Jump to content

Metal Gear Solid 4: Guns of the Patriots


CarbonCore

Recommended Posts

check out the details in his glove

Certainly amazing detailing, but the weapon models look surprisingly low res and with low poly count. I had noticed this in one of the pics earlier in the thread, where Snake has a RPG launcher slung over hs shoulder. Poor weapon modeling.

Link to comment
Share on other sites

I remember reading a kojima interview where he said the graphics had to be toned down to get the gameplay up,and hence,in places couldnt reach the graphical bar they had set at the start.

But then this level is good enough....unlike...the ones featuring shadow moses...didnt seem very good...but hopefully they were just low quality screen caps(they did look like those..)...

Link to comment
Share on other sites

Sunny looks so much like her mother

 

Also i hope Vamp dies..gets shot,stabbed..blown to bits

 

and and bobbies FTW!! :bigyellowgrin:

Link to comment
Share on other sites

These are all taken from this grand site I recently came across.

 

http://www.geocities.com/muni_shinobu/mg/index.html

 

Check it out, interesting stuff there...anyway, I pulled the ones that are interesting to me. (BTW, MGS2's section is the most interesting.) =P Starting from Metal Gear Solid...

 

Metal Gear Solid

 

-Before Otacon's design was finalized after the image of Director Kojima, his earlier design description was "a fat guy who seems to always be eating chocolate bars."

 

-In German, "jaeger" means "hunter". That is how Naomi Hunter got her last name. This is how the names of Naomi Hunter and Frank Jaeger are connected.

 

 

Metal Gear Solid 2

 

-The idea behind the design of Snake's sneaking suit came about from the logic that since Snake is now in a non-profit organization, he is pretty poor. Unlike when he's working for Fox Hound, he doesn't have all the high-tech gear anymore. His sneaking tights is actually the inner layer of his sneaking suit left over from MGS1.

 

-Rose repeatedly asking Raiden whether he remembers what day it is was taken from Kojima's personal experience with his wife. Kojima's wife would always repeatedly ask Kojima if he remembers what day it is whenever it is a special day. And whenever his wife asks him that, Kojima would know he's in trouble because most of the time he does not remember what special day it is.

 

-Originally, at the end of the Tanker Chapter, there is a game sequence of the tanker being flooded with rushing water, and Snake must escape out of the ship with the rushing water chasing after him. If the water overtakes Snake, Snake dies and the game ends.

The physics of the rushing water took a long time to create and calculate, and the entire sequence was already completed. But Kojima at the very end decided the sequence doesn't constitute as fun gameplay, so he decided to cut the entire sequence out of the final game at the last minute.

A small taste of how it would have looked like was left in Snake's flashback sequence, and in the game's gameshow trailer.

 

-Ocelot's right arm was originally designed to be a mechanical arm. (Imagine the difference this would have made in the storyline!)

 

-It is hard to tell between the graphical difference of the PS1 and the PS2, but the idea of Olga was that she looked very much like Meryl, and that is the reason why Snake couldn't shoot her when they first met on the tanker.

 

-The character setting of Vamp was originally a female character, a sexy and alluring vampire. Character sketches were already done for the female Vamp.

Then, Fortune was created and decided as a female character.

So Vamp was changed from a sexy female to a sexy male.

 

-Originally, the entire area of Shell 2 which is under water was planned to contain sharks. During the single person entrance and the two person exit, the game would have been an escape from sharks, and not just the holding of breath that's in the final game.

And the underwater mines were there for more purpose than just for you to avoid. Originally, the idea behind those mines was that the player must strategically bump into those mines on purpose, to leave blood at certain locations to attract the sharks, and then escape while the sharks are distracted.

 

-In earlier planning stages, the final battle with Solidus was made up of a boat chase battle and a final versus battle in Wall Street of New York City.

 

-The end of Solidus was revised several times.

Originally, to defeat Solidus, Raiden must cut off both his mechanical snake arms, then he must attack Solidus' back and sever the back bone vertebra connection, rendering Solidus no longer mobile.

