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Halo: Reach Multiplayer Fragfests


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^^ yeah i added you. I usually face no lag but funny think with this game is if the room is laggy ervyone lags the same including the host. I dont know why this is :scratchchin: . I like it this way better though rather than me being the only person in the room lagging with red ping and everyone else in green like in COD :ranting:

 

The Host can never lag.

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^^ yeah i added you. I usually face no lag but funny think with this game is if the room is laggy ervyone lags the same including the host. I dont know why this is :scratchchin: . I like it this way better though rather than me being the only person in the room lagging with red ping and everyone else in green like in COD :ranting:

U may see everyone in red ping but the host won't b lagging of a milli-sec. Those red pings may show dat d host is of a bad quality dats all.

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Not the game bro. I can't play H3 the way I used to after playing Reach :(

How'd you feel if you had forgotten to walk after running :P

They're two different game...especially when consider the weapons. I've played a lot of Halo 3 so it doesn't take me more than 2 mins to get back in it. :/

 

Plus, only good people are playing Halo 3 ATM.

 

 

how do some people have that lighning armor effect so soon? I play this game A LOT and im not even 1/10 of the way :scratchchin:

Daily challenges.

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They're two different game...especially when consider the weapons. I've played a lot of Halo 3 so it doesn't take me more than 2 mins to get back in it. :/

Plus, only good people are playing Halo 3 ATM.

 

 

point!

I was beaten all ends up while screwing up jump/reload.........after playing Reach :lol:

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January Playlist Updates

 

Step inside for all the gory details.

 

As of right now, our matchmaking support team has deployed two major playlist additions, introducing Arena FFA and Community Slayer, the latter of which is completely comprised of some notable Forgetacular maps. They've also made other, more minor modifications, which we've lovingly listed below. Go nuts!

PLAYLISTS

 

Arena

 

Added FFA Arena playlist, test your might in this 6-8 player Arena

Added Unanchored map variant to all Arena playlists

Players can now change their votes in Arena playlists

 

Community Slayer

 

The first of several new community playlists

Unaltered maps made by you, the Halo community

Play and vote. Your voting data controls what rises into the ranks of official playlists!

 

Team Objective

 

Cleaned up entries in the Team Objective playlist, we now offer the best of the best

 

MLG :punk:

 

Maps updated to v2.1, this includes fixes to weapon spawn times

 

Team Slayer

 

Adjusted weightings in response to voting data, default “Team Slayer” should now be available more often

MAPS

 

Asylum

Added soft kill volumes to the rocks leading up to the ledge on the right side of the Red Base (AKA, Infection camping grounds)

Adjusted the placement of the large rock on the outside ledge of Red Sniper spawn

 

The Cage

Added soft kill volumes to some lower areas outside of the intended playable space

 

Anchor 9

Modified the size and shape of the center hill object to better fit the area in KOTH games

 

Breakpoint

Reduced the radius of the safe haven in the greenhouse

 

GAMETYPES

 

Big Team Slayer

Now 100 to win!

 

Elite Slayer

Modified loadouts, Armor Lock is now accompanied by a Plasma Rifle instead of a Needler

 

Rocket Race

Motion Tracker is now Enabled

Hud-widget for KPH is now in the bottom center

Powerups

 

In gametypes built from the latest matchmaking variants, powerups should now function as they do in Forge

You’ll need to save off the latest game variants from your temporary history to take advantage of this!

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