sanman Posted December 1, 2010 Report Share Posted December 1, 2010 Wipro Infotech is said to be eyeing cloud gaming as a new market to expand into: http://sify.com/finance/wipro-infotech-eyes-cloud-computing-gaming-space-news-technology-klnckHgaeee.html Interesting. If true, then Indian IT companies could once again be getting in at the right moment, since cloud gaming is poised to take off. Link to comment Share on other sites More sharing options...
sanman Posted December 1, 2010 Author Report Share Posted December 1, 2010 Hmm, too late for me to change the topic title now, but how about we discuss cloud gaming in general, since it's just now started to take off, with the launch of new services like OnLive, GaiKai, Trion Worlds, etc. I'm predicting that Cloud Gaming will be the next big thing, and that it could totally wipe out console gaming as we know it in a short period of time. (For u n00bz, Cloud Gaming is of course when you play a game being run remotely on a data centre, which then streams the video output back to you.) Dave Perry, the founder of GaiKai, claims that clouding gaming will dominate within 2 cycles - the first/upcoming cycle will have consoles which are optimized for video-streamed output, and then the 2nd cycle will see consoles replaced entirely by small, cheap puck-sized connectivity devices which are mainly acting as net routers. http://www.nowgamer.com/news/4748/perry-consoles-will-offer-cloud-gaming With cloud gaming you don't have to worry about having the latest graphics card, or CPU, or the latest drivers, etc. Everything is being run on the remote data centre, where they worry about all that. You don't even have to worry about going out to the store and buying the game, since you pay for it online. Obviously, the main concern with Cloud Gaming is latency/lag, since you are transmitting your control inputs all the way to the data centre for processing, with the video output being transmitted all the way back to you as streamed video. http://www.computerandvideogames.com/article.php?id=278271 Unfortunately, the amount of lag experienced even under broadband, may be largely dependent upon how close you are to your cloud gaming provider's data centre. Eventually, technology advancements and the proliferation of data centres should bring the lag down to an imperceptible level, even for the twitchiest action games, although it may take time. But what I'm really waiting for is to see a new generation of online games that are specifically designed for the cloud. Those will obviously be far more sophisticated and elaborate than what any individual console would be able to run. They will put World of Warcraft and Second Life to shame by offering graphics, AI, and sheer world-size that are far beyond the scope of what we see through console and PC games today. Such entertainment experiences will be developed much more cheaply, without having to design new consoles every few years, with users only having to upgrade their I/O interfaces - ie. better connection boxes, input controllers, and displays. The rest of the gaming improvements will automatically be rolled out online. What do you all think? Link to comment Share on other sites More sharing options...
R a g h u Posted December 1, 2010 Report Share Posted December 1, 2010 I'm predicting that Cloud Gaming will be the next big thing, and that it could totally wipe out console gaming as we know it in a short period of time. (For u n00bz, Cloud Gaming is of course when you play a game being run remotely on a data centre, which then streams the video output back to you.) Link to comment Share on other sites More sharing options...
aRch-0n Posted December 1, 2010 Report Share Posted December 1, 2010 Even if that "wipes of console gaming in other countries" The third world markets are still not gonna be able to move on to "cloud" gaming bro, M sure you do know about the speeds in this country, 5-7 Years maybe then it could make an impact, Link to comment Share on other sites More sharing options...
Zeehunter Posted December 1, 2010 Report Share Posted December 1, 2010 I'm predicting that Cloud Gaming will be the next big thing, and that it could totally wipe out console gaming as we know it in a short period of time. (For u n00bz, Cloud Gaming is of course when you play a game being run remotely on a data centre, which then streams the video output back to you.) Noob sanman. Minimum net speed u require in Onlive is 4Mbps and upload also the same. Leave India. Tht speed is not even accessible in USA and some european countries In India u will get download speed of 4 Mbps but upload will be 0.8 kbps-1mbps Onlive is in USA. Compare it's absymal sales with the consoles . 1st do research and give u r waste comments . Link to comment Share on other sites More sharing options...
Choron ka raja Posted December 1, 2010 Report Share Posted December 1, 2010 I work in Wipro, and I can safely say it out loud, that they are not looking in any of the new market sectors. Hell, even today they work in legacy softwares. They don't even have good .Net developers yet. Link to comment Share on other sites More sharing options...
achilles Posted December 1, 2010 Report Share Posted December 1, 2010 Noob sanman. Minimum net speed u require in Onlive is 4Mbps and upload also the same. Leave India. Tht speed is not even accessible in USA and some european countries In India u will get download speed of 4 Mbps but upload will be 0.8 kbps-1mbps Onlive is in USA. Compare it's absymal sales with the consoles . 1st do research and give u r waste comments . what part of the phrase 'taking off' is not clear? Link to comment Share on other sites More sharing options...
roxster Posted December 2, 2010 Report Share Posted December 2, 2010 This wont happen in near 8-10 years.... Cloud computing is picking up now... Once that is the new-current-technology....This can be considered as a probability for console replacement... Link to comment Share on other sites More sharing options...
roxster Posted December 2, 2010 Report Share Posted December 2, 2010 And also, though this might not even come to existence...But imagine this... Due to advancements in technology, and platform in-dependency, You'll be able to play any game at any platform... You can play Halo/Uncharted in 1080p (who knows...1080p might be obsolete by then )...in your mobile with 4G network...stop the game and sit infront your desktop (since desktop will not be having any brain...) and continue the play... Link to comment Share on other sites More sharing options...
sanman Posted December 2, 2010 Author Report Share Posted December 2, 2010 And also, though this might not even come to existence...But imagine this... Due to advancements in technology, and platform in-dependency, You'll be able to play any game at any platform... You can play Halo/Uncharted in 1080p (who knows...1080p might be obsolete by then )...in your mobile with 4G network...stop the game and sit infront your desktop (since desktop will not be having any brain...) and continue the play... That's already possible with Netflix - you can watch movies on your any device/PC/console/laptop/iPhone/iPad/, and pause the movie, and then continue watching on another device. I don't think anybody's going to do 1080p on a tiny cellphone screen, though. Link to comment Share on other sites More sharing options...
sanman Posted December 2, 2010 Author Report Share Posted December 2, 2010 This wont happen in near 8-10 years.... Cloud computing is picking up now... Once that is the new-current-technology....This can be considered as a probability for console replacement... New waves of technology can catch on quite quickly, when people like them. There was no iPad when the current gen of consoles came out - I don't even think there was an iPhone then, actually. Now we can see that these app games have become so big that all the big game publishers have bought themselves some app gaming companies, to have presence in that fastest-growing market. The thing with cloud games is that they'd have access to far greater computing resources, and therefore could be far superior in visuals, scope, immersion and sophistication. Imagine playing in a game that was just like a Pixar movie, being rendered in realtime. I'd bet the experience could be so fun that it will put traditional amusement parks like Disneyland out of business. The computing power is already there, it's just a matter of a few bottlenecks to be overcome. Link to comment Share on other sites More sharing options...
Choron ka raja Posted December 2, 2010 Report Share Posted December 2, 2010 Even if cloud gaming becomes a viable option, old style games will still be there. Tell me, how many companies stopped making console games to develop iphone apps. Every new technology is optional stuff, none of them ever takes over old technology, unless the major chunk of installed base switch to new option. And the whole cloud gaming is a way to make gaming a mainstream industry, and not some niche market. So, that will only capture new market of parents, working employees, and not the typical gamers. So, cloud gaming will never surpass proper gaming. Its the same case as GPRS, which is here for years, and as per the initial users, was suppose to take over broadband market. But as you know, broadband market is still the same, even though no. of GPRS users kept increasing, and new technology kept surfacing. Link to comment Share on other sites More sharing options...
sanman Posted December 2, 2010 Author Report Share Posted December 2, 2010 I'd say that whatever tends to produce the most profits for the least effort will automatically tend to dominate. Hardcore gaming: The expense of continually producing new games on a datacentre will be lower than having to develop new console hardware and then developing software for it. Sony paid a heavy price for developing PS3's Cell processor, and that's why Ken Kutaragi is no longer their CEO. There's no way that standalone consoles would be able to compete with datacentres on raw processing power and on cost efficiencies. The cloud would give you far more impressive game worlds at lower cost. Casual gaming: Producing simpler yet entertaining games for mobile devices means that people will be able to have a little diversionary fun to pass the time no matter where they are. You could be waiting in line at the doctor's office with your kid, and immediately download a small game to help them pass the time. Because of this, the traditional gaming platform (console/PC) is now being eroded from both ends. Link to comment Share on other sites More sharing options...
roxster Posted December 3, 2010 Report Share Posted December 3, 2010 ^+1 Sanman... And the bottleneck I see(atleast in India) is affordable network bandwidth... Which might get improved soon... Still we are stuck at 256-512Kbps with FUP... Link to comment Share on other sites More sharing options...
sanman Posted December 4, 2010 Author Report Share Posted December 4, 2010 I think the idea of using cloud computing for games is great. Lag will be continue a problem for awhile, but not all games are shooters requiring fast reaction times. There are plenty of RTS, RPG, and other games that could be just fine. Just like they say porn has driven the growth of the internet and bandwidth improvements, it could be gaming that drives the growth of cloud computing and low-latency improvements. Demand will grow for high-performance computing, bandwidth compression, and low-latency connectivity, thus driving improvements in those technologies. I see that services like OnLive are only offering console games right now, but I hope Crytek and other innovators would push the envelope by designing custom games for the cloud that make use of its heavier computing resources for vastly superior graphics quality. Link to comment Share on other sites More sharing options...
Don Karnage Posted December 4, 2010 Report Share Posted December 4, 2010 With ISPs reducing FUP limits anything requiring a lot of bandwidth for more than a few moments isn't going to be taking off anytime soon. Farmville and Mafia Wars don't require cloud gaming anyway Link to comment Share on other sites More sharing options...
sanman Posted December 5, 2010 Author Report Share Posted December 5, 2010 The more broadband technology advances, the more competition among service providers will push them to offer more, and bandwidth offerings will rise as well. It's inevitable that cloud will take over, because cloud will offer better quality games. It's only natural that cloud can put more computing resources into a game than a standalone PC or console can. It's all about wanting a better gaming experience. as for farmville, etc, I never said they'd need cloud, just that mobile app games are eroding PCs and consoles from the other side Link to comment Share on other sites More sharing options...
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