Solidus would then kneel on the ground, and Raiden will have to chop his head off, in the ancient samurai fashion.

This was changed, because Solidus would not have accepted defeat. So the scene was changed to him slitting his own stomach, in the ancient samurai fashion.

Then the cutting off of the snake arms was cut from the game, instead Solidus takes off the snake arms attachment from his suit on his own.

Then the entire ancient samurai style motif was rejected, in favor of a more modern way of presenting Solidus' end.

That is why Solidus jumps off of Arsenal Gear at the end, to maintain the idea that Solidus does not accept being defeated, but instead leaps to his death on his own.

And the cutting of the back bone vertebra is kept in the cutscene, instead of it being something the player must accomplish.

 

-The Emma rescue and the President rescue was originally scripted as a multiple choice turning point in the storyline. The story branches from that point depending on which one you choose to go rescue.

The one you don't choose will be rescued by Snake.

 

-Kojima had strongly wanted these extra modes to be unlocked after the game is cleared once. These ideas were scrapped during the middle stages of development, not early on, because Kojima really did want to include them in the game.

- "Mantis Mask" item.

This item will be unlocked after the game is cleared once, and during the next play, when you meet all the people who are lying, you will hear the inner voice in their hearts at the same time.

This idea was rejected by Sound Director Muraoka because he said "it would take too much disk space, and will be too much work to accomplish".

A scaled down form of this was left in the game, in the form of little lines during codec conversations, when you press the R1 and R2 buttons.

- "2P VS Mode".

This was going to be a versus mini-game, where in a designated area, 2 players can do battle with each other in split screens.

 

-There was originally an infirmary designed into the Big Shell, where injured soldiers would be sent to to recover, and then would return to the battlefield. And if you attacked and destroyed the infirmary, injured soldiers will not reappear on the battlefield.

 

-Japanese voice recording spanned from 2.24.2000 to 7.13.2001.

English voice recording from 7.9.2001 to 7.20.2001, in Los Angeles.

Director Kojima was said to have been present in every recording session, directing the voice actors, fine tuning the nuances of every line recorded.

The English voice recording was overlooked by Scott Dolph, who reported back saying the "English voice for Raiden was more neutral than the original Japanese voice. And the voice of Snake is different from the Japanese Snake, they went a different direction. But that voice seems to be popular over there, maybe it's their different perception of Snake."

 

-The very first concept of Raiden envisioned by Character Designer Shinkawa Yoji was a Spiderman-like character, who crawls on the floor on all fours in Spiderman-like motion. And his personality was that of a creep or a weirdo, who licked bird poop.

This idea was rejected by Kojima immediately. (Note: This character concept was later applied to MGS3's 'The Fear')

 

-At one point, Raiden was designed as a cyborg, with a triangular panel on his chest that can be seen when he's naked.

 

-Muraoka said he only gave Gregson-Williams very limited descriptions of what emotions the music pieces should convey, short descriptions such as "sneaky" or "heroic" or "exciting action", because if we gave him overly specific instructions it would no longer be his music, and we wanted Gregson-Williams' music as he does it all the time.

But Muraoka didn't tell Gregson-Williams that, he told him the limited communication was due to language barriers.

 

Metal Gear Solid 3

 

-As Kojima explained it, the origin of the name "Raidenovich" was the original phrase in Japanese - which is pronounced "raiden no bitch", which literally translates to "thunderbolt's bitch".

 

-The date of the Virtuous Mission is the 1 year old birthday of Kojima Hideo.

Kojima had intended on using his actual birthdate (1963.8.24), but because he wanted the Kennedy assassination (1963.11.22) to be a factor in the storyline, he decided to postpone the Virtuous Mission by a year.

 

-Harry Gregson-Williams is the composer of the cinema cutscene music for both MGS2 and MGS3.

At the end of the production of MGS2, Williams said to Kojima that he had had enough of making high-tech sounding music about high-tech scientific buildings and the like, and he doesn't want to do it anymore. If the next game is set in the jungles, maybe then will he consider returning to compose the music for it.

