Tyler Posted May 2, 2011 Report Share Posted May 2, 2011 I personally think you should have started as a Nord Warrior. But don't worry, the class system is pretty flexible in this game...you can level up in skills that are not suitable for your class as well. Some of the misc crap can be used in Alchemy or sold to traders (if they are willing to buy it). But don't go collecting pots, pans, forks etc... that is useless stuff. Bethesda put it there to add "interactivity" and detail to the environments. However I hope you have chosen Strength as one of your primary attributes or else you will be stuck with the starting weight limit for the inventory. Quote Link to comment Share on other sites More sharing options...
Nikushimi Posted May 2, 2011 Report Share Posted May 2, 2011 It depends on how you want to play. If hack n slash is your thing, go for a Nord/red guard warrior. For casting spells, high elf+mage, sneaking and stealing stuff khajiit + thief. I've heard the devs say that this is one of the aspects they're improving in Skyrim. In Oblivion, how you get out of the dungeon dictates how you should play for the rest of the game. You could try things that are out of your skill set but you end up being a jack of all trades and master of none. Quote Link to comment Share on other sites More sharing options...
Big Boss Posted May 2, 2011 Report Share Posted May 2, 2011 Whoa that sounds too overwhelming. Lets see how I progress further. However I hope you have chosen Strength as one of your primary attributes I haven't selected anything. I am still in the Dungeon killing huge rats. Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted May 6, 2011 Report Share Posted May 6, 2011 (edited) Details are: Traps are more exciting and found in more areas as well as more puzzle type areas Alchemy has seen some minor tweaks, "works differently than Oblivion" More than 120 dungeons, plus over a 100 points of interest (side encounters) The Nine Divines and the Daedra are in the game, some of them offering unique quests. There are mammoths, wolves, deer, elk and rabbits. Mammoths are often near Giants. Story behind Giants and why they live in the wilderness Radiant AI for NPC's include new animations to have them taking out various tasks such as cooking, building armor, working on leather, doing jobs, etc Special menus for such skills as cooking. There are raw and cooked versions of each food. Some are small dungeons spanning 15mins, to large 1-2 hour massive lairs In addition to using guilds, Bethesda is looking to provide top notch gameplay mechanics for warriors, wizards, and stealth players link 2 hour dungeons? I hope they at least tell you somehow you're about to enter a larger dungeon. Edited May 6, 2011 by Bagpipes Quote Link to comment Share on other sites More sharing options...
nash Posted May 11, 2011 Report Share Posted May 11, 2011 Lol yeah. Also I haven't combed through the whole thread but what's the deal with check point in this game? Quote Link to comment Share on other sites More sharing options...
Tyler Posted May 11, 2011 Report Share Posted May 11, 2011 Checkpoints? Oblivion allowed you to save anywhere along with autosaving after loading screens. Plus there was the much needed quicksave on the PC version. Quote Link to comment Share on other sites More sharing options...
nash Posted May 11, 2011 Report Share Posted May 11, 2011 Sht ma bad. I meant to say what's the deal with the game's save system :| Quote Link to comment Share on other sites More sharing options...
Grimlock Posted May 29, 2011 Report Share Posted May 29, 2011 Just thought this deserves a mention... Quote Link to comment Share on other sites More sharing options...
Grimlock Posted June 2, 2011 Report Share Posted June 2, 2011 Quote Link to comment Share on other sites More sharing options...
pArth Posted June 2, 2011 Report Share Posted June 2, 2011 Quote Link to comment Share on other sites More sharing options...
SchizoidFreud Posted June 2, 2011 Report Share Posted June 2, 2011 Reminds me of GTA IV. Quote Link to comment Share on other sites More sharing options...
achilles Posted June 2, 2011 Report Share Posted June 2, 2011 That soundtrack is half the reason I wanna play this. Quote Link to comment Share on other sites More sharing options...
kaka_messi Posted June 2, 2011 Report Share Posted June 2, 2011 :O theme music Quote Link to comment Share on other sites More sharing options...
