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Gears of War 2


janu dilber

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PAX 2008: Gears 2 will not have a Halo 2-style ending

 

Last night, during a PAX interview we had with Gears of War 2 lead writer Josh Ortega, our "Gears 2 not having a fulfilling ending" fears have (thankfully) been calmed, because we now know the story will not wrap like a certain Spartan 117 sequel.

 

When asked if Gears 2's storyline will follow in the footsteps of a game like Halo 2 and its unsatisfying cliffhanger, Ortega comforted our worries by admitting that players will "get nice closure." But not too much closure, because Ortega was also quick to acknowledge fact that he didn't want to end Gears 2 "too much where there couldn't be room to expand should you decide to." Because that would totally put a damper on any trilogy hopes. So, no unsatisfying Halo 2-style ending, a sense of fulfillment and room to grow the Gears franchise? Sounds like a campaign winner to us.

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Gears of War 2 not coming to PC

 

From: http://www.destructoid.com/gears-of-war-2-...pc-101748.phtml

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In an IGN interview with Cliff Bleszinski, it was revealed by Cliff that Gears of War 2 would not be coming to the PC. The point of interest came up in a question about Gears 2’s “Linked Achievements” and the Achievement portability with an account from Games for Windows Live. Cliff said that if you use the same gamertag as you had with the original Windows version on your 360, you would get the retroactive content. When prompted about a PC version of Gears 2, Cliff spilled the beans:

 

Gears of War is a great franchise first and foremost for Xbox 360, and therefore we're focusing on that platform for Gears of War 2. We've decided we're not going to do a PC version this time around.

 

Community member Too Much Coffee Man and I echo the same sentiment in this matter. It’s really unfortunate that the series will not be hitting the PC because of its visual quality and originality. But, the lack of a PC version means that we will get all of the goodies on the Xbox 360 that we should have had last time around. Since my Macintosh can’t run anything past Tetris clones and World of Warcraft, I’m not too injured by this statement and therefore will eagerly consume all of the exclusive Xbox 360 content greedily.

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PAX 2008: Gears 2 will not have a Halo 2-style ending

 

Last night, during a PAX interview we had with Gears of War 2 lead writer Josh Ortega, our "Gears 2 not having a fulfilling ending" fears have (thankfully) been calmed, because we now know the story will not wrap like a certain Spartan 117 sequel.

 

When asked if Gears 2's storyline will follow in the footsteps of a game like Halo 2 and its unsatisfying cliffhanger, Ortega comforted our worries by admitting that players will "get nice closure." But not too much closure, because Ortega was also quick to acknowledge fact that he didn't want to end Gears 2 "too much where there couldn't be room to expand should you decide to." Because that would totally put a damper on any trilogy hopes. So, no unsatisfying Halo 2-style ending, a sense of fulfillment and room to grow the Gears franchise? Sounds like a campaign winner to us.

 

I dont know why people call the Halo 2 ending unsatisfying. The first time I played it I loved the ending. It was a cliffhanger, granted, but why is that a bad thing. The two Lotr films ended on a cliff hanger and you didnt get to see the sequel for over a year. I dont remember a hue and cry over that. Plus it spawned one of the coolest lines in videogaming (Finish the fight).

 

I would say Halo 2 had the best storytelling elements of the entire (Halo) series. GoW2 would be lucky to match that.

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PAX 2008: Gears of War 2 Multiplayer

 

One of the most popular games at PAX is Gears of War 2 at the Microsoft booth. The booth featured ten stations set up for five-on-five multiplayer. And these stations were not only never empty, but the line to get some face time with the Locust was consistently four or five deep. On tap at PAX this morning was the Guardian multiplayer game where two teams of five set upon each other to hunt down the single Guardian, a designated player that -- while alive -- allows his teammates to re-spawn when killed. Should the Guardian fall, team members only have one life. Once everybody on a team falls, the Guardian status shifts to the best player from the previous match.

 

The map for our session was Security, an outdoor station full of giant blocks to use as cover while closing in on the Guardian. While playing, I was happy to see the game running so smoothly. Of course, this wasn't being played over the Xbox Live with players across the country, so who knows yet how lag could possibly affect the game. But as I moved in on the Guardian with teammates, I noticed their clothes fluidly rippling as they dropped into the groupie run to dash from wall to wall.

 

In Guardian, the leader must be taken out via execution. You cannot simply pop the Guardian with a torrent of bullets and then let them bleed out in a corner. You must smash skulls or cleave them in two. This really inspires teamwork. At least one player always stuck to the Guardian not only to ward off incoming attacks, but revive a wounded Guardian before a finishing move could be executed.

 

Cliffy B has pointed out that the violence in Gears of War 2 tends to veer toward "slapstick" instead of gruesome, kind of like the bloodbaths that spill all over "Evil Dead 2." He's right on this count. As I watched other players engage in chainsaw duels and carve COG warriors like Thanksgiving turkeys, the screen ran red with blood. But it's not like entrails and muscle chunks are flying everywhere. The goal here is not shock-horror -- it's over-the-top lunacy bathed in a fair amount of crimson.

 

The chainsaw duels look cool from a third-person perspective. When I spied one going down in our game, I'd purposefully close in to watch the animations. Even in a multiplayer game with so much going on, the animations looked smooth as sparks flew and eventually meat was flayed from the bone.

 

Watching other gamers play Gears of War 2 was interesting, too. Seeing Gears of War 2 in-person is not exactly new for many people at IGN due to events like E3 and GC. But it was obviously something very special for the PAX attendees. They were genuinely eager to get their turn. They'd point out things from the line, such as the chain saw duels. And when you step back and see the game from their perspective, you understand the value of a show like PAX. I'm sure all of those gamers were going to buy Gears of War 2 anyway, but getting to play it early like that probably guaranteed quite a few more Day One purchases.

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I dont know why people call the Halo 2 ending unsatisfying. The first time I played it I loved the ending. It was a cliffhanger, granted, but why is that a bad thing. The two Lotr films ended on a cliff hanger and you didnt get to see the sequel for over a year. I dont remember a hue and cry over that. Plus it spawned one of the coolest lines in videogaming (Finish the fight).

 

I would say Halo 2 had the best storytelling elements of the entire (Halo) series. GoW2 would be lucky to match that.

 

Absolutely! Even I loved Halo 2's ending.

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Absolutely! Even I loved Halo 2's ending.

 

offtopic: it was mainly coz of the hype surrounding the game. Many ppl were expecting something that will change their life upside down and started bitching when they found it didn't ! If you see, it's the same case with GTA IV currently. Too much of hype kills an otherwise decent game 99% of the time!

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offtopic: it was mainly coz of the hype surrounding the game. Many ppl were expecting something that will change their life upside down and started bitching when they found it didn't ! If you see, it's the same case with GTA IV currently. Too much of hype kills an otherwise decent game 99% of the time!

GTA IV < GTA : SA

 

Halo 2 > Halo 1

 

 

See the difference ?

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