WhiteWolf Posted June 29, 2011 Report Share Posted June 29, 2011 We can't speak for all the MLAA implementations out there, but we think our current version has raised the quality bar significantly. In our tests, it produces results on par (when not superior) to CPU MLAA. It was, seemingly, an effect the Xbox 360′s CPU couldn’t match – but now a team of two developers have got it working on not only the 360 but also PC by using the GPU to achieve the MLAA – and they believe their implementation is superior. MLAA is considered highly demanding, taking 3-4ms to render on the PS3 while using five SPUS, but Jorge Jimenez and Jose I. Echevarria say their 360 version is faster: “On the Xbox 360 we run at 2.47ms, with still a lot of optimisations to try,” Jimenez said. “We can’t speak for all the MLAA(-like) implementations out there, but we think our current version 1.6 (the one used for these comparisons) has raised the quality bar considerably,” Jimenez told gamesindustry.biz. “In our tests, it produces results on par (when not superior) to CPU MLAA.” It’ll certainly be fascinating to see if 360 developers can put MLAA to the same striking effect as seen on the PS3, and, whatever platform you game on, the ability of programmers to continue to push higher performance out of the ageing consoles is impressive. http://forum.teamxbox.com/showthread.php?t=660352 Link to comment Share on other sites More sharing options...
WhiteWolf Posted June 29, 2011 Author Report Share Posted June 29, 2011 i hope Halo 4 uses it.....Halo 4 with MLA :wOOtjumpy: Link to comment Share on other sites More sharing options...
Zeehunter Posted June 29, 2011 Report Share Posted June 29, 2011 Pawnt Link to comment Share on other sites More sharing options...
kushalrocks Posted June 30, 2011 Report Share Posted June 30, 2011 cool Link to comment Share on other sites More sharing options...
Zeehunter Posted June 30, 2011 Report Share Posted June 30, 2011 Before (No AA) After (MLAA on PC) Link to comment Share on other sites More sharing options...
Zeehunter Posted June 30, 2011 Report Share Posted June 30, 2011 Morphological Anti-Aliasing refined on Xbox 360- 3x faster than PS3 Cell Essentially this used to be a Cell only thing which is effictively a software based edge smoothing technique which for the last year of so has been making it's way to PC, graphics cards and Xbox 360.Approximately 7 months ago, the 5 and a half year old console was running about 6% faster than the Cell method. After some years asking questions here and wasting everyone's time, now we are proud to give something back to the comunity We have developed a very fast implementation of MLAA on the GPU, both for PC and Xbox 360. In PC it runs 11.8x faster than MSAA 8X (0.44ms on a 9800GTX ), and in the Xbox it only requires 3.79ms to perform anti-aliasing on a 720p image. For comparison, the God of War III implementation requires 20ms of a single SPU (4ms using 5 of them). Upon moving from an XNA development kit to a genuine Xbox 360 development kit the speed has increased dramatically to 3x as fast. Jimenez's MLAA is running at 1.3ms@720p on the Xbox 360 (XDK build). This deprecates our old XNA's timing of 3.7ms! Source - http://www.iryoku.com/mlaa/ ---------------------------------------- It has been confirmed that this technology will be implemented into Remedy's upcoming Xbox 360 exclusive, which is Alan Wake 2 when it is announced. Link to comment Share on other sites More sharing options...
Snake Posted June 30, 2011 Report Share Posted June 30, 2011 Before (No AA) After (MLAA on Xbox 360) All the pics are PC version IMO... Link to comment Share on other sites More sharing options...
CarbonCore Posted June 30, 2011 Report Share Posted June 30, 2011 How did they patch MLAA in 3 year old Xbox game? Link to comment Share on other sites More sharing options...
Zeehunter Posted June 30, 2011 Report Share Posted June 30, 2011 Might be PC only . But in the link it was written Xbox 360 . Link to comment Share on other sites More sharing options...
HundredProofSam Posted June 30, 2011 Report Share Posted June 30, 2011 in the Xbox it only requires 3.79ms to perform anti-aliasing on a 720p image. For comparison, the God of War III implementation requires 20ms of a single SPU (4ms using 5 of them). So they're comparing God of War 3 on PS3 with God of War 3 on the Xbox 360 while coming up with those values? I'm no expert, but I'd think different games require different levels of AA. Link to comment Share on other sites More sharing options...
Snake Posted June 30, 2011 Report Share Posted June 30, 2011 How did they patch MLAA in 3 year old Xbox game? Its not...all the images with MLAA are from the PC version. Link to comment Share on other sites More sharing options...
Zeehunter Posted June 30, 2011 Report Share Posted June 30, 2011 This comparison will give u idea about MLAA Link to comment Share on other sites More sharing options...
Zeehunter Posted June 30, 2011 Report Share Posted June 30, 2011 How did they patch MLAA in 3 year old Xbox game? It's MLAA on PC . Corrected it No image for Xbox 360 has been released yet . Link to comment Share on other sites More sharing options...
CarbonCore Posted June 30, 2011 Report Share Posted June 30, 2011 Its not...all the images with MLAA are from the PC version. Thought so, I bet the original source is either GT forum or Gamefaqs Link to comment Share on other sites More sharing options...
Snake Posted June 30, 2011 Report Share Posted June 30, 2011 So they're comparing God of War 3 on PS3 with God of War 3 on the Xbox 360 while coming up with those values? I'm no expert, but I'd think different games require different levels of AA. One more exclusive lost... Sony and PS3 are doomed Link to comment Share on other sites More sharing options...
Big Boss Posted June 30, 2011 Report Share Posted June 30, 2011 It's MLAA on PC . Corrected itNo image for Xbox 360 has been released yet So, this is a Zodak topic. Link to comment Share on other sites More sharing options...
Right Posted June 30, 2011 Report Share Posted June 30, 2011 Funny considering how you think it's a series of cartoon characters. Link to comment Share on other sites More sharing options...
HundredProofSam Posted June 30, 2011 Report Share Posted June 30, 2011 Funny considering how you think it's a series of cartoon characters. Cartoons need MLAA too. Link to comment Share on other sites More sharing options...
Snake Posted June 30, 2011 Report Share Posted June 30, 2011 MLAA is so BOSS on GOW3.....it makes it almost jaggy-less Link to comment Share on other sites More sharing options...
devil_angel Posted June 30, 2011 Report Share Posted June 30, 2011 This comparison will give u idea about MLAA Does this really matter that much? I mean, you aren't gonna go zooming 300% into every frame of every game you play? Look at the normal shots, it isn't that big a difference! Link to comment Share on other sites More sharing options...
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