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The Elder Scrolls V: Skyrim


Karooo
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Yes it looks amazing no doubt but I'll take everything Bethesda has promised with a pinch of salt. Some of it sounds too ambitious. And I'm pretty sure they'll drop the ball on the main story.

 

It also looks like they have retained the leveling up system from Oblivion, which is not a very good thing.

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  • 3 weeks later...

Skyrim Console version to have mods created on PC

 

As always, Bethesda supports modding - for PC.

In Oblivion, console players didn't get to enjoy the various mods that the PC-users made use of.

 

Everyone will be happy to hear that modding will return, and that Bethesda will provide a creation kit on the release date, so we can get right to it!

 

 

So here I hold the answer to every console users most asked question: There WILL be modding for Consoles! That's right! (Both the PS3 and the Xbox360)

 

It will work like this, though: You create and download mods on your PC, and then you, via a neat way (I think maybe created by Bethesda,) transfer the mods to your console, and they should work just fine.

 

http://skyrim-cover.blogspot.com/2011/06/modification.html

 

I am not too convinced about the source, but whatever. Get hyped.

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Some PC-specific details...

 

“Higher res textures, larger render modes” and “a bunch of other effects”. I’d interpret this vague techy talk to mean not just resolution and such but also increased draw distance for things like shadows, characters, and environmental details. That would definitely be a good thing for Skyrim both looking good and taking advantage of increase CPU, memory and GPU power on high end PCs.

 

“Power user” stuff relating to keyboard controls. Not quite sure what Howard means by that, but presuming that it’s just more keys for stuff that would otherwise have to be locked away in menus and stuff.

 

“The whole interface is much less ‘look at giant fonts!’ than, say, Oblivion,” says Howard. This can only be a good thing, especially after Alec described the menus as “pure sex”. I’ve always found Bethesda interfaces to be awkward in the extreme (reaching a peak of hideousness in Fallout 3) so anything would be an improvement.

 

Mod support. We already knew this, but it’s brilliant. Morrowind and Oblivion have both been given fresh life by modders, and it’s going to happen again for Skyrim.

 

No 64-bit version of the game. Aw, come on now. We all need a reason to get big fat 64-bit systems, now, don’t we?

 

http://www.rockpapershotgun.com/2011/07/06/elderer-skyrim-for-pc-detailed-by-bethesda/#more-65249

 

The bolded part makes me really happy!

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Bethesda: No Skyrim demo before release

 

Bethesda’s confirmed that it won’t release a demo of Elder Scrolls V: Skyrim before the game’s November release.

 

“No, we won’t be doing a demo,” said producer Craig Lafferty, speaking to Gameplanet.

 

“For a game of this size and complexity it’s really hard to do a demo the represents the game truly. And it would have to be a gigantic demo. So we won’t be doing a demo.”

 

src:VG247

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