Jump to content

LittleBigPlanet 2


KnackChap

Recommended Posts

It really is an amazing game. Will hopefully finish the story mode today and try out the creation tools.

 

For you my friend, the world would really be an amazing place to be in right now (getting to play LBP 2 15 days earlier than anyone else). :rolleyes:

Link to comment
Share on other sites

The last boss fight took me an hour. A four stage boss battle where if you die in the last stage, you have to start all over (same as LBP1. You use up all your lives, you start over). Last couple of levels were brutal.

 

Story mode was about 7-8 hours. But as with LBP1, the story mode is only the beginning. I can't wait to see the UG levels.

 

MM have outdone themselves. There's so much variety to the levels and so many weapons and powerups thrown in. This is a proper sequel, and a brilliant one.

 

What a game! And what a start to 2011! :majesty:

Link to comment
Share on other sites

One question - Is single player just a platformer or a mix of everything I mean racing, sports, shooting in 8 bit swing, flipping etc? Are these mini games seperate?

There is shooting (like Space Invaders), some racing, etc but its mostly a platformer, but there's a lot more variety to the level design and gameplay than there was in the first one.

Link to comment
Share on other sites

The last boss fight took me an hour. A four stage boss battle where if you die in the last stage, you have to start all over (same as LBP1. You use up all your lives, you start over). Last couple of levels were brutal.

 

Story mode was about 7-8 hours. But as with LBP1, the story mode is only the beginning. I can't wait to see the UG levels.

 

MM have outdone themselves. There's so much variety to the levels and so many weapons and powerups thrown in. This is a proper sequel, and a brilliant one.

 

What a game! And what a start to 2011! :majesty:

 

Thanks. I have some idea and lame Flash prototypes of a zero gravity game I had in mind. May experiment a bit once I get the game.

 

 

Quite a few reviews are out: http://www.littlebigland.com/littlebigplanet-2-review-score-round-up/

Review themes oscillate between, "if you loved the first you'll never let this one go... " and, "holy crap! that's limitless potential"; which is what I expected :)

Link to comment
Share on other sites

floaty controls fixed in SP?

 

No, it's there since all the 2 million created levels are going to be compatible with this. So apparantly they can't make many changes.

Link to comment
Share on other sites

Thanks. I have some idea and lame Flash prototypes of a zero gravity game I had in mind. May experiment a bit once I get the game.

There is a zero gravity level in the SP

 

floaty controls fixed in SP?

I don't think the floaty controls need to be "fixed". It's not a problem with the game, it's just how they've chosen to design it. It's the same as the first game. I didn't mind it then, and I don't mind it now. There is a way to manage the floatiness of the jumping. Simply regulate how hard you press the jump button. The jump button is very sensitive so you can vary the height and length of jumps quite effectively just as in the first game.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...