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Hard Reset


SRINI87

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Looks alright.

 

I like the fact that it has a health bar. Also from those screenshots it looks like there might not be any aim down the sights bullshit in there either. Those two things together make it different from 99.99% of other FPSs out there. :lol:

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Looks alright.

 

I like the fact that it has a health bar. Also from those screenshots it looks like there might not be any aim down the sights bullshit in there either. Those two things together make it different from 99.99% of other FPSs out there. :lol:

I was wondering when you'd show up in the thread :P

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No seriously. Shamelessly stolen from Cracked.

 

62660_v1.jpg

 

Thank f**k for the odd Halo game every now and then cause otherwise every other game would look like this. Two color games and blood splatters on your screen.

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  • 2 weeks later...

Interview (Translated)

 

Talk about a quick and oldshcool gameplay: do you use a health bar or self-healing?

Nous utilisons une barre de santé ce qui, je pense, sera un agréable changement par rapport à ce qu'on voit habituellement dans les FPS actuels. We use a health bar which I think will be a pleasant change from what we usually see in the current FPS.

Can we adjust the FOV?

C'est possible dans les versions actuelles du jeu, mais nous n'avons pas encore décidé si ça le sera dans le jeu final. Possible in current versions of the game, but we have not decided if it will be in the final game.

 

Is there a cover system in the third person?

. No, it's an FPS and we have no cover system.

 

How many weapons can we carry?

You can buy / upgrade to ten weapons, each with two different firing modes.

 

Will there QTE?

No.

 

The weapons they have several shooting modes, like Painkiller?

We will give more information on the various modes of shooting soon.

 

About the aspect Cyberpunk, will we qualify for implants?

Yes, there will be implants to improve your ability to fight.

Could you say something about the two factions that fight? There will be as robots or as aliens and stuff organic?

 

You are fighting creatures created by biomechanical AI rebel. The AI ​​uses everything at its disposal to build the creatures it sends against you. It could be the biomass, body parts human, mechanical parts, usually rubbish. Des trucs bien méchants. Wicked good stuff.

 

Do you have an idea of the life of the campaign? Will it be possible to play it again without tiring?

There are about 8 to 10 hours of gameplay. . We use a system upgrade to unlock weapons, firing modes and other improvements. It is a tree of progression similar to that which can be found in Diablo, you can not get everything thoroughly. It is therefore possible to replay the game and try another way to upgrade weapons.

 

I guess it's not a game with open world, right?

Exact. Right.

 

Is it similar to Painkiller (large arenas separated from each other with tons of enemies) or CoD (corridors, scripted events and theatrical events)?

Rather similar to Painkiller.

 

What is your favorite weapon?

The Shock blaster. It is a weapon that sends lightning on enemies and the environment, making you feel like Emperor Palpatine in Star Wars. It is really powerful and dramatic.

During the heaviest fighting, how many enemies we are facing the same time?

Dozens. The fights are almost always very intense.

 

Is it pure action, or will we also be entitled to the infiltration, exploration, hacking, dialogues ...?

Pure action.

 

How big is the biggest boss?

The size of a building - a big f**king son of a bitch.

 

When did you start working on Hard Reset?

It is over since the studio in April 2009. So a little over two years.

 

Why release a game only on PC?

The PC market has its advantages in the market consoles. The low-end PC today are already much more powerful than the consoles. In addition, there are very active channels with Steam and OnLive: even by selling fewer games, a small studio may still have a decent income.

What will the price of the game, its business model?

We will make an announcement about the price soon.

 

src:nofrag

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