, revenge meter and go for more stun and nearly 100 less damage. Gotta admit thats pretty versatile. Link to comment Share on other sites More sharing options...
Shadoken Posted April 19, 2010 Report Share Posted April 19, 2010 lol just because a combos scales doesnt make it bad....its possible to include resets in the middle such as the over head or smash... no his HK is changed so HK->lp is still possible just harder.... just because he can do CL.HP->ultra doesnt mean he can do C.HP->ultra... and i think you misunderstood what i was saying about CR.HP....i was comparing it to balrog when you said balrog can do 400dmg after lp lp headbutt....i said CR.HP because he can combo off it but balrog cant.... and no ryus shakunetsu->metsu is very easy to do....it just doesnt connect fully like sagats If balrogs U2 worked like giefs it would be broken....you are forgetting that it does 800 stun and since its a grab ...it resets..so i dont see why it should scale Link to comment Share on other sites More sharing options...
Shadoken Posted April 19, 2010 Report Share Posted April 19, 2010 Here is something abt rogs ultra 2....and remember Fuertes U1 that was also escapable with a jump....but we all know how easy it was to connect... CAPTIVATE 2010: Balrog Back from Captivate 2010 with some new SSF4 Balrog infomation! TRADE HEADBUTT STILL CONNECTS. His Dirty Bull (720 U2) is actually extremely effective. The fact you can jump out of it has little consequence as you aren't going to be using it like Zangief's 720. There are plenty of ways to set the opponent up for frame traps, shenanigans with this move. The key to the move's success is to make the opponent think you are vulnerable by using moves with marginal frame disadvantage. With this simple concept in mind, you can apply dangerous setups to many areas Balrog would otherwise lose match momentum. 720 SETUPS -Deep LVL1 TAP to 720 is incredible. Most players know that TAP is -2 or worse on block so they nearly always attempt to start a block string or throw afterwards. The -2 frames allow for a perfect 720 setup if they do anything but jump or backdash away. Simply by having selected U2 starts a whole meta-game around TAP, making opponents fear the trap causes them to randomly jump or dash back. Once the opponent has been conditioned to escape the setup you can punish with dash punch or headbutt. -Shallow dash low straight into 720. Since dash low straight is punishable by certain characters you can buffer the 720 upon block, snatching any failed punishment attempts or misjudged spacing. -Deep dash punch into 720. -Semi-shallow low swing blow into 720. -Deep EX low swing blow is very, very effective. Many players do not know it's -1 and impossible to punish. Though they do have enough time to extend a normal that can be counter-720'd. -Whiff overhead in front of opponent as they are waking up from a KD, 720. The awkward recovery on the move should bait a follow-up unless they expect the setup. -Whiff TAP in front of opponent as they are waking up from a KD, 720. The awkward recovery on the move should bait a follow-up unless they expect the setup. -Well timed reversal, nuff said. -and so on... Selecting U2 over U1 will be completely preferential and in concordance with the knowledge of your opponent. 720 will obviously be able to punish certain specials that U1 is simply too slow for or can't because of charge. I have a feeling it will be very effective against Adon and his jaguar kicks. 720 also obviously has the ability to stifle pressure from the opponent with reversals. This could make cross-ups on Balrog less effective as he doesn't need to store a charge to worry the opponent of punishment. Link to comment Share on other sites More sharing options...
Nights Posted April 19, 2010 Report Share Posted April 19, 2010 lol just because a combos scales doesnt make it bad....its possible to include resets in the middle such as the over head or smash... no his HK is changed so HK->lp is still possible just harder.... just because he can do CL.HP->ultra doesnt mean he can do C.HP->ultra... and i think you misunderstood what i was saying about CR.HP....i was comparing it to balrog when you said balrog can do 400dmg after lp lp headbutt....i said CR.HP because he can combo off it but balrog cant.... and no ryus shakunetsu->metsu is very easy to do....it just doesnt connect fully like sagats If balrogs U2 worked like giefs it would be broken....you are forgetting that it does 800 stun and since its a grab ...it resets..so i dont see why it should scale For the last time. The one who said "oh hey its like giefs ultra but you can jump outta it" is you :| HK was changed so that the HK -> lp link is so hard that it can't be pulled off consistently. Think Ryu's F.HP->D.HP, might be like that. As for shakunetsu -> metsu hado off full screen, you don't know what you're talking about. Sagat can f**king hit confirm ex tigershot a full screen away and then do his U2. You have to FADC after shakunetsu to connect a metsu hadoken midscreen, plus the timing is tight. Didn't know about throws resetting scaling :| How much damage does U2 do again? If its near 250 I can see it being pretty good. High risk/high reward. Love it. I still don't get what this cr. HP thing is about. I said that Akuma can hitconfirm to ultra off cr. jab for near 450 damage, something which Rog can do for only 400 damage. Akuma has many more options, for saving meter and going for lesser damage but more stun. And yeah I read that too. Cmon man, how is even one of those a legit setup? All those setups apply to counter ultras too, or heck any ultra with invincibility. Gimmicky as hell. It'd be really risky, but the damage will proly make up for it. Still don't see people trading off U1 for U2 for more damage though. Link to comment Share on other sites More sharing options...
Shadoken Posted April 19, 2010 Report Share Posted April 19, 2010 stop quoting it makes your post look stupidly huge >_>; ryu shakunetsu -> ultra full screen doesnt need FADC ..its really not that hard x_x (1:01) why does every match begin with "SAAA KOREWAAA" ....it sounds so dumb I was telling that akuma can do big combos without ultra on crouching characters ...which balrog cannot do without ultra... those U2 setups force the opponent to jump or to stop attacking depending on the frames .... when i meant it was like giefs ...its like how ryu and kens hadokens are similar...i din mean its like giefs in use... Link to comment Share on other sites More sharing options...
