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KONAMI BRINGS OLD-SCHOOL ARCADE ACTION TO THE NINTENDO WII™ WITH TARGET: TERROR™

 

First Konami Title Compatible with Wii Zapper™ Peripheral, Features Fast-Paced Run ‘N’ Gun Action, Dual Wielding and Fun Mini-Games

 

El Segundo, CA – January 3, 2007 – Konami Digital Entertainment, Inc. announced that Target: Terror™ is currently in development for the Nintendo Wii™. The game is based on Target: Terror Gold, the top-grossing arcade game of 2006 and designed by arcade pioneer Eugene Jarvis, founder of Raw Thrills, Inc., the developer of Big Buck Hunter PRO.

 

Target: Terror is the first game from Konami that will be compatible with Nintendo’s new Wii Zapper™; players will be able to capture the old-school flavor of fast-paced light gun shooters from gaming’s glory days of the arcades. Target: Terror puts players in the role of an elite counter-terrorist agent charged with protecting the U.S. from an ever-increasing wave of terrorist threats.

 

With a full-scale assault spanning the entire nation, players can show these terrorist thugs who’s boss, using an assortment of lethal weapons including machine guns, grenade launchers, freeze guns, flamethrowers and even an orbital laser beam from space. Target: Terror also features a unique “Justice Mode,” allowing players to dual-wield weapons for twice the mayhem.

 

Target: Terror also features an unlockable offering of fun and humorous mini-games inspired by a variety of arcade classics.

 

Developed by Leviathan Games, Target: Terror is expected to explode onto the Wii in Q1 of 2008. For more information, visit the website at www.konami.com.

 

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  • 4 months later...

Well. I know everyone was waiting for this game to be released.

Unfortunately for all of us it has.

 

Pretty poor review :huh:

 

And according to the review it has FRAMERATE ISSUES!!!!

Amazing for a game this craptastic.

 

Review Linky

 

Score : 3/10

You'll have more fun laughing at this light-gun shooter than playing it.

 

The Good

Over-the-top acting is worth a laugh.

 

The Bad

Stuttering frame rate

Repetitive level design

Bland minigames

Iffy collision detection.

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