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Assassin's Creed: Revelations


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Gamespot multiplayer hands on

 

 

First up, there are the fixes. The core free-running and stealth-killing action feels much the same as in Brotherhood, but with a handful of mechanics retuned or rebalanced. Locking on to a distant target is less fiddly. Stunning your attacker, which felt unreliable and finicky in Brotherhood, is much easier, with the balance tipped a bit further in the prey's favor than before. What's more, if assassin and prey hit, kill, and stun simultaneously, the target receives an "honorable death." Though he or she will still be killed, both parties earn points. It's a way of rewarding you for spotting your attackers, even if you weren't fast enough to evade them.

 

Outside of the action itself, Ubisoft promises to cut down the time players will spend queuing for their next match (Brotherhood multiplayer fans will recall the frustration of long and occasionally unfruitful wait times). It's not yet possible to confirm how improved the online access is, having spent our hands-on time playing opponents in the same room, but this is exactly what we wanted to hear. At any rate, players can now vote for their next map and mode between matches from a selection of three.

 

In our time with the game, we played with nine new characters across three new maps (Antioch, Constantinople, Knights Hospital), all designed in keeping with the exotic setting of the single-player campaign. We also sampled two of the new modes: Deathmatch and Artifact Assault. These sit at opposite ends of a scale of multiplayer complexity.

 

Deathmatch is a simple free-for-all, a pared-down version of Brotherhood's Wanted mode. You play without a radar to point you to your target and without computer-controlled duplicates of your target to distract you. We're told Deathmatch is intended as a kind of entry point for those inexperienced in Assassin's Creed multiplayer, delivering the basic experience with less sneaky evasion going on than in the other modes. If you can spot a character who matches the portrait in your target window, it's more or less seek and destroy.

 

Artifact Assault, on the other hand, is a take on capture the flag, blending team-based defense and attack with the game's characteristic free running and devious stealth, and it makes for a more complex mode than Deathmatch. The map is divided into two. In your team's half, you are an assassin; in the enemy's half, you are its prey. You must sneak--or, riskily, dash--into the enemy's side of the map, swipe a flag (sorry, artifact) from the enemy base, and then get it back to yours. The Assassin's Creed twist is that you might run hell-for-leather out of the enemy's half of the map, in which you are at risk of assassination, to the relative safety of your own. Or you might smuggle the invisible artifact out from under your enemy's nose, putting the assassin-eluding tricks in your abilities loadout to good use.

 

The new content is capped off with new perks and skills for those custom loadouts. Among them is the tripwire bomb, in effect a proximity mine; closure, which instantly shuts and locks nearby gates; and minor hack, which kills opponents at long range by hacking the animus software itself. New, also, is a storyline layered over the multiplayer progression. As you level up, to a level cap of 50, you will proceed through an Abstergo-based story--the plot of Revelations as seen through the eyes of the Templars. Revelations will also provide an equivalent of prestiging for multiplayer enthusiasts; you can loop through the 50 levels of progression up to 99 times.

 

Customizable avatars are the icing on the multiplayer cake in Revelations. The Templar persona skins are more minutely customizable than in Brotherhood, with six body parts or costume elements to choose designs for (head and hair, chest, arms, legs, belt, and accessory), along with the usual color choices. In addition, you select your avatar's primary and secondary weapons, which in turn determine the in-game animated flourishes for kills; stuns; and the all-new, just-for-fun taunt moves.

 

Cosmetic customization spills over into new social features in Revelations, in which a player's Templar profile divulges his or her stats, including favorite skin, favorite ability, kill-to-death ratio, and the like. These profiles are the calling cards you'll encounter in the game's leaderboards and in its new dares feature. Dares are challenges issued by a friend's multiplayer accomplishments--a little like Need for Speed's recently added Autolog social suite.

 

In customizing your Templar profile, you can also pick a title--with various titles unlocked by leveling up and by completing challenges--as well as a customizable emblem design, of the kind we've seen adorning armor in, say, Halo multiplayer. This emblem, though, isn't just for your profile card: it appears on your avatar's costume (usually on a cloak) in the game proper, as it will on the computer-controlled duplicates drafted in to confuse would-be assassins, along with the rest of your cosmetic customization.

