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Gears of War 2


janu dilber

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Microsoft comments on Gears of War 2 on the PC

 

As some of you may have heard, Gears of Wars 2 - the sequel to the original balls-to-the-wall action shooter is bypassing the typical PC porting phase and now intends to go down the console route instead.

 

As expected, PC fans are up in arms about it and their web forum posting/ blog rapture has turned into another online hissy fit that shows no signs of abating.

 

The Xbox original, developed by Epic games, but published by the empire that is Microsoft (and what seems to be the seed of the problem), put players in charge of a bunch of hardened soldiers (the Delta Squad) as they roamed the planet Sera and battled a formidable locust horde.

 

A huge international hit that sold over 3 million copies in 10 weeks, many gamers were looking forward to the chance to put their keyboards and mice to the test with the inevitable sequel. But as we some digging, we can now comfirm that that chance of PC port is much less likely now, since Microsoft put the official kibosh on the idea.

 

We spoke to Scott Rhodie, spokesperson for Pulse communications on behalf of Microsoft who was straight up with us and re-iterated Microsoft’s current position: that they have “no plans to release Gears of War 2 on the PC”.

 

So it looks like gamers may have to swallow their pride and purchase an Xbox, if they want to get back with the Delta squad.

 

But if you still can't wait to spread some geek virtrol, there is always the planned film adapation to complain about instead. The film, which is to be directed by Len Wiseman (the auteur of the Underworld films, no less) could become another easy target for the gaming community to shoot their flaming geek missiles at. We live in hope.

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I can bet anything that PC version will come they just dont wanna say it now so that XboX sales are not hit.

 

Statement 1 years down the lane...

 

"Seeing the Acclaim that Gears 2 got we thought that it will be injustice if it is not bought to the PC so we have decided to Get the PC version also"

 

This is MS guys you just cant trust them...

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Interview - Cliffy B talks Gears of War 2

 

They say he is the last of the rock ’n’ roll game designers. We say he’s a very nice, very talented, and very accommodating fellow. Without further ado, we give you Mr Cliff Bleszinski…

 

Gameplayer: Gears of War was considered by many to be the first game with truly ‘next-gen’ visuals, but did you always know you could do more?

 

Cliff Bleszinski: As creative types we love what we do, but we always hunger to bring it to the next level. We were chomping at the bit to see where we could push this title above and beyond anything else we had done, not only graphically, but with the gameplay and narrative.

 

Gameplayer: How confident were you with Gears of War? Did you have a feeling it would become the massive brand it is now?

 

Cliff Bleszinski: You can never really predict the level of success that we’ve had with Gears. One simply sets out to create the coolest product they can envision and crosses their fingers. It also helps to have a great partner like Microsoft, one that ‘gets’ the vision and helps out by marketing the title.

 

Gameplayer: How important do you think Gears was to the success of Unreal Engine 3? Do you think Gears of War 2 will have just as much of an impact?

 

Cliff Bleszinski: I would hope that even if we didn’t have the huge success of Gears, our technology would remain widely adopted in the industry. We offer a tremendous toolset and a great support system that enables our partners to make triple-A games in a reasonable time frame.

 

Gameplayer: With so many other companies using the technology, was it important to make significant improvements to the engine before committing to a sequel?

 

Cliff Bleszinski: The engine never stops evolving, really. Our staff of programmers continue to crank away on various iterations, adding things like fracturable environments and crowd systems, that enable us to make Gears 2 the all-out war that it is.

 

Gameplayer: What will the new Unreal Engine features being debuted in Gears 2 bring to players in terms of gameplay?

 

Cliff Bleszinski: The destructible environments let players feel like they’re chewing up the battlefield, and the crowd systems will overwhelm players and let them see the true power of the Locust Horde. Other optimisations allow for us to feature much larger battle scenes and beautiful vistas.

Gameplayer: Was it important for the story to receive closer attention this time? Did you think criticism of the original’s plot was fair?

Cliff Bleszinski: The biggest criticism from the first game that we heard was that people simply wanted to know more about the world and the characters. We deliberately kept the story as a basic summer blockbuster, with the intention of delving deeper in the sequel.

 

Gameplayer: How did you come to work with Joshua Ortega? What made you feel he was the best man to expand the Gears plot and continue what you’d already created?

 

Cliff Bleszinski: I first met Josh Ortega in Seattle over curry with Eric Nylund and Chris Taylor from Gas Powered Games. We had a lively conversation and immediately connected. Josh and I kept in touch after that, he sent me samples of his writing, and we decided to bring him on board for this game. He’s a bundle of enthusiastic positive energy and has been great to work with.

 

Gameplayer: Gears of War was very successful in establishing its characters quickly. Does that make your job simpler with the sequel?

 

Cliff Bleszinski: Absolutely. We know what the boys of Delta Squad would say and do in any situation. We love that whenever there’s a news story on the net about, say, our action figures, the forums are filled with quotes from the first game. “Look at all that juice!”

 

Gameplayer: The subtext of Gears 2 seems to be much more political. Do you see this game as an allegory for events in the real world?

Cliff Bleszinski: There’s a host of subtext in the Gears universe, but honestly, I’m not a huge fan of speaking about it in interviews. What’s in the game is there for the users to interpret and I hope that some of the allegories and lessons will become more apparent over time.

 

Gameplayer: We’re feeling some rather disturbing Matrix Reloaded/Revolutions déjà vu with Jacinto. Say it isn’t so?

 

Cliff Bleszinski: Having one last safe location for humanity is a common theme in classic science fiction stories. I’m a huge fan of The Matrix, especially the first one, but that idea has been around for years.

 

Gameplayer: There have been suggestions that a major character is going to bite the bullet. Is this true?

