i_rock098 Posted June 1, 2012 Report Share Posted June 1, 2012 Dose having more players playing together at one time against cpu upscale the enemies? Quote Link to comment Share on other sites More sharing options...
Aftrunner Posted June 1, 2012 Report Share Posted June 1, 2012 I dont think it does. Not that it matters much anyway. Everytime I summoned someone they were so overpowered I just stood back and watched them rape the boss in like 20 seconds. Quote Link to comment Share on other sites More sharing options...
pbpoovannagamer Posted June 1, 2012 Report Share Posted June 1, 2012 dark souls for pc up for preorder on flipkart and nextworld for 1500 Rs gonna wait for reviews since its a direct port and is on GFWL they had made an announcement about it being available on Steam Quote Link to comment Share on other sites More sharing options...
NitroNeo Posted June 1, 2012 Report Share Posted June 1, 2012 (edited) Thx for the help guys rep+ added Xhizors , for the awesome detailed info Any info whether Artorias of the Abyss will be only DLC or a repacked disc release too Edited June 1, 2012 by NitroNeo Quote Link to comment Share on other sites More sharing options...
i_rock098 Posted June 1, 2012 Report Share Posted June 1, 2012 I dont think it does. Not that it matters much anyway. Everytime I summoned someone they were so overpowered I just stood back and watched them rape the boss in like 20 seconds. but the ones you summoned would be around your lvl right?, not too overpowered. Quote Link to comment Share on other sites More sharing options...
Aftrunner Posted June 1, 2012 Report Share Posted June 1, 2012 (edited) I think its supposed to be like +/-10 of your soul level or something. But I am guessing player population is also taken into consideration. So probably if there are no players of your soul level around, it will let you be joined by someone who is a little out of your league. Then there is other stuff like Blackbox glitch. So the players you summon could well be low level but might be carrying equipment from their NG+++ game or whatever. I remember summoning for the Capra demon and this guy who came in like 2 shotted the boss. Edit Summoning isnt always all about bosses either. Often people you summon are actually super nice. These two guys I summoned in Anor Londo showed me the hidden room with the awesome Havel's armor. Another guy I summoned for the Crystal caves killed a bunch of crystal lizards for me. They didnt have to do that. They could have just finished the boss with me and gone home with their souls but they just decided to help out anyway. I will always take those guys over uber powerful ones that go in and out in like 60 seconds. And whenever I am summoned I try to do the same. Pay it forward. Edited June 1, 2012 by Aftrunner Quote Link to comment Share on other sites More sharing options...
i_rock098 Posted June 1, 2012 Report Share Posted June 1, 2012 (edited) I think its supposed to be like +/-10 of your soul level or something. But I am guessing player population is also taken into consideration. So probably if there are no players of your soul level around, it will let you be joined by someone who is a little out of your league. Then there is other stuff like Blackbox glitch. So the players you summon could well be low level but might be carrying equipment from their NG+++ game or whatever. I remember summoning for the Capra demon and this guy who came in like 2 shotted the boss. Edit Summoning isnt always all about bosses either. Often people you summon are actually super nice. These two guys I summoned in Anor Londo showed me the hidden room with the awesome Havel's armor. Another guy I summoned for the Crystal caves killed a bunch of crystal lizards for me. They didnt have to do that. They could have just finished the boss with me and gone home with their souls but they just decided to help out anyway. I will always take those guys over uber powerful ones that go in and out in like 60 seconds. And whenever I am summoned I try to do the same. Pay it forward. that is very kind of them and you but how do you guys manage to communicate amongst yourself with there being no chat or something? Edited June 1, 2012 by i_rock098 Quote Link to comment Share on other sites More sharing options...
Xhizors Posted June 1, 2012 Report Share Posted June 1, 2012 The repacked version with DLC will be released on the 25th of October. DLC will be released on the same day as well. Quote Link to comment Share on other sites More sharing options...
shreyasp Posted June 2, 2012 Report Share Posted June 2, 2012 @i_rock098 theres a system for writing messages on ground Quote Link to comment Share on other sites More sharing options...
