Aftrunner Posted April 18, 2011 Report Share Posted April 18, 2011 I hate him Technically its she/her. Quote Link to comment Share on other sites More sharing options...
Snake Posted April 18, 2011 Report Share Posted April 18, 2011 Technically its she/her. DONT CARE....just want he/she/it DEAD. Quote Link to comment Share on other sites More sharing options...
pArth Posted April 18, 2011 Report Share Posted April 18, 2011 those screens look fantastic ! Quote Link to comment Share on other sites More sharing options...
Ne0 Posted April 18, 2011 Report Share Posted April 18, 2011 damn , so many good games releasing this year. And many on PC, so less time to play Quote Link to comment Share on other sites More sharing options...
Karooo Posted April 18, 2011 Author Report Share Posted April 18, 2011 But stuff further away needs to look good too, Howard says. So he angles the camera upwards, past moss-covered boulders and away from the thick brush covering the ground, and settles on a mountain. Later we'll be told it's called The Throat of the World. One day you will go there, climb the 7000 steps to the top and meet the Grey Beards, who will teach you some more of the language of dragons. That is all. Quote Link to comment Share on other sites More sharing options...
Tyler Posted April 18, 2011 Report Share Posted April 18, 2011 BIOWARE ARSES R KICKED ...by CD Projekt Red. Quote Link to comment Share on other sites More sharing options...
sup bro? Posted April 19, 2011 Report Share Posted April 19, 2011 As long as I don't need 15 mods to play the game and have fun, I will be fine with whatever gameplay changes they implement. Oh and, I hope we get a cool dog buddy Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted April 19, 2011 Report Share Posted April 19, 2011 Looks gr8 THOSE ARE 360 VERSION SCREENS..... Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted April 19, 2011 Report Share Posted April 19, 2011 It's definitely coming on more than one disc. I don't mind at all though. Quote Link to comment Share on other sites More sharing options...
Tyler Posted April 19, 2011 Report Share Posted April 19, 2011 RPS: 20 Reasons to be excited about Skyrim http://www.rockpapershotgun.com/2011/04/18/20-best-things-about-skyrim/ 1. Killing a dragon involves knocking the enormous thing out of the sky, with a combination of arrows, magic and whatever else you can think of. When you do, it crashes to earth like a meteorite, its huge body skidding along the ground in front of you with a sense of weight and speed that would kill anyone caught in it. Even then, the beast rises to its feet and takes another pop at you – moving along by walking on the tips of its visibly damaged wings. When you do finally slay the thing, you absorb its soul. This involves the dragon essentially catching fire from within, reducing down to a scorched skeleton the size of shed. 2. A new questing system means randomly-generated stories. If you’re sent on a quest to rescue a kid from a dungeon, though the nuts and bolts of the plot might be pre-written, the game will pick and choose characters and locations from what’s nearby and relevant, rather than have every player retrieve the same kind from the same dungeon. More so than ever, no-one will play the same game. 3. While the game’s pretty much the same size of Oblivion in terms of land mass, the inclusion of huge mountains – all of which you can climb to the top of, as well as often venturing within – means Skyrim has significantly more world to explore than its predecessor. “They create more time because you can’t just cut across them,” says Todd Howard. 4. The menus are pure sex, basically. The crisp, floating text, tiered menus and full 3D renderings of every inventory item is light years ahead of the fugly boxes and fuzzy, endless lists of Oblivion and Fallout 3. Seriously: these may be the best-looking in-game menus in history. 5. While in Oblivion dungeons were primarily designed by art staff, this time around they’re built by a new raft of level designers, which promise a more engaging flow and diversity to each. There are over 120 dungeons in the game, plus many more smaller points of interest and encounters. 6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back… 7. The world is so much more alive. You’ll see packs of wolves hunting mammoths, you’ll see fearsome beasts such as giants wander by without bothering you because they’re off on other business rather than being mindless killers, you’ll see friendly passers-by running up to you with a sword you dropped earlier and offering to return it – or taking a pop at you with it if they have some reason to despise you. 8. Conversations with NPCs no longer involves an awkward zoom-in to their strange faces, a fixed perspective and an ugly text box. Now, it’s clean, sharp text floating directly onto the screen, and you’re free to look around as you please. Much of the incidental conversation, such as back stories, can be had while going for a stroll with a character as they chat away ambiently, rather than standing there clicking through text from a static position because you’re worried about missing something. 9. The skill and attribute system has been rethought to make it more streamlined yet offer much more varied character builds. We’re down from 8 attributes and 21 skills to 3 attributes and 18 skills, which will probably cause gasps of horror in some camps, but actually the aim is to make character builds even more diverse while getting rid of redundant levelling. Acrobatics is gone, for instance – “who makes a character that is like ‘I am someone who doesn’t run?” Each skill unlocks a series of perks, which add multiple new abilities – such as a slow-time mode for arrow shooting. Each perk has certain requirements, not purely having unlocked the one below it. “You see a perk you like and say ‘I’m going to start using my sword more because I want that perk”, says Howard. The attributes, meanwhile, are distilled to Health, Magicka and Stamina. “What we found was those [old] attributes actually did something else. For instance, Intelligence just affected Magicka. They all trickled down to some other stat.” Again- this will cause gasps of horror. Maybe those will be justified, maybe they won’t – we won’t know until we play. Conceptually speaking, however, I dig the idea of your character build now being more about your actions than about strict segmenting into what were in some cases multiple attributes with similar effects. It does mean it’s more a game of actions than of numbers, and that’s always going to get backs up, but in this instance I’m fairly sure they’ve genuinely done it to increase engagement with your character and what he/she/it gets up to than to stoooopidise matters. 