ScrewyAurum Posted March 12, 2012 Report Share Posted March 12, 2012 Sorry about the grammatical mistakes.. Using a phone and it's a pain to edit stuff using it Link to comment Share on other sites More sharing options...
DinJo Posted March 12, 2012 Report Share Posted March 12, 2012 Thanks I know its hard on phone Link to comment Share on other sites More sharing options...
Aftrunner Posted March 12, 2012 Report Share Posted March 12, 2012 The Journal in the game is bullshit. Its got like 2 lines on the quest you are on. Doesnt even mention what place you need to go to do it, esp confusing when you have to go to a planet in a system. Doesnt update with quest progress as you accomplish tasks. Its a pain in the a*s for small quests around the citadel. On the other hand LOVING some of the conversation you walk in on on the Citadel. And I love the fact that each time you come back to an area you get an update on the conversation. Neat little incentive to return to those places. Link to comment Share on other sites More sharing options...
ScrewyAurum Posted March 12, 2012 Report Share Posted March 12, 2012 yupp really messed it up there.. the side quests and priority quest system should have been same as the last games where each had a separate tab in the journal with details about the mission and also why the hell did they merge the codex and mission journal?! Link to comment Share on other sites More sharing options...
dylanjosh Posted March 12, 2012 Report Share Posted March 12, 2012 yupp really messed it up there.. the side quests and priority quest system should have been same as the last games where each had a separate tab in the journal with details about the mission and also why the hell did they merge the codex and mission journal?! no space on the disc maybe i wont be able to play for a few days. damn presentation Link to comment Share on other sites More sharing options...
ScrewyAurum Posted March 12, 2012 Report Share Posted March 12, 2012 yea more like bad decision making.. the structures just effed up. Link to comment Share on other sites More sharing options...
Razpor Posted March 12, 2012 Report Share Posted March 12, 2012 Is the from ashes dlc really important ