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Planetside 2


SRINI87

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  • 2 weeks later...
  • 4 weeks later...

yea been in it for a while. didn't like the game much. for one, performance is pretty bad for me. secondly, they talk about massive combat with hundreds of players, but the reality is that all the action is localized to various flashpoints, and each flashpoint just plays like a regular fps with about 20 a side. it's like having one big world but instances of combat in it that are pretty much the same as any other shooter out there.

 

will give it another fair shot when it's out of beta and on steam, but for now i'm somewhat disappointed.

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True, To be fair though I don't think the servers have hit the 2000 players pop cap that's supposed to be in the game at launch. SOE has been hard at work patch the game, tweaking game mechanics etc. ..Love the way how they are handling the community input.

 

Also try playing with an organized outfit/squad. It does wonders for your game experience, Ended up playing for bout 6 hours straight the other night.. No other fps has managed to do that for me yet.

 

Are you 'Spin Doctor' on there btw? Saw someone with that name on there recently.

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  • 2 months later...

downloaded it on steam. game has been optimized since beta and performance is better, although you still need a really good machine to run it at max settings. still don't understand all the game mechanics though but that will come with time. worth trying out since it's free.

 

come to think of it, it's a very high quality game for free. they could easily sell this at full retail price. free to play gaming sure has come a long way.

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i think the size of the game world adds a certain amount of complexity to the game which is good, but then sony went ahead and added a layer with the f2p stuff and customization that makes the whole thing a little overwhelming when you start out. the scale of the game is unmatched though and you really feel like you're a small part of a massive war going on. it's an out and out team game where you are completely worthless if you play solo. halo retards need not apply.

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downloaded it on steam. game has been optimized since beta and performance is better, although you still need a really good machine to run it at max settings. still don't understand all the game mechanics though but that will come with time. worth trying out since it's free.

 

come to think of it, it's a very high quality game for free. they could easily sell this at full retail price. free to play gaming sure has come a long way.

 

 

Hearing that all around via reviews. I'm guessing that any attempt to play this on my laptop (really wanted to after watching IGN's video review) will end with my laptop going:

 

nuclear-mushroom-cloud.jpg

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  • 2 months later...
Game Update 3 went live this morning. Not as extensive as the previous one (170MB) but includes some interesting changes nevertheless:

 

General Updates
· Tweaks have been made to render distance values
Infantry Updates
· Corrected an issue while using HR-NV on an SMG on low settings that would make it difficult to see other players within 20m
· Dying and reviving with the VS Eridan SX5 HS/NV Scope equipped will no longer cause the scope to become misaligned.
· Icon for the VS Eridani SX5 should no longer be misaligned
· If an engineer turret is placed on or near a vehicle pad, they will be deconstructed when a vehicle spawns.
Vehicle Updates
· Optics will no longer persist when switching from gunner to the driver’s seat in various vehicles
Item Updates
· New SMG’s and customization items
UI Updates
· Players with outfit tags should be able to see kill messages in chat
· Made it so players can see hotspots on continents they are not on.
· While using the Enemy/Ally HUD color scheme, the influence pie chart will only display 2 wedges (ally vs enemy) instead of three (two of them being red anyway)
· Squad leaders should now be properly added to the Command Chat voice channel
· Squad leaders that belong to a platoon should now be able to promote a member of their squad to the role of squad leader.
· Fixed an issue where changing an outfit member’s rank would not always work on the first attempt
· Corrected an issue where multiple consumable tints could not be purchased at once in the Premium Early Access section of the depot
· Submachine guns should now appear properly in the depot when filtering for Infiltrator or Heavy Assault weapons
· Influence percentages on the HUD should now update more dynamically
· Fixed an issue where purple generator icons were being displayed on the respawn map instead of the appropriate destroyed generator icon
· Will no longer display a “Killed by []” message in chat when you are killed by a pain field
Facility Updates
· Fixed the spawn location for Xelas South Bridge
· Made fixes to the coverage of multiple spawn room pain fields including:
o Zurvan Pump Station
o Zurvan Network Complex
o All forward spawns for Dahaka
o Saurva Data Storage
o Mao Southeast Gate
o Mao Southwest Gate
o Rashnu Cavern
o Rashnu Southern Pass
o Allatum Broadcast Hub
o Allatum Research Lab
o Hvar Northgate Garrison
o Auraxicom Substation
o Wokuk Shipping Dock
o Wokuk Storage Yard
o Camp Waterson
o Elli Barracks Complex
· Should now be able to successfully capture the Freyr Substation forward spawn point
· Fixed the spawn point at the NS Refinery
· Made fixes so the spawn room shields will properly change faction when the point is captured across the following areas:
o Hvar, Southeast Forward Spawn
o Mekala, North Forward Spawn
o Tumas, Northeast Forward Spawn
· All jump pads at Tawrich Depot should work correctly again
· All teleporters at Andvari Bio Lab should have functioning shields again
· Amerish’s East Hills Checkpoint should now display correct region info in the HUD
· All jump pads and air vehicle pads at Elli Amp Station should now properly recognize the Empire in control of the facility
· Saerro Listening Post’s teleporter room has had its pain field re-enabled
· Fixed an issue where specific door shields at Zurvan would be invisible when viewed from certain angles
· Corrected some missing wall textures at Tawrich
· Corrected ramp geometry errors across all amp stations
· Regions of the Vanu Archives should no longer display as part of Snake Ravine in the HUD
Audio Updates
· VS Flare audio should no longer cut out when running low on ammo

 

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  • 3 months later...

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