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L.A. Noire


STICK3Rboy

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I actually thought the ending was quite apt. Especially the part post-credits.

:O What was there post-credit?

I actually moved away from TV when credits started to roll since they weren't skippable and had no patience left after the long ending sequence.

 

Edit: aah...youtubed it.

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:O What was there post-credit?

I actually moved away from TV when credits started to roll since they weren't skippable and had no patience left after the long ending sequence.

 

Edit: aah...youtubed it.

nvm

 

@Udham:Yes,its available now for download through the in-game marketplace.

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Oh yes. It's there. :wOOtjumpy: BTW, R* increased the price of R* pass, by 2$.

Seems Sales aren't too great on this.

 

Not only is it respecting the folks who've made the game but there's almost, always something post-credits.

:( Lesson learned.

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*facepalm*

 

The only rule of video games: ALWAYS WAIT TILL THE END OF THE CREDITS.

 

Not only is it respecting the folks who've made the game but there's almost, always something post-credits.

 

Learned that lesson from MGS.....never skipped the credits for any game since then.

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Nopes. It was at a special price earlier. Now its a normal rate. Will be downloading now.

Ya, it was introductory price.

What I meant is that they probably couldn't get much sales on the pass/game, so they decided to increase it by just 2$, had they sold the pass/game well, they could have raised it to 15$, which is still cheaper considering the pack cost 20$, if the content has to be bought individually.

Though I gotta agree that, in the pack, content other than the 4 cases hardly matter.

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*facepalm*

The only rule of video games: ALWAYS WAIT TILL THE END OF THE CREDITS.

 

Not only is it respecting the folks who've made the game but there's almost, always something post-credits.

This

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PC gaming aficionados, we hear you. And today, we are very happy to announce that L.A. Noire will be arriving on the PC platform this fall.

 

Developed by Rockstar Leeds and built to run on a wide range of PCs, L.A. Noire's robust feature customization includes keyboard remapping and gamepad functionality to both optimize and customize performance and user experience. Along with increased fidelity and improved graphical enhancements, the PC version will also feature 3D support for an even greater sense of interaction and immersion within a painstakingly detailed 1940s Los Angeles.

 

Originally developed by Team Bondi in conjunction with Rockstar Games, L.A. Noire is a crime thriller set in post World War II Los Angeles. As Detective Cole Phelps, players must search for clues, interrogate suspects and chase down criminals to solve a series of cases based on real world incidents. As he rises through the ranks of the LAPD, Phelps comes face-to-face with the corrupt heart of Los Angeles: from fallen starlets to double-dealing police officers and the vast reaches of the criminal underworld and finally, the darkness of his own personal demons.

 

For much, much more about L.A. Noire, visit www.rockstargames.com/lanoire and stay tuned for the PC version release date announcement.

\

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Ooh so it is really not doing well on consoles then. RDR skip could have been justified with great console sales and San Diego moving on to something else, I think next MC....

Guess Team Bondi will have to put up a bit more with Noire.

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