At that time, Kojima had already been long contemplating the possibility of creating a game in a jungle setting using the much improved gaming platform technologies not available in the old Metal Gear days.

The fun bit here is, to coerce Williams into returning, when first telling Williams about the project, Kojima told him the creation of MGS3 in a jungle setting was because of him.

It wasn't until very late into production, when all the music were about completed, did Kojima tell Williams the truth.

 

Metal Gear Solid 4

 

-Previously, equipping the cardboard box will make the playable character run up stairs and hills faster. This is disabled in MGS4. In MGS4, running up without a box will be quicker.

 

-Sunny is described as a "child genius".

The Metal Gear Mk.II seems to be built by Otacon and Sunny together.

 

-The name "Sunny" is named after the sun. Revolving around the sun are many stars, symbolizing many different characters all revolving around this character. Sunny is said to be a very important character in MGS4.

 

-Vamp is "interested" in Raiden who now possesses an undying body. It seems the purpose of his presence is to find out more about this undying body.

 

-There is hidden meaning in the new game logo.

 

 

 

Source:GT.com Forums!!

Link to comment
Share on other sites

It looks like the L is running....

 

The L looks like feet,and there are three L's. that might indicate the

the three clones of BB,namely:liquid,solidus and of course,solid snake.The other two are in red,while the last L is white,and there is a full stop.(together they make the 4)That might show that snake lives and it's the end of the series.

 

Link to comment
Share on other sites

Its interesting cause both the white L's(then turn red) come outta the grey L,it could be that the 2 L's are Solidus and Liquid(who are dead,hence turning red) and the grey L is either BB or Snake(being either the father or brother)

 

But thats my mind going crazy!

Link to comment
Share on other sites

^^ahh....great people think alike... :)

 

 

I thought about old snake being BB ...that explained the younger snake in the movies too...but then it didnt make sense on many fronts....it will change a lot of things...and solid snake never had a mush,he just never shaved..that much...it actually might add up...

 

Link to comment
Share on other sites

Metal Gear Solid 4 : Metal Gear Solid 4: appointment on April 2, 2008

 

#1

<< We gives a rendez-vous to all of Solid Snake's fan on 02 April 2008. JeuxVideo.fr travelled exclusively in Japan to test for three days a new version of Metal Gear Solid 4: Guns Of The Patriots. The privileged few on scene were also able to speak with Hideo Kojima, the father of the series. We are thus back in a week for a special feature on one of the most anticipated games of the year. And to help you wait, here are a series of catches broadcast today on the canvas. >>

 

_______________________________________________________________________

 

 

also note, new media embargo lifts on the 28th of this month, so expect new footage of the latest(and near complete) build.

Link to comment
Share on other sites

anybody here has a pc copy of 'MGS 2:substance' and willing to lend ? couldn't find the pc copy anywhere at stores ! If u know an online link to buy let me know !

 

And is this same as MGS 2: SOL ?

Link to comment
Share on other sites

^^Just look at the "4" in the logo....I dunno man,it looks like L1.......

IS it Metal Gear L1,A New type of Metal Gear???

If it is,then ;)

 

 

It looks like the L is running....

 

The L looks like feet,and there are three L's. that might indicate the

the three clones of BB,namely:liquid,solidus and of course,solid snake.The other two are in red,while the last L is white,and there is a full stop.(together they make the 4)That might show that snake lives and it's the end of the series.

 

Its interesting cause both the white L's(then turn red) come outta the grey L,it could be that the 2 L's are Solidus and Liquid(who are dead,hence turning red) and the grey L is either BB or Snake(being either the father or brother)

 

But thats my mind going crazy!

 

^^ahh....great people think alike... :wOOtjumpy:

 

 

I thought about old snake being BB ...that explained the younger snake in the movies too...but then it didnt make sense on many fronts....it will change a lot of things...and solid snake never had a mush,he just never shaved..that much...it actually might add up...

You guys are crazy.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...