 

Cliff Bleszinski: Gears 2 is darker than the first game. That’s all I can say right now.

 

Gameplayer: Was it a hard decision to break up Delta Squad? Was it important to introduce some fresh blood to the line-up?

 

Cliff Bleszinski: The reunification of the boys is a very powerful motivator through the first few levels. We want to hear Baird and Cole bantering back and forth in battle, but we also want to give some screen time to new blood.

 

Gameplayer: With Gears 2’s set pieces involving so many enemies, was it difficult to maintain the more intimate and heated nature of the original? How important do you feel that sweaty, claustrophobic atmosphere is?

 

Cliff Bleszinski: We use a combination of environment sizes to convey the scale of the conflict. Some areas are still snug and intimate while others are vast and wide open. Good pacing simply dictates that variety is king in this realm. We want players to use the flame-thrower in tighter areas and the Longshot sniper rifle in the wide-open spaces.

 

Gameplayer: With Operation Lifeboat in full swing, will we be seeing women take to the front line or is the COG still strictly a male fighting force?

 

Cliff Bleszinski: With humanity in such a dire situation and the population as low as it is, the COG need every fertile woman mothering children in order to repopulate the planet. That said, we might have some surprises in store somewhere in the future.[

 

Gameplayer: Debate rages on about whether or not the weapons of Gears are fairly balanced, but what is your view? Has much been changed for Gears 2?

 

Cliff Bleszinski: I’ll be honest and say that the shotgun in the first game became the weapon of choice. In fact, players would do a Shotgun Dive and instantly gib their foes. That’s not the kind of game Gears should be; Gears is about flanking and surprising foes, and depending on team-mates for suppressing fire and distractions. In Gears 2 we’ve added stopping power on bullets. If you try to run right at someone who is hitting you then you will physically slow down. It fundamentally changes the way the game is played and it’s quite intense as a result.

Gameplayer: Will you be introducing any new matchmaking features to the multiplayer?

 

Cliff Bleszinski: We’re rolling out a party system that allows players to rapidly join up with another party of similar skill. It’s all seamless and easy to use and really enriches the online experience. We’re also enhancing rich presence so players can, at the press of a button, have access to all of their pals that are online playing Gears 2.

Gameplayer: How happy are you with the Gears of War multiplayer community? Do you think you could do more?

 

Cliff Bleszinski: We’re always looking at different ways to interact with the online community. Gamers may pick up a game for single-player and graphic appeal but they stay for the multiplayer, the gameplay, and the overall community. This is how a title has legs for months, if not years, and we fully support our fans and the feedback loop that we have with them anywhere online.

 

Gameplayer: The Unreal Tournament series has introduced lots of very exciting creative features for gamers to play around with. Would you be interested in bringing anything like that to GOW?

 

Cliff Bleszinski: We’ve added the ability for players to act as amateur cameramen in the multiplayer mode, which will allow them to share screenshots via the web, much enriched multiplayer functionality with the party system, a reworked user interface, and many new and exciting game modes to play. We hope that players will be playing Gears of War 2 well after the title launches, and we look forward to seeing them on Live as well as on the forums!

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Now Available in the XBLM:

 

Name: E3 2008: Gears of War 2 Reception - Video

Price: Free

Availability: All Xbox Live Regions except Germany

 

Just checked out the vid. John Dimaggio (the voice of Fenix) looks very similar to Corey Taylor (Slipknot & Stone Sour)

 

Maggio:

 

john-dimaggio.jpg

 

Taylor:

 

e3ec7929e9a876be31f63f4c6e8a1ef0.jpg

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Hmm I really hope they fix the multiplayer. I finished off the SP in GoW 1 and went online with high hopes. I was hoping for some smart tactical action with covering fire, flanking and team work. What I got was people running around in wide open spaces like Halo 3 and rolling around like retards. FFS! There was no point in taking cover at all.

 

And they are making all the right noises. So it does sound like an improvement. If it works I might renew my live sub.

 

BTW John Di maggio also does Bender (from futurama) the guy is really talented with voices.

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The Multiplayer of Gears is the best MP experience you can have on live after gaylo. If you play with random cunts whom you dont even know, you cant really expect them to play as a team.

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The Multiplayer of Gears 2 is the best MP experience you can have on live after gaylo. If you play with random cunts whom you dont even know, you cant really expect them to play as a team.

 

easy on the language college boy !

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Gears 2 "85/90%" complete

 

Gears of War 2 is "85/90%" complete, series mastermind and PR pet Cliff Bleszinski has revealed.

 

The 360-exclusive sequel joins other first-party efforts Viva Piñata: Trouble in Paradise, which is almost in the shops, and Fable II, which is (apparently) finished and 'gold'.

 

Speaking to Xbox World 360, Cliffy said, "We're basically at the 85/90% polish stage right now, doing some last minute optimisations.

 

"I boot the game up every morning and go through campaign mode, making sure it's all stitched together and batshit insane." Lovely.

 

Mr. B also made comment on Gears' now infamous grey colour palette, promising that the second is a least a bit more colourful.

 

"We kind of actively aimed for the de-saturated look, but its since become de riguer for this generation of games," said the chainsaw-gun man. "I think that's why something like Mirror's Edge has become kind of like an oasis in the desert of E3 - 'Look! There's a red crate! I love you!'

 

"We actually have a little more colour in Gears 2 - reds, oranges. Hopefully you've noticed. What I can tell you is that if there was a Gear 3 it'll be a total disco town: purples, pinks and greens everywhere!"

 

Gears number 2 is out on November 7. Read the fully interview with Bleszinski in Xbox World 360 issue 70, in shops tomorrow.

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