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The Last of Us


ScrewyAurum
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Joel-points-out-bridge.jpg

 

 

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Combat includes both gunplay and melee attacks. Weapons will break after repeated use, so you'll have to scavenge around for new items frequently.

 

Most post-apocalyptic worlds are bleak and gray. Naughty Dog utilizes natural growth to spice up the color palette and add a sense of the abnormal. Notice the yellow bridge in the background? Yep, this is Pittsburgh.

 

The developers stress that The Last of Us is not one long escort mission. Although you won't control Ellie in the game, her AI is one of the team's primary areas of focus. In our demo she always managed to keep up, yet stay out of the way. She didn't seem to need any babysitting at all

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so this is basically enslaved 2. okay then

 

Enslaved had infected? Breakable weapons? All I remember is platforming and shoddy combat which belonged to game like Beyond Good and Evil.

This reminds me of Dead Island in 3rd person with AI partner tagging along.

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