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Grand Theft Auto V


Snake
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^ You watched the whole video?

no only first 10 mins....

 

 

BC GTA IV was a 5 year old game

Why are you even comparing that to games releasing today

abey not talking about graphics but gameplay, activities nd all..Everything looks better and more fun in GTA V.....GTA 4 was sh*t in every department..

 

 

 

 

 

Trevor Voice actor - Steve Ogg

 

 

 

Franklin voice actor

 

 

Michael Voice Actor

Edited by Zodak™
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I asked FK about availability on 17th,this was their response :

Hi Tarit, We ship the game on the same day we receive the stock which is usually 1-2 days before the release.
We are trying our best to get our hands on the stock asap so that we can service as many customers as possible on 17th.
Will keep you posted with shipping information via mails.

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Hmm, Rockstar asks retailers not to ship GTA V until September 16

 

 

Rockstar has requested that retailers not post out copies of the game until Monday, September 16. So if you order your copy of GTA V through an online retailer, there’s no guarantee it will arrive on September 17 and depends completely on how good or bad your local postal service is.

http://www.geek.com/games/rockstar-asks-retailers-not-to-ship-gta-v-until-september-16-1569627/

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IGN: Rockstar North associate technical director and combat designer Phil Hooker hopes gamers will immediately feel the improvements.

"We would hope that what gamers will notice overall is everything is much tighter, more consistent, more fluid and more intuitive. Pretty much every mechanic has been heavily reworked to try and make the player need to think less about the mechanics"

"The player should easily be able to pull off cool moves so they feel really part of the action. For example, driving has been completely reworked so it’s much more responsive and direct, allowing controllable handbrake turns and adding in a little bit of wheel spin at exciting moments, whilst still allowing the player to keep full control."

"Lots of time and effort went into the combination of shooting, targeting, animation and camerawork: Grand Theft Auto is about spontaneous, classic action shootouts. We think players will appreciate being about to run and shoot comfortably from the hip, and the new transitions in and out of cars and in and out of cover. There are a range of new customisable targeting options as well"

“Every refinement – from the physical reactions to being shot, to much more intelligent combat A.I., to the depth and variety of the ambient world, to gunplay mechanics, to player climbing and vaulting in the world – should add up to a ton of large and small changes to the way the game plays and feels"

“There are days we come into work wishing we made games in corridors, and only let the players use a really limited toolset, but GTA isn’t like that. We build these big open worlds with bikes, and cars, and trucks, and planes in it and we want the player to use them and mess around with them and hopefully create these really amazing moments themselves"

“As a gamer, I always feel a bit cheated when you’re forced into something, or a big set piece moment is just a quick time event. We have big set piece sections of gameplay but it still feels organic and the player will feel in control"

 

FULL ARTICLE : IGN

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