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The Last of Us


ScrewyAurum
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Yea, i wasnt bummed because they didn't choose to show gameplay footage, just that this scene has the potential to be played out by the player and its just sad that its another cutscene..

 

 

They dont want to show any gameplay footage but they have said the game will choices even GI said after the gameplay footage.

 

Its a cinematic game which plays entirely opposite of uncharted. They wanted to show character model and a teaser to hype up, thats why they showed a cinematic scene which you should expect from this game to have on occasions.

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IGN: So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?

 

Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies. In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson. As we’re still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie. After delving further into the game’s narrative over the past few months, we decided to modify Ellie’s model to better reflect Ashley’s personality, and also resemble a slightly younger teen more fitting to the story. We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.

 

 

IGN: Why release this cutscene -- Joel and Ellie taking on some drifters? What about it makes it your showcase?

 

Neil Druckmann: We wanted to whet people’s appetite before E3. This trailer is a nice little teaser that shows a good look into the world of The Last of Us. It also hints at the layers in Joel and Ellie’s relationship and frames their different perspectives on this world.

 

 

IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?

 

Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply – especially expendables like bullets, or first aid supplies. Because of this, you’re going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.

 

IGN: What can people expect from The Last of Us at E3?

 

Bruce Straley: Our team has been working hard to have something ready at E3 that will please our fans. We’d love to say more, but we don’t want to spoil anything.

 

http://www.ign.com/articles/2012/05/15/the-last-of-us-new-trailer-new-ellie

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In the above screen, Ellie looks somewhat different.Confirmed by ND,Ellie got a slightly new look........

Old one

New look

 

I believe the look is changed to avoid comparisons with el;en page. she looks a lot different now.

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Why so confrontational? Daddy issues? Chill mate... I was only stating what my mind said...

 

What?! :rofl: dude chill, if you think that was "confrontational" , I doubt you ever got into a real argument.. It was more of a comment on your lack of knowledge on something that was known since the first trailer came out..

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Jeff Gerstmann ‏@jeffgerstmann

 

Got to watch a quick demo of The Last of Us yesterday that looks outstanding. Definitely one of the coolest things I've seen in awhile.

 

For better or for worse, the similarities don't just stop there. While the tone is very different, The Last of Us is yet another cover-based third-person shooter. The aiming and cover mechanics should be more-than-familiar for anyone that's played one of Naughty Dog's recent games. However, there are key differences that will make you approach the gameplay differently. Ammo is very scarce, for example. At the start of the demo, Joel has four bullets in his gun--and won't really get much more at any given time. Encounters are a lot more deadly, as well. There's no regenerative health. Enemies go down in one or two bullets--meaning each bullet becomes a lot more valuable.

Quote:

More so than in the Uncharted games, the environment feels like a character of its own. Unsurprisingly, The Last of Us is a beautiful game, and the lush overgrowth makes it one of the most technically impressive efforts on the PS3 ever. Walking through the ruins of Pittsburgh, the environment tells its own story. Stores that have been looted ages ago have long-dead bodies strewn about. What happened here? These carefully constructed sets invite players to simply look around and absorb.

 

 

The hand-to-hand melee is fierce. Joel picks up one of the attacker’s guns and then picks off rivals while hiding below the counter in an abandoned restaurant. He creeps down aisles and hops over barriers to get the drop on the bad guys.

 

The pacing of the fighting is slow, and the tension is high as you peer around corners. The action moves from melee to stealth. “Hey f**k face!” Ellie yells as she heaves a brick at the side of a guy’s head. Joel sneaks up on an attacker and strangles him.

 

As more and more of the bad guys fall, the remaining thugs get nervous and scared. Finally, the last of them panics and Joel becomes the hunter, running him down and killing him in a most brutal fashion

 

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