10. The Giant Frostbite Spider, in motion, may well be one of the most frightening things I’ve ever seen. 11. We won’t suffer the horrible voice repetition of Oblivion. “We’ve expanded it a lot. It’s a much bigger jump even from Fallout in terms of VO and the amount of people we have.” Max Von Sydow won’t be the only celebrity voice in the game, either… “I think you’ll all be very impressed, but it’s not just about getting the name on there.” 12. You can dual-wield weapons and spells. Or dual-wield spells. Or wield the same spell in each hand, and thus cast an ultra-spell. The combat system is about discovering combinations, stringing particular abilities together to create mighty tactics. Again, it’s all about creating a character unique to you, rather than being an archetype. 13. Character creation only involves choosing what you look like and which of 10 races you are. “After that it’s all about what you play. We want to minimise the initial decision point when you start the game.” 14. Modding is fully supported, in the form of the Creation Kit. “We’re really big into the mods on the PC. Hopefully day and date with the game, but there might be some slack there.” Bethesda have also been influenced by a few mods for earlier games – for instance, bows have been tweaked as a result of finding an Oblivion balance mod that did ‘em better. 15. The engine looks absolutely phenomenal in motion, with the draw distance, streaming and detail able to handle “massive changes in scale from plant to mountain.” There’s none of that awkward visual disparity between near and far away objects which we saw in Oblivion. Meanwhile, tree branches wobble delicately in the wind, mountain peaks have their own micro-climates (such as gorgeous snow and mist), and even your character’s hands are wonderfully animated – a far cry from the forever-clenched fists of so many games. “We like the downtime, the moments like watching the sunset, staring at the water.” Even pulling up the map involves seamlessly zooming up and above the world to look down at a full 3D rendering of it. 16. You get to fight magic zombie vikings. (Draugr, ancient undead Nord warriors). They look like muscle-bound, bearded skeletons, and they’re proper eerie. 17. There’s a real in-game economy. If, for any reason, you decide to destroy a local lumber mill, you’ll find it results in a shortage of wooden objects such as arrows in nearby shops. You probably shouldn’t destroy the lumber mill, then. Alternatively, you could chop some wood for the lumber mill, which will earn you a bit of cash. 18. There will be a few out-there quests, like entering the painting in Oblivion. “It’s good to remind people it’s a world of magic and fantasy.” There’ll also be a bunch of secret features, but it won’t be a unicorn again. 19. The skills/perks system is presented as a vast, twinkling star field populated by stellar patterns in the shape of this world’s various gods. The idea is your character looks to the very heavens for inspiration and power, rather than to some out of game list of stats. As you pick a perk the chart slowly lights up. “You’re creating this custom constellation just drawn for you.” It’s epic, strange and beautiful, and it makes character-tailoring visually part of the game rather than a bunch of statistics strewn across the menu screen. 20. All this, and we haven’t even been told about the guilds, the factions, crime, the major cities, the conversation system and so much more. It’s going to be an enormous game. It seems so much bigger, so much meatier, so much stranger than Oblivion. I can’t wait, I really can’t. I'm dying to see the inventory and skills/perks screens in action! Quote Link to comment Share on other sites More sharing options...
Joy Posted April 19, 2011 Report Share Posted April 19, 2011 It looks so good , it still hasn't lost that Oblivion feel in the environments. Just when I thought I was losing interest in gaming , seeing these pics of Skyrim , Witcher 2 and UC3 makes u feel so good. Quote Link to comment Share on other sites More sharing options...
abhi90 Posted April 19, 2011 Report Share Posted April 19, 2011 read skyrim impressions and then tyler's article, and again excited I'm 80 hours into fallout:NV but this feels so much more expansive and better in every department and oh, swords,maces & spells > guns Quote Link to comment Share on other sites More sharing options...
Keyofx Posted April 19, 2011 Report Share Posted April 19, 2011 BIOWARE ARSES R KICKED Damn right. But this'll probably make them go back and completely redo Dragon Age 3. Quote Link to comment Share on other sites More sharing options...
Snake Posted April 19, 2011 Report Share Posted April 19, 2011 Damn right. But this'll probably make them go back and completely redo Draglol Age 3. Fixed Quote Link to comment Share on other sites More sharing options...
Tinbin007 Posted April 29, 2011 Report Share Posted April 29, 2011 1 Quote Link to comment Share on other sites More sharing options...
sup bro? Posted April 29, 2011 Report Share Posted April 29, 2011 (edited) 0:00 - W00t... gameplay 1:00 - c'mon bitches, where is the gameplay?? 2:30 - pretty screensbut where the f**k is the gameplay?? 3:00 - Fuuucckkk...gameplay?? 4:00 - God drat you Bethesda. You hyped Oblivion in a similar way. *beep* you!!! Edit - 4:56 - mmm b()()bies Edited April 29, 2011 by Insider Quote Link to comment Share on other sites More sharing options...
MarketTantrik Posted April 29, 2011 Report Share Posted April 29, 2011 I cannot wait to see this baby running on my rig. Should make it worth every penny. Quote Link to comment Share on other sites More sharing options...
praveer Posted April 29, 2011 Report Share Posted April 29, 2011 I just hope they improve the swordplay and somehow make it not suck like in previous games. Quote Link to comment Share on other sites More sharing options...
Tyler Posted April 29, 2011 Report Share Posted April 29, 2011 And make it playable in the third-person view. I like to see my fancy armor and equipment. Quote Link to comment Share on other sites More sharing options...
Big Boss Posted April 29, 2011 Report Share Posted April 29, 2011 Looks interesting. But I have not played Oblivion, so I will play it first. Quote Link to comment Share on other sites More sharing options...
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