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^ What does being in different years of college have to do with skills as a gamer?

 

He is talking about video player, not the guy who is playing the game :lol:

 

But honestly, that PC Gamer thing spin posted sounds horrible for any game.

 

PC gamer has got some problems with Eidos I think. They bashed Hitman Absolution too much and now this.

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"tomb raider will have multiplayer..... to be made by eidos montreal"

 

HPK0H.gif

 

i sure as hell hope they didn't pull in the dx or thief teams to work on this piece of sh*t. i'd be very annoyed if thief 4 or deus ex 4 suffered delays because people from those teams were forced to work on the multiplayer in this game that no one asked for and no one will play after the first 2 weeks.

 

playstation seems to be missing from the thread for the past day or two giggle.gif has he given up? laughing.gif

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i sure as hell hope they didn't pull in the dx or thief teams to work on this piece of sh*t. i'd be very annoyed if thief 4 or deus ex 4 suffered delays because people from those teams were forced to work on the multiplayer in this game that no one asked for and no one will play after the first 2 weeks.

 

 

ya man...M.P is a weird addition to new TR.....They should have added some kind of treasure hunt mode instead of M.P :P/>/> .....

 

 

playstation seems to be missing from the thread for the past day or two Posted Image has he given up?

 

Mohit is done arguing with assclowns who bash games without even playing it :P

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Eidos Montreal, the studio behind Deus Ex: Human Revolution and the upcoming Thief 4, is currently working on the multiplayer component of Crystal Dynamic's Tomb Raider reboot, according to Eidos community manager Meagan Marie.

 

Posting to the official Eidos forums, Marie confirmed that Crystal Dynamic's sister studio (which is owned by the same parent company Square Enix) is currently developing Tomb Raider's multiplayer mode.

 

"Tomb Raider will include a multiplayer offering thanks to the hard work of our sister-studio, the hugely talented Eidos Montreal," she wrote. "The team at Eidos Montreal has been working away at the multiplayer while we focused everything on the single-player offering."

 

Official Xbox magazine revealed that the game would have a multiplayer mode last week. More details are expected to be released at the Consumer Electronics Show (CES) this month.

 

 

 

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Tomb Raider multiplayer – first details

 

 

The information is as follows:

 

But of course comes back to say that after playing it feels the “creation and execution are coming from the right place.”

Team Deathmatch is in.

“a team of Lara’s surviving allies pitted against a group of hostile natives cutely referred to as “scavengers.”"

 

Best-of-three matches, alternating between sides.

“an immediate wrong turn out of our cavernous base … had us sliding down a rocky water tunnel…”

“the maps aren’t too wide open”

“lever-baser traps that shot spikes out of walls, climable surfaces, destroyable environmental elements (like bridges), and weaponry like

 

Lara’s now trademark bow and arrow.”

 

Second game type “Rescue” survivors have to collect a certain amount of med-packs and deliver them to rotating destinations while scavengers must reach a certain kill count.

 

Rescue gives survivors a “bleed-out” time, that you can cut short with a “brutal” melee finisher.

 

“Wind Chasm” was the map they played on. Tropical, with traps, vantage points and junk.

 

Karl “dropped hints about a mode called “Cry for Help,” which apparently will place a strong emphasis on discovery and collection.” Adventure as opposed to combat game type.

 

Unclear if any other modes available.

“select from a deep roster of characters.”

“different stats and loadouts.”

“primary firearm/bow, sidearm, grenade style projectile, climbing axe that serves as a melee.”

 

XP gained can go to altering stats and purchasing more advanced characters.

 

No Lara in multiplayer that he saw.

 

Can chose the same character as a teammate.

 

Some single player actions have been sped up for sanity-sake.

 

“[Noah Hughes] goes on to note that while it make seem odd that this historically loner heroine now has a whole roster of companions…”

 

Goes through the same old campaign points; hanging upside down, falling onto spike, running through cave, Sam, wolf, bear trap, blah blah blah.

 

Bow can be used to distract enemies.

 

More QTE’s.

“… Lara runs into a group of scavengers that includes a shielded man wearing a steel mask. Gunfire doesn’t work on this guy…”

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