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Haze demo coming to the EU PSN Store November 16th

 

Can't speak Spanish? That's ok, neither can we. However, we've been reliably informed (by our mate babelfish) that the official Spanish PS3 website has been updated. A new article states that a Haze demo will be making its way to the European (or at least, Spanish) PSN Store soon. We would expect to see the same demo being released on the US store a week or two earlier, but who knows. Maybe Europe will get it early for once.

 

Alright, alright - once you're done laughing, we'll get to the meet of the issue. The demo will be from a jungle-based level and will feature up to four player co-operative play. There's no word on whether the Co-op mode will be online for the demo or not. We hope so, but won't be holding our breath. Even so, co-operative play in a demo is definitely something we're excited about - especially with it being such a huge selling point for the game itself.

 

Source: http://www.ps3fanboy.com/2007/10/22/haze-d...-november-16th/

 

:D

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HAZE pre-order on GAME with free Metal Tin and Glow Stick [GAME Exclusive]

 

HAZE Preorder on GAME

 

fp_haze.gif

 

UK Only: Limited offer while stocks last. The exclusive tin will be shipped separately from your order and will not contain a copy of the game. Customers who have already pre-ordered this game will also receive the bonus tin.

 

For 39.99 GBP wunly (against retail price of 49.99 GBP) !!!!

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eGames 07: Haze Preview

 

From PalGN

________________________________________________________________

 

It has potential... but it's definitely a little hazy.

 

An exclusive offering to the PS3, Haze has caused a little bit of conflict. Some people write it off as generic, while others think it's a fantastic FPS offering. It's exclusivity to Sony's console means it comes off as a wildcard, which could either be a huge success or a massive failure.

 

Today at eGames 07, we managed to sit down with Haze and spend some time with it. In a crowded Ubisoft booth surrounded by Assassin's Creed and Rayman Raving Rabbids 2, we got comfortable with the game and were quickly thrust into a forest-type environment, surrounded by debris from a plane crash. We were attacked from several directions by enemies shooting at us viciously, and the game instantly managed to draw us in.

 

The environments look good, as do the overall graphics in the game. There are a few issues graphically, but nothing overly detrimental to the experience, keeping in mind we only played the preview code. They're nothing amazing, mind, but they certainly aren't terrible. Lots of trees and forest shrubbery look effective, and even though there is a set path that you should take, there were several different routes along that path to get to your eventual destination, which was nice to see, as it gives you some options in terms of how you are going to combat your enemies.

 

One thing that we noticed is that the enemies appeared to be very difficult to see a lot of the time. This is either a positive or a negative thing depending on your perspective. This is presumably to encourage gamers to user nectar though. Sometimes we were getting shot at from what seemed like nowhere, only to realise where the shots were coming from after exploring. Damage is also done quickly to your character, which while realistic, made the difficulty level a little tough to deal with at first. Enemies were plentiful, and because of the gun pulling upwards as you shoot, they weren't always easy to take down. Again, this is either a positive to the games realism, or a negative to it's difficulty and inaccuracy of your shooting.

 

The sound in the game seemed to be very effective. Of course it's busy here at the expo, so it's not exactly easy to listen carefully, but the shouts from the enemy and your squad along with the bulletfire and music seemed to work well. Grenades in the game also make a great impact, causing lots of damage and flashing a massive explosion which literally knocks you backwards in the aftershock. The AI also seemed good, with enemies being extremely effective at diving out of the way of your bullets, and your squad are helpful when they need to be, keeping out of your way and letting you lead them from area to area.

 

The main issue we had with Haze is that your character seems to move incredibly slow. Maybe not so for those that aren't overly familiar with the FPS genre, but after games like Call of Duty 4 and Resistance which have you sprinting around like a nutter, the slow character chugging along and taking his time to turn around (when you really want to just spin and shoot whatever the hell is behind you). It may not sound like a big deal, but it makes escape in those harder segments just a little bit harder.

 

After spending some time with the game, we do think that Haze definitely has some potential. The graphics seem to be solid once the glitches are ironed out and the gameplay is entertaining, albeit a little bit obvious in its execution. We look forward to seeing how it pans out when it's released in the near future, but we're still up in the air as to whether it will be a hit or a miss.

____________________________________________________________

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Haze release delayed to Q4

 

Ubisoft has announced its financial results for the first half of the fiscal year, with sales up 52 per cent to 261.4 million euro.

 

Gross profits for H1 were 167.6 million euro, up from 102.2 million during the first half of the 2006-07 fiscal year. Net income was 30.6 million euro, compared to a loss of 20.5 million during the same period of the prior year.

 

"Ubisoft's excellent sales performance during the first half of fiscal 2007-08 has considerably boosted our earnings figures for the period," said Ubisoft CEO Yves Guillemot.

 

"In addition, the early indications for our Christmas game launches have been positive, especially for Assassin's Creed, whose sell-through sales have already topped the record level of 1 million units.

 

"These very strong trends further underpin our confidence that we will achieve our objectives for the current year and add further impetus for fiscal 2008-09, which we expect to be another year of robust growth for the Group."

 

Games for the current generation of hardware now represent 75 per cent of Ubisoft's overall sales, as compared to 39 per cent the prior year.

 

The company confirmed its outlook for the third quarter and the remainder of the year, forecasting sales of 330 million euro in Q3 and 825 million euro by the end of fiscal 2007-08.

 

Ubisoft announced that Tom Clancy's Rainbow Six Vegas 2 would be released in Q4 2007-08.

 

Tom Clancy's Splinter Cell: Conviction, originally scheduled for a Q4 release, was moved to fiscal 2008-09. Haze, originally scheduled for a Q3 release, has been moved to Q4 which ends March 31, 2008.

 

:(

Another busy spring 08 for ps3 owners :P

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Biggest news for me is Vegas 2. They declared it now and its coming out in just four more months :thumbsup:

 

Looks like Conviction is going head to head with MGS4 :rofl2: :rofl2: . Oh poor Sammy !!

vegas 2 will/might just be an expansion pack,with 5 hr single player campaign,

lets hope thats not the case

 

hopefully the delay of haze will benefit us and we shd get a bug free game unlike a*s creed.

 

p.s-regarding sammy i duuno if u knwo but ign recently had a head to head with snake and he lost 7% to 93%

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^^ Obviously !! The only characters who can compete with Snake are Cloud and MC.

yea i think you can add link to that.

btw there was a gamefaq character battle that just concluded recently and after months of voting or so the finalists were

cloud

link

snake

 

l-block from tetris

:rofl2: :rofl2:

and that guy block

actually won over all 3 of them

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Biggest news for me is Vegas 2. They declared it now and its coming out in just four more months :D

 

Looks like Conviction is going head to head with MGS4 :rofl2: :rofl2: . Oh poor Sammy !!

 

Conviction is gonna kick MGS 4's a*s :nerves:

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