Xhizors Posted June 2, 2012 Report Share Posted June 2, 2012 http://store.steampowered.com/app/211420/ Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 2, 2012 Report Share Posted June 2, 2012 Some say it's Punishing game... smash you controller to get another level... Will buy this game as soon as i complete my recent one ... Quote Link to comment Share on other sites More sharing options...
i_rock098 Posted June 2, 2012 Report Share Posted June 2, 2012 @i_rock098 theres a system for writing messages on ground but those are generic messages, like use fire on next opponent, be vary of the ambush ahead, I was asking about communicating amongst each other. Quote Link to comment Share on other sites More sharing options...
shreyasp Posted June 2, 2012 Report Share Posted June 2, 2012 No thats not included but some actions can be done in game Quote Link to comment Share on other sites More sharing options...
Aftrunner Posted June 5, 2012 Report Share Posted June 5, 2012 RELEASE DATE Dark Souls: Prepare To Die Edition will be released on August 24, 2012 with the console DLC following in the winter. The DLC will cost 1200 Microsoft Points or $14.99 on the PlayStation Network. NEW CONTENT Dark Souls: Prepare to Die Edition is expected to add many hours of gameplay, which can vary from player to player. The expansion introduces a new chapter called the Artorias of the Abyss, occurring after Sen's Fortress, in which the player must stop the spread of darkness within Lordran by defeating the Dark Knight Artorias. This, of course, comes packed with a bunch of new things including: New Bosses - Artorias of Abyss, Chimera of Tomb, and more New Areas – Oolacile Tomb, Old Ruins and more New Enemies – Abyss Guard, Chained Prisoner and more New NPCs – Hawkeye Gough and more New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs PVP Online Matchmaking System - Quick matching for co-op or PVP in an arena-style PvP Source: Dark Souls site Sounds like a pretty decent chunk of content there. CANNOT wait or the PC version. Quote Link to comment Share on other sites More sharing options...
SchizoidFreud Posted June 6, 2012 Report Share Posted June 6, 2012 Bought the game and I should receive it by Monday. Can't wait to start it. . Quote Link to comment Share on other sites More sharing options...
Xhizors Posted June 6, 2012 Report Share Posted June 6, 2012 I am having fun in Sen's Fortress, raping people with Gargoyle Halberd. Quote Link to comment Share on other sites More sharing options...
SRINI87 Posted June 7, 2012 Report Share Posted June 7, 2012 (edited) From Software "having a tough time" porting Dark Souls to PC, frame rate issues remain Dark Souls developer From Software is having a torrid time getting its beloved action RPG up and running on PC and has confirmed it isn't including any optimisations for desktop gamers. Producer Daisuke Uchiyama told Eurogamer that it had underestimated how tough it would be to port the game across. "To be completely honest, we're having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC. First we thought it would be a breeze, but it's turned out not to be the case. We're still developing right now - we're crunching right now. "In Japan there's not much of a PC market and we haven't really taken into consideration that audience before. That's one of the reasons why we haven't been able to step up on the PC platform until now." Uchiyama went on to confirm that it hasn't fixed the frame rate problems that had hobbled certain parts of the game on consoles. "In terms of the frame rate for say, Blighttown, From Software sincerely apologises for that happening [in the console version]," he said. "In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC. continue reading @ Eurogamer Edited June 7, 2012 by SRINI87 Quote Link to comment Share on other sites More sharing options...
Shadoken Posted June 7, 2012 Author Report Share Posted June 7, 2012 "In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC. :| Quote Link to comment Share on other sites More sharing options...
i_rock098 Posted June 7, 2012 Report Share Posted June 7, 2012 that is the saddest news I have heard, I was really looking forward to the game Quote Link to comment Share on other sites More sharing options...
Aftrunner Posted June 7, 2012 Report Share Posted June 7, 2012 :/ Why didnt they just hire some other studio (a competent one preferably) to do the port for them? Ah well, will wait and hear impressions from people before I make a decision. Right now, still very much in the buy camp. Quote Link to comment Share on other sites More sharing options...
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