'Pranay Posted June 2, 2011 Report Share Posted June 2, 2011 Dragons randomly appear in the gameworld, and encounters with them are completely unscripted. An injured dragon will not be able to fly, so you'll get to fight them on your own turf. Three new Dragon Shouts are also described: - “Yol Toor”: Fire Breath - “Iiz Slen”: Ice Crystals - “Strun Bah Qo”: Lightning Storm - Slow Time - Whirlwind Spirit (quickly move in one direction) In combat, torches are now also able to be used as a weapon. The possible dual-wielding combinations are: - Weapon and weapon - Weapon and shield - Weaon and torch - Spell and weapon - Spell and shield* - Spell and torch* - Torch and shield* - Spell and Spell - Two-handed weapon *These aren’t mentioned, but it makes sense they’ll be in, too. The random quests generated by the game’s Radiant Story-mechanic were inspired by the random encounters in Fallout 3. The people at Bethesda didn’t like how ‘fake’ some of the quests in Oblivion felt, and hope to make the ones in Skyrim feel more ‘real’. There are 13 different types of ore to be used for your Crafting/Smithing skill. There's also an unfortunate casualty: Hand to Hand has been removed. There are 60.000 lines of recorded dialog in the game, with a lot more voice actors than in Oblivion or Fallout 3 (for reference: Fallout 3 had 40.000 recorded lines). Three new factions are also confirmed (alongside the Dark Brotherhood): - The Thieves Guild - The College of Winter Hold (for Mages) - The Companions (for Warriors) The stories told in these faction questlines will be interwoven with one another, and with the main questline. Each city in the world has an unique economy, which the player can sabotage, should they so desire. Cities are still patrolled by guards, but they’re no longer the omniscient killing machines they were in Oblivion. Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it. As for traversing the world, you get a few options. Horses are back, and according to the article actually handle like horses this time. The fast-travel system from Morrowind returns as well, with carriages able to transport you to all the major settlements in Skyrim right from the start. Oblivion's fast-travel also returns, but only for locations you've already discovered. There are also new screenshots described, though I haven't seen them for myself yet. These include a battle with a Draugr, a campsite near a river, a new type of fire spell, a female human character walking towards a city, a close-up of a female (possibly Imperial) warrior, a guard in Legionnaire armor and a bearded Nord in a castle, armed with a warhammer. From the Bethesda forums. Will update as I learn more. Quote Link to comment Share on other sites More sharing options...
Grimlock Posted June 6, 2011 Report Share Posted June 6, 2011 OH GAWD... Quote Link to comment Share on other sites More sharing options...
'Pranay Posted June 6, 2011 Report Share Posted June 6, 2011 Goty Quote Link to comment Share on other sites More sharing options...
SchizoidFreud Posted June 7, 2011 Report Share Posted June 7, 2011 Fu*king epic. Quote Link to comment Share on other sites More sharing options...
'Pranay Posted June 8, 2011 Report Share Posted June 8, 2011 https://www.youtube.com/watch?v=K9hJMxw126A More info from Playstation Magazine: - Doomstones, like in Oblivion, can give you birthsign-like buffs and talents. If you decide you want a different constellation to "guide you", you can activate a different doomstone. They're scattered across Skyrim. - The speechcraft wheel from Oblivion is out. Instead, the game offers speech checks like in the Fallout games. - You can bash and block with bows, staffs and two-handed swords. - The ecology interacts with each other. Foxes will, for instance, hunt rabbits. - Storm Call is a high level shout, and calls down a lightning strike from the heavens. - Giants are mentioned to be 12ft tall. - "It will take 300 hours to see everything this game has to offer". - The city of Whiterun is surrounded by brown and green tundra - Mammoths travel in herds, and usually with giants. Attack one mammoth, and you’ll get the entire herd after you. - An attacking dragon is decribed as “picking up a Giant’s body in its claws” - Dragons can sometimes back eachother up in combat (though it’s not common) - Not every dragon is a “fire” dragon. There are other types. - One of the boss-level enemies is called a “Draugr Overlord” - Ward spells are a magical “shield”, and are an effective alternative to using a corporeal one. - The three crafting systems in the game are enchantment, alchemy and smithing. - The dungeons in Skyrim are Bethesda’s way of making a more “scripted, dramatic” experience - You can loot giant’s noses and toes. - Armor pieces are, contrary to what the magazine says, still in. Quote Link to comment Share on other sites More sharing options...
Grimlock Posted June 8, 2011 Report Share Posted June 8, 2011 Y NO HYPE??? I thought this looks amazing. http://www.youtube.com/watch?v=ic6dKnv3WdU Quote Link to comment Share on other sites More sharing options...
jk.. Posted June 8, 2011 Report Share Posted June 8, 2011 its the Game Of Decade its Hyped already u just need to feel the hype Quote Link to comment Share on other sites More sharing options...
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