Nights Posted April 19, 2010 Report Share Posted April 19, 2010 That ain full screen, and it wasn't hitconfirmed either :| He knew it was going to hit when he saw the Guile sonic boom. Sagat's zoning is capable of getting people hit by ex tiger shot by making them mess up their jumps, something that ain gonna happen often with Ryu. And it was actually full screen :v Timing didn't look tight either. Ryu had to do metsu as soon as he recovered off shakunetsu. JP commentators are hype. And well even if Akuma can raise people up, he'd need to use meter to get close to the same amount of damage he'd get with U2. Without meter it's nearly 100 dmg lesser. I'd say that damage is worth it. Considering Demon never really saw consistent use, Akumas could atleast use all that revenge meter often now Edit : Should've been more clear when you said so then |: And again shad, any ultra is capable of stuffing whiffed attacks. It's risky to pressure the majority of the cast when they have ultra theoretically. The basis for U2 connecting is going to be complete guesswork just like em counter ultras, which is why i'm saying it won't be nearly as good as U1 even with moar damage. Link to comment Share on other sites More sharing options...
Shadoken Posted April 19, 2010 Report Share Posted April 19, 2010 Well personally am gonna pick U2 against non fireball chars...it allows balrog to be played the way he is suppose to be....cant wait to play in the drive-in stage with balrog theme on....hopefully blur will be getting their copy tomorrow.... and isnt ex-tiger shot into ultra 2 also similar to this?..and not to mention sagats U2 does around 370 ( LOL sakura ultra 1) ... oh and about akuma ....stun is also an important factor since ultra 2 doesnt do stun... the rest of the combo is around 350 stun....not sure but may be thats important as well?... more theme music goodness Edit: Balrog Ultra 2 is safe even if the opponent jumps btw... Link to comment Share on other sites More sharing options...
Nights Posted April 19, 2010 Report Share Posted April 19, 2010 Yeah, the important thing here is Akuma now atleast has the choice :v He can go for either damage or stun. His U2 might even give him knockdown something the other 2 don't do. Fuudo didn't do it from fullscreen. More like 3/4th screen :| With Sagats zoning you're gonna see people eat EX shots while trying to jump and get close, which is something you ain gonna see with Ryu cos his zoning ain nearly as good. Fuudo anticipated a sonic boom, going for shakunetsu, and the moment he saw Guile move those hands back, METSU etc etc. lol @ 370. I almost feel sorry for him. almost. I'll proly play all the old characters with U2 just for lolz. Counter Cammy is teh sex. Let me know how much SSF4 costs in blur. I'll get it there if it's cheaper. Edit : Makoto theme <3 Man it sounds way better than I was expecting. Good sh*t capcom. Edit 2: Oh cool. Well more reason to use it I guess. Still missed U2 = empty ultra bar + reset momentum Link to comment Share on other sites More sharing options...
Shadoken Posted April 19, 2010 Report Share Posted April 19, 2010 I heard the game is already out in some places like dubai ...etc... why dont you buy a copy and send it to us :V .... pointless buying it here it costs 2500 Rs Link to comment Share on other sites More sharing options...
Nights Posted April 19, 2010 Report Share Posted April 19, 2010 lol lame. I'll go check out some places in the weekend I guess. Edit: And I gotta say I have great respect for dem "journalists" recently They're revealing all kindsa juicy info on SRK. Link to comment Share on other sites More sharing options...
Shadoken Posted April 19, 2010 Report Share Posted April 19, 2010 Edit: And I gotta say I have great respect for dem "journalists" recently They're revealing all kindsa juicy info on SRK. Fail journalists have had the game for a month....and no good info...SRK gets the game for a day and we already have combo videos LOL! Link to comment Share on other sites More sharing options...
Nights Posted April 19, 2010 Report Share Posted April 19, 2010 Not to mention live streams lololol. Link to comment Share on other sites More sharing options...
Shadoken Posted April 19, 2010 Report Share Posted April 19, 2010 That GiantBomb live stream was sooo full of FAIL... i srsly wonder how they gave SF4 a 10/10...its like a guy giving galaxy a 10 without finishing the first level... Link to comment Share on other sites More sharing options...
Nights Posted April 19, 2010 Report Share Posted April 19, 2010 It was funny seeing them act like they knew sh*t though :v And I was actually talking about the SRK people hosting live streams showing off the game :| One guy's hosting a stream dedicated to Mak and is taking requests on what to test lol. They figured out all kindsa crazy sh*t too. Link to comment Share on other sites More sharing options...
Guest avkash.n Posted April 20, 2010 Report Share Posted April 20, 2010 I heard the game is already out in some places like dubai ...etc... why dont you buy a copy and send it to us :V .... pointless buying it here it costs 2500 Rs Go to play-asia available for 1800 Link to comment Share on other sites More sharing options...
Shadoken Posted April 20, 2010 Report Share Posted April 20, 2010 The character select theme is awesome... why din they let this guy do the rest of the music and so is the new boss stage music .... Most EPIC theme in SF4 so far Link to comment Share on other sites More sharing options...
Vercetti Posted April 20, 2010 Report Share Posted April 20, 2010 Err...I wanted to know what should we use in the X360 controller...THE DPAD or the Stick... I use the stick...wanted to know others' opinions i know a lot of people who can play really well on a 360 controller.just keep practicing and you'll get there eventually! Link to comment Share on other sites More sharing options...
Vercetti Posted April 20, 2010 Report Share Posted April 20, 2010 Guys...In another 3 hrs I will have the game ,,, Any suggestions to which character I should try out first? Link to comment Share on other sites More sharing options...
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