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[PC] Unigine Heaven DX11 Benchmark


MarketTantrik

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UNIGINE HEAVEN BENCHMARK

 

Unigine™ is a cross-platform real-time 3D engine. It stands on the cutting edge of the technology and provides the ultimate power for interactive virtual worlds (modern games and virtual reality systems).

 

The engine contains photorealistic 3D render, powerful physics module, object-oriented scripting system with a very rich library, full-featured GUI module, sound subsystem, and a set of flexible tools. Efficient and well-architected framework supporting multi-core systems makes Unigine a highly scalable solution, on which multi-platform games of differents genres can be based.

 

Efficient and well-architected framework makes Unigine highly scalable:

 

* Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render

* Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux

* Full support of 32bit and 64bit systems

* Multicore CPU support

* Little / big endian support (ready for game consoles)

* Powerful C++ API

* Comprehensive performance profiling system

* Flexible XML-based data structures

 

 

There is a DX11 benchmark called Heaven available from the website. I tried it out at 1920x1080 / 16x AF / 8x AA under DX11 with shaders on "High" and tesselation "On". Here are some screenies:

 

00009t.th.jpg

 

00008j.th.jpg

 

00007g.th.jpg

 

00006zs.th.jpg

 

00005n.th.jpg

 

00004f.th.jpg

 

00002fm.th.jpg

 

00000y.th.jpg

 

 

00008j.jpg

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The textures are nothing to write home about. Hows the performance MT? Seems they've taken the bloom to a new level (6th pic) or is it motion blur?.

Its depth of field effects.

 

The texture work is good, but considering the size of the download (`28 MB) I didnt expect hi-res textures. What is impressive is the new bump mapping tech called tesselation. There is a toggle in the demo for this and the difference in visual quality is outstanding.

 

DX11 FTW !!!!

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