 

It might be hard to beat the revelatory leap of no multiplayer to some (rather good) multiplayer, as between Assassin's Creeds 2 and Brotherhood, but Revelations looks ready to take Assassin's Creed's first stab at multiplayer somewhere special. Look out for it in November.

 

Awesome, November is going to be mad.

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multiplayer preview

 

I was a master assassin. Set loose amongst a bustling Constantinople, I hunted my target. The narrow streets and wide squares teemed with suspiciously identical groups. Some wandered in gangs, others stood and chatted. Any one of them could be my prey.

The radar at the bottom of my screen indicated the direction in which I should travel. Knowing that a display of quick and nimble acrobatics would alert everyone in the vicinity, I chose instead to stroll casually behind a gaggle of Sinbad cosplayers. I followed their every move, as the arrow on my radar grew larger and larger.

 

I had a new trick up my sleeve. My smoke bombs had been upgraded. Where once I had to toss it at my feet like an overly-dramatic Batman, I was now capable of flinging it with some accuracy in a clean arc across the sky. I intended to hit my unsuspecting victim from distance.

I turned the corner, breaking away from the Sinbads. The beauty of Constantinople hit me. Jerusalem, Damascus, Rome; the cities I've traversed in the guise of Altair and Ezio have all left quite an impression, even if some of them lacked engaging activities. But Constantinople is a truly stunning playground. Once more, the architects in Montreal have outdone themselves.

 

I caught someone out of the corner of my eye, stumbling oddly in a crowd. Was that him? The radar arrow certainly suggested so. I readied my smoke bombs as the target headed for a narrow alleyway. My pulse quickened.

Lining up my shot, I anticipated the route of my prey. If I could time it just right, the smoke bomb would land in front of the group, explode, and give me enough time to sprint in and finish off my prey with a quick flash of steel. I allowed myself a little grin.

 

Then I pressed the wrong button. I pressed the wrong button and instead of chucking the smoke bomb in a graceful arc, it fell lifelessly on the floor, farting out its contents in my face.

Noticing my bumbling ineptitude, my target scrambled out of view. I fumbled for the free-run button and lost my bearings. Within seconds I was stunned from behind by an unknown assailant. I slumped; humiliated, embarrassed and beaten.

 

Maybe I'm not a master assassin after all.

 

full article

 

 

thank god they increased the incentives for stealth :happydance:

 

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yeah everything from prev games returns, with tweaking.

 

Higher level cap for recruits now, and more customization. Once the recruits reach the higher levels, they'll come to you with their own side missions.

 

wow :wOOtjumpy:

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*cough*

 

Assasin's Creed Revelations Beta PS3 Timed Exclusive

 

The Assassin's Creed Revelations multiplayer beta will be exclusive to the PlayStation Plus and Uplay members on PS3 when it hits on 3 September, Ubisoft has announced.

 

The beta will run until 11 September but the publisher didn't announce when it would reach other platforms.

 

"The multiplayer beta offers access to nine characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster and The Champion), three maps (Knight’s Hospital, Antioch, Constantinople) and four playable modes," confirmed Ubisoft.

 

Read more: http://www.nowgamer.com/news/1011422/assasins_creed_revelations_beta_exclusive_to_ps3.html

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Completely new to the AC series and have been on the wall since last few months whether to get in/not into AC world.

I've played AC1 on PC when it launched and I din really enjoy playing the game - felt that the most of the missions are monotonous at times with lot of jouney on the horses.

 

Does the story pick up after a while ?

 

After reading some threads about AC - I am assuming that I din give the game much time before I came to a conclusion. Which one should I start with ? (Do I HAVE to play AC1 / Can I kickoff with AC2 on PS3/360)

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^

the story is probably the only thing that made me finish ac1

so its best if you finish ac1 before ac2.

 

 

Ok .. will pick up AC1 from TP.

Is there a combo pack released by Ubi .. both AC1 and 2 on disk ?

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