SRINI87 Posted August 23, 2011 Author Report Share Posted August 23, 2011 I really hope THQ supports these devs in the long run - they are doing jawdropping stuff with the engine. Link to comment Share on other sites More sharing options...
Aftrunner Posted August 23, 2011 Report Share Posted August 23, 2011 Woah that footage looked awesome. Link to comment Share on other sites More sharing options...
spindoctor Posted August 27, 2011 Report Share Posted August 27, 2011 Thanks....that's the PC version I guess. Time to search for a 360 version. 5$ on steam today in case you're interested. Link to comment Share on other sites More sharing options...
SRINI87 Posted August 30, 2011 Author Report Share Posted August 30, 2011 Metro: Last Light won’t be a “flawed masterpiece” Metro: Last Light will build on the success of Metro 2033, taking fan feedback into account and ramping up its most memorable features – including a minimalist HUD approach. “We did listen to all the feedback,” THQ’s Mark Madsen told Gamespot. “There were some issues with the stealth, our enemy AI, sometimes the weapons didn’t feel quite right, the ammunition as currency wasn’t clearly explained to everyone,” he admitted. “That – and then some – has all been taken into account, and we’re going down line by line and addressing it and making sure that when Metro: Last Light does ship, it isn’t considered a flawed masterpiece.” Madsen said the team at 4A Games is keen to strip the game’s HUD back as far as possible, taking the in-game cues of Metro 2033 to the point where almost nothing else is needed. “I think that really is the final step in immersing you into this world. Really looking at this from the perspective of, how can we strip everything back and make the player feel like they’re completely immersed in the atmosphere?” he said. “It’s not to say that we’re going to ship the game entirely HUD-less, we’re tweaking that right now, but we just want to take a minimalist approach will making sure everything that is pertinent to the game is communicated effectively. “There are various means to communicate to the player without a HUD staring at them from the screen at all time. So there are audio and visual cues when you shoot one of your enemies. Sometimes that enemy might have heavy armour, and we’ll give you an audio cue, such as a pinging sound, so you know that you’re hitting armour and not flesh or vice versa.” Madsen also referenced Metro 2033′ visual ammunition system, where each bullet was visible inside magazines, feeding out as you fired. src:Vg247 Link to comment Share on other sites More sharing options...
SRINI87 Posted September 1, 2011 Author Report Share Posted September 1, 2011 Metro: Last Light will not have a HUD- I think that is the last step to sinking into this world. Really we want the player to feel the fullness of the atmosphere. This does not mean that the game will be completely stripped of HUD, turning out some things. But we want to apply a minimalist approach, yet make sure that the game can communicate effectively. There are many ways to communicate with the player, HUD does not have to stare at him straight from the screen all the time. There are audible and visual signals when you manage to kill one of the opponents. Sometimes the enemy is heavily armed, so you get a beep that hit in his armor, and undiscovered parts of the body. src:xboxm Link to comment Share on other sites More sharing options...
Aftrunner Posted September 1, 2011 Report Share Posted September 1, 2011 Metro: Last Light will not have a HUD Great! I really wish more games would at least give you this option. I dont mind a game with a cluttered HUD but at least give us an option to play without it. Link to comment Share on other sites More sharing options...
devil_angel Posted September 1, 2011 Report Share Posted September 1, 2011 This is gonna better the experience even more. I'm loving the way in which they're revealing candy details about the game, one by one. Great! I really wish more games would at least give you this option. I dont mind a game with a cluttered HUD but at least give us an option to play without it. Reminds me of GT5 Link to comment Share on other sites More sharing options...
Snake Posted September 1, 2011 Report Share Posted September 1, 2011 u can turn off the HUD in GT5 Link to comment Share on other sites More sharing options...
devil_angel Posted September 1, 2011 Report Share Posted September 1, 2011 u can turn off the HUD in GT5 Yes, that is why I was reminded of the game when I saw afty's post. Cluttered HUD + ability to turn it completely off. Link to comment Share on other sites More sharing options...
