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Child of Eden


ColorCodePurple

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LOS ANGELES--Ubisoft kicked off its 2010 Electronic Entertainment Expo press conference to the thumping techno beats of Q? Entertainment's latest rhythm game, Child of Eden. More than just a trailer that debuted on GameSpot earlier today (below), Ubisoft's showing featured none other than famed Q? Entertainment head Tetsuya Mizuguchi, who ran through a level of the rhythm shooter on the Los Angeles Theater stage.

 

 

Eden has gone through a bit of a change in recent millenium.

In kind, Ubisoft has now fleshed out more details for Child of Eden, saying that the game will arrive for the Xbox 360 and PlayStation 3 during the first three months of 2011. As was readily evident in Mizuguchi's demo, the game will also make use of the Xbox 360's motion-sensing add-on Kinect, which is currently scheduled for a November 4 release. No mention was made of Sony's own motion-sensing add-on, the PlayStation Move.

 

Child of Eden takes its cues in large part from Q?'s acclaimed rhythm shooter Rez, and it features the same style of music-enhanced shooter gameplay with psychedelic visuals. It also bears a storyline: Gamers will attempt to rescue the embattled Project Lumi, which is an effort to "reproduce a human personality inside Eden, the archive of all human memories." A virus has invaded the program, however, and players must defeat it, before all hope is lost.

 

The game's visual style approximates a virtual reality universe and is heavily reliant on geometric shapes in motion against an ever-shifting background. The shapes join to take on aspects of the virus, evolving from tiny single-block creatures to giant worm-like monstrosities

 

:doh:

 

loved the trailer,nice going ubisoft :rofl:

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First revealed at Ubisoft's E3 conference, Child of Eden is a "multi-sensory" shooter that combines showers of light and luminous sea creatures with pulsing electronic music which evolves and grows with the beats and samples generated in the explosive destruction of the obstacles in your path. Today we took a closer look at the demo, again conducted by Tetsuya Mizuguchi, the game's creative director and creator of the similarly musical shooter Rez and blocky puzzler Lumines.

 

 

With its flying, tunnel-vision on-rails shooting, the game closely resembles Rez, albeit from a first-person perspective and rendered in glorious high definition at a smooth 60 frames per second. Mizuguchi also doesn't call it a sequel or direct successor to that earlier title, emphasising Child of Eden's entirely different inspiration: the life theme, as he calls it, which manifests itself in the organic designs of the creatures to be shot at, including neon sea anenomes and caterpillar-like creatures built of glowing cubes.

 

In our demo, Mizuguchi used the Xbox 360 controller rather than the controller-free Kinect system for the Xbox, as seen at the Ubisoft presentation. The controls seem simple and streamlined, with the left thumbstick to move the reticule and A button for locking on. Also, with a physical controller, the vibration feedback which was at the heart of Rez is restored as part of the multi-sensory experience. Though a Sony PS3 version of Child of Eden is on the cards, no-one is yet talking about Sony Move capability, if any.

 

The game's high-definition kaleidoscope of colour and light is lovely to behold and mixes the regular, tunnel-like environments (sometimes circular, sometimes square) with large, one-off structures. In the shortish demo, this includes a giant anemone, a great, screen-filling wall built of endless glowing cubes, and a globe surrounded by the huge curved sides of what Mizuguchi calls a soundbox: a vast wall with certain panels that can be targeted and hit to trigger different sounds.

 

 

These are looped vocals samples, in our case. Generally, the game's interactive audio includes Lumines-like beats, its quality much improved over the PSP version of Lumines. Later, the background of the game looks much like a crisp satellite image of Earth, in keeping with the life theme, and, more conventionally a music video-style dancer. These act as backdrop to the psychedelic confetti of Child of Eden's busy, HUD-free foregrounds. Child of Eden appears to be an essential title for the (still some way off) Kinect, but will be just as good with the standard controller when it arrives, or so says Mizuguchi. There's no confirmed release window as of yet, but we'll be sure to have more as it becomes available.

 

 

This game looks good!

 

:cheers:

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  • 9 months later...

It was never an exclusive. Just a delayed multiplatform game. Its even listed as multiplatform in the first post. :doh:

 

It still looks like sh*t TBH. Then again, I never much cared for Rez either.

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  • 2 months later...

I am buying this game for sure..for Kinect without any doubt! :D

 

The visuals are kickass and acc to the reviews,they have some really awesome trippy trance :wub:

 

Btw,i checked couple of stores..not there!

When is it coming to indian stores?

 

14th is the ww release..

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Dude seriously stop trolling!

 

Stop posting senseless stuff!

 

 

nope bro i am not trolling everyone has their own choice......i didnt liked it when i commented ..but then later surfing i watched and i thpught of giving it a try... and trolling means wat u did after telling me that stop trolling...u made just another comment..BTW u cud have editted it...so now wat i cant even give my opinion... about it or wat.. :threatenlumber:

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nope bro i am not trolling everyone has their own choice......i didnt liked it when i commented ..but then later surfing i watched and i thpught of giving it a try... and trolling means wat u did after telling me that stop trolling...u made just another comment..BTW u cud have editted it...so now wat i cant even give my opinion... about it or wat.. :threatenlumber:

 

Dude seriously stop trolling!

 

Stop posting senseless stuff!

 

:P

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