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Killzone 2


KnackChap

GI Killzone 2 pre-order  

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How, may i ask do we add Transparency ? You can increase the ambient light to make the shadow lighter ..............

I am not being rude here, just asking, are u saying shadows cast by transparent objects :samui: ? How does dithering help in that?

 

No man I am not taking you to be rude at all.

 

I donno how to put it 100% clearly lol coz I am no Game Dev,just an enthusiast who likes to go through the tech involved in the games I love. But anyways, see The last channel alpha in the pixel format I mentioned for PS3 & 360 games is for Alpha Blending. Alpha blending is when 2 textures are overlapping and you can still kind of see the one behind with the one in the front . 8 bits means 256 levels of transparency. 2 bits means only 64 levels. If you cannot use alpha blending you can use dithering to make your textures "look" more transparent.

 

 

kz2-gio-4.jpg

 

HOLY SHITTEEEEEEEEE !!!

 

*Orgasm*Orgasm*

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Eh...well see this is not something that was mentioned in a tech interview or anything like that.

This is how Deferred Works.[search about Deferred Rendering in internet...you will find that those disadvantages that I mentioned are Deferred's main Drawbacks]

 

Anyways I'll try explain about Transperancy. [kinda...lol]

Transperancy as you know means how much visible the textures are behind a layer.

Now this layer can be anything Shadows,Water,Glass,Cloth etc etc

When devs go Deferred they face issues in making layers transperent,almost all devs dont bother to fix this thing cause it needs some exceptional

coding skills & takes time.They rather concentrate on the other more important parts of games & use some tricks to mask this.

For instance check GTA4's water its not any great at rendering transperancy either since its using same rendering techniques.

When it comes to shadows they decided to make the shadows dithered so as to make it look transperent rather than using hard shadows.

 

The reason why I think KZ2 manages to sort this problem is due to the hardwork of Devs & also till some extent the hardware structure of

PS3 is also responsible.Like for a fact, 360 games are rendered at

 

10 Red

10 Green

10 Blue

2 Alpha [thats 64 bits of Transperancy]

 

While PS3 games are rendered at

 

8 Red

8 Green

8 Blue

8 Alpha [Thats 256 bits of Transperancy]

 

Its may be noted that its also due to these numbers that PS3 games in comparision to the 360 games have a dull look to them.

But at the same times gives a huge advantage when it comes to Transperancy,& this is the reason why ou will rarely find games with Dithered Shadows on PS3

[though you many find games with Jagged Shadows] but you'll find many doing so on 360.

 

Also KZ2 doesnt uses any API,its Direct Coding to the RSX [GG mentioned this in one of the tech interviews]

By Doing that they omit some of the limitations caused when using a particular APIs

 

Huh? What? :roflroll:

R10G10B10A2 or R8G8B8A8?

These are just storage options for pixel formats on a buffer. Where's the rest of it?

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I am sorry my friend, but 10 bit panels are a rarity still, and I don't think 99% of people playing these games have a 10 -bit panel. 10-bit panels will be used when we have true HDR images as output from a console and a display which can display 10 -bit colours. There is no limitation on either console for that, it is the panels which are missing for now. So, there is no validity in saying that that is the reason for dull ps3 games,as no display can show you 10 bit color as of now. In fact, the video levels are 16 to 255 for each channel and 0 - 255 for a PC. So, in any case a TV will only display 16-255 colours even if it is a true 8-bit panel. Some TVs do support the full range if enabled from the ps3 as "RGB full mode on" or from a 360 "Expanded mode on".

 

but the reasons you are listing are invalid and irrational.

 

:roflroll::sadbye:

 

You thought the praveer was talking about monitor panels?!?!?

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I got the game :rolleyes: ! Just played the initial two levels (am on the second one right now) and I must say - THIS IS THE MOST BEAUTIFUL GAME I HAVE EVER SEEN ! and I mean it................I had played the demo but nothing prepares you for what you are going to see........

 

i had seen countless videos, but had never imagined it would be THIS beautiful. In the second level, it looks as if it is rendered ! The lighting on the gun is something to behold and the guns themc=selves have such distinct feels ! The gameplay is rocking, very chaotic, very intense. Most of the chaos and intensity comes from the Most awesome sound design to ever to be implemented in a game. Its insane how many sounds you hear at once. The place is Just alive !!!

I had never thought that Killzone will Wow me more than MGS4, but it has.............and it has broken the roof! I don't think any game will be this beautiful for a loooooooong time !

 

THIS GAME IS SICK :P !

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