MarketTantrik Posted September 1, 2011 Report Share Posted September 1, 2011 ^^ Dont mind Sanke. He's like a blinkered mule on a rage fueled sugar high when it comes to anything resembling a slight on GT5, however remote. Link to comment Share on other sites More sharing options...
Snake Posted September 1, 2011 Report Share Posted September 1, 2011 ^^ Dont mind Sanke. He's like a blinkered mule on a rage fueled sugar high when it comes to anything resembling a slight on GT5, however remote. i thought he didnt know that. guess i mis-read... Link to comment Share on other sites More sharing options...
achilles Posted September 1, 2011 Report Share Posted September 1, 2011 Looks like another corridor shooter to me. What's the hype about? Link to comment Share on other sites More sharing options...
Karooo Posted September 1, 2011 Report Share Posted September 1, 2011 Looks like another corridor shooter to me. What's the hype about? Atmosphere, graphics, sound design. Just play the first game lol. Link to comment Share on other sites More sharing options...
spindoctor Posted September 1, 2011 Report Share Posted September 1, 2011 Looks like another corridor shooter to me. What's the hype about? atmosphere. gameplay mechanics do set it apart somewhat. it's a corridor shooter but it's not 'yet another corridor shooter', if you can get the subtle difference. Link to comment Share on other sites More sharing options...
Bulovski Posted September 1, 2011 Report Share Posted September 1, 2011 Atmosphere and some creepy sound effects Link to comment Share on other sites More sharing options...
Snake Posted September 1, 2011 Report Share Posted September 1, 2011 Librarians. Link to comment Share on other sites More sharing options...
SRINI87 Posted September 16, 2011 Author Report Share Posted September 16, 2011 new screenshots Link to comment Share on other sites More sharing options...
SRINI87 Posted September 18, 2011 Author Report Share Posted September 18, 2011 TGS 2011: Metro Last Light Impressions Metro: Last Light isn’t a game or franchise I’m very familar with, so I was going into this expecting nothing, but by the end I was really impressed with the game and the concepts behind it. It’s not your typical first person shooter, it’s not kill.kill.explore-repeat, Metro is more about the atmosphere mixed with abit of survival horror and FPS. In addition, it’s the prettiest game I’ve seen at TGS, by the time it comes out the developers are keen on it being the best looking game around. You can expect highly detailed environments; weather FX, stunning lighting and a consistent framerate. What more could you want? Well, how about more destructible things! The developers have improved the destruction in Metro: Last Light, more objects can now be destroyed and it’s not as intense as something like Red Faction, but it still looked pretty fun. Unfortunatley I wasn’t able to play the game, but the demonstrations were enough to gauge some of the new gameplay features. The developers are promising improved AI, a soundtrack that’s more dynamic to the environment, revisions of the stealth system and the possibility of multi-player. It wasn’t confirmed, but they alluded to the fact that they were working on it. More choice within the game was hinted as well, I know that the alternate endings in the previous game were abit disappointing, but ultimatley more interesting. Choices like that is something Metro: Last light looks to offer for longevity purposes, such as alternate paths to complete a sequence and similar open-ended paths that couldn’t be discussed. As far as the story goes, it’s not based on the novels and it’s about a year after the original game. It also picks up after the “bad” ending from Metro 2033, the one alot of people didn’t like apparently. I saw the game running on PC, Xbox 360 and was supposed to see it on the PS3, but it’s hard drive had died for some reason. Maybe Metro: Last light is just way too intense? Who knows! But obviously the game looked alot better on PC, but it was still impressive on 360 regardless. The Xbox 360 and PS3 versions are fairly equal I was told, with both being better than the other in some areas. Overall I came out of there quite interested in a franchise I never have been before, that’s not something that happens often. Metro: Last light Releases 2012 TBA src:capsulecomputers Link to comment Share on other sites More sharing options...
devil_angel Posted September 18, 2011 Report Share Posted September 18, 2011 Damn, this batch of screens has me really confused. Gameplay or bullshots? Link to comment Share on other sites More sharing options...
Aftrunner Posted September 18, 2011 Report Share Posted September 18, 2011 Again? Link to comment Share on other sites More sharing options...
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