SRINI87 Posted October 15, 2011 Report Share Posted October 15, 2011 Source Engine 2 is likely to arrive eventually, but it’s not top priority, it seems: Chet Faliszek explains why Valve don’t want to replace the tech that’s powered all their games since Half-Life 2. It’s a question Valve Software is often asked: when will we see Source Engine 2? The current Source is rather old. Seven years old, in fact. It first powered Half-Life 2 in 2004, and looked extraordinary at the time. Since then it’s been through a number of iterations and powered every single Valve game and the odd third-party game too – from Left 4 Dead, to Portal, to Zeno Clash and the beautiful Dear Esther (pictured). None of these games look bad or play badly, and the engine has come a long way since Half-Life 2 hit our personal computers. But many have suggested that Valve may look to move to a new engine after all these years. Well, according to Chet Faliszek, the company will probably put out Source 2 eventually, but they’re reluctant to throw the current technology away at this stage. read more @ Beefjack Link to comment Share on other sites More sharing options...
Noctis Posted October 15, 2011 Report Share Posted October 15, 2011 Source Engine 2 is likely to arrive eventually, but it's not top priority, it seems We all know when that is going to be, coming from Valve. Link to comment Share on other sites More sharing options...
Irredeemable Posted October 15, 2011 Report Share Posted October 15, 2011 First law of software engineering: Dont fix something that isnt broken! Link to comment Share on other sites More sharing options...
Aftrunner Posted October 15, 2011 Report Share Posted October 15, 2011 I dont think they are gonna leave Source for this gen. Maybe next gen. With Half life 3 as the showcase title. In 2020. Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 17, 2011 Report Share Posted October 17, 2011 ^^ Thats NextGen2 to you, BOY! Link to comment Share on other sites More sharing options...
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