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Tomb Raider


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The f**k. That image is more than 50 mega pixels !!

 

yea, that was pretty stupid.

 

anyway a new pc gamer preview is up. as expected, the game basically plays itself.

 

http://www.pcgamer.c...ul-interaction/

 

I'm pushing the thumbstick forward – not pressing W on a keyboard – because journalists are only able to play Xbox 360 code at this stage in Tomb Raider's development. I've been pushing it forward for most of the three hours of Tomb Raider I've played so far, from Lara's shipwreck at the opening, through her escape from local madmen down a perilously narrow and conveniently sized cave, during lengthy climbs up the side of a variety of precarious structures and rock formations. Sometimes, Lara slips and tumbles as I'm pressing the thumbstick forward: collapsing into a heap after diving past a falling rock, missing a handhold halfway up a radio mast. It's meant to feel thrilling, moments of near-death to keep the pulse racing. It succeeds instead in frustrating me. I can see the obvious coming, but I can't avoid it. I can't do anything but press the thumbstick forward as control is wrested away from me, keeping the scene rolling as Lara finds out about her own survival instincts on her own.

 

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Looking at the gameplay demo, I think I will enjoy this game. Not as a Tomb Raider, but a new IP. A new action adventure game.

 

+1. This is what I've been saying for so long.

 

But honestly, that PC Gamer thing spin posted sounds horrible for any game.

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