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War Of The Roses


SRINI87

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2011-08-18T00:09:24.000Z.jpg

 

Publisher:OgAAAFJ6_H1ReouoSO4LV_BB9nDLHcUqEI_8z8CZuvw4uiE7P40Pr2-3DD2gY4u1xg2nrHPQKXgcj6bJwefaKyCl05gAm1T1UOOa6pyXuQxfZL12M_r5ZjXAV8GR.jpg

 

Developer:publisher_961.jpg

 

Platform:logo_pc.png

 

 

Release Date: Q2 2012

 

 

Genre:Action

 

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Description

 

A team-based multiplayer melee combat experience, War of The Roses sees players and their band of knights going toe-to-toe with their opponents using authentic and visceral weapons of the time period including broad swords, long bows and battle-axes.

Built on a stunning graphics engine which vividly portrays the fighting from an up-close-and-personal third-person perspective, War of the Roses features both online multiplayer and a single-player campaign. Players will get the chance to lead their warrior through a rich progression system, gaining upgrades and unlocking new content on their path from filthy peasant to unstoppable armored killing machine.

 

The years of 1455-1485 in England is an extraordinary and underused setting filled with conflict, treachery and bloodshed. In the wake of the “death of chivalry” at Agincourt in 1415 and the introduction of gunpowder, warfare changed; the gloves came off, so to speak. The old and the new clashed on the battlefield while personal vendettas persistently motivated the desire for war.

War of the Roses – ambitions and goals In War of the Roses, Fatshark take what was learned from Lead and Gold and apply it in a medieval setting, using the Bitsquid tech-engine for high quality visuals and performance.

The driving focus of the game is creating a multiplayer game with the same accessibility as the best competitive shooters currently out there, but in a medieval setting with a primary emphasis on melee combat.

The focus of the core gameplay is on the Multiplayer experience, but we will have an engaging and immersive story driven single player campaign designed to prepare and train players for the multiplayer experience. The single player campaign will give the players direct rewards to use in the multiplayer battles.

 

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Features

 

Large Medieval Multiplayer Mode

Single Player Campaign Mode

Extensive Persistence System

 

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Screenhots

 

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Announcement Trailer

 

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War of the Roses is like Battlefield, but with swords

 

magine for a second Battlefield, but strip away the guns and modern day machines and replace it all with swords, crossbows and horses. That's what Paradox is creating with War of the Roses, set to be the biggest game ever made by the company. It's Paradox's dream game, and developer Fat Shark looks to be making something really special here. Plus it helps that Gordan Van Dyke, a former DICE man who has over five years of experience with the Battlefield series, is part of the team.

 

We were only able to see an early pre-alpha look at the project, but I feel it has some real promise. Players will be able to create their own knights, customize armor, choose from over 60 medieval weapons and 60 different perks for each of their characters/loadouts. You equip three weapons at a time and it's important to play smart as your weapons and shields will degrade/break over time. All players will have a dagger as their third weapon that can't be destroyed so you won't be at a total lose.

 

src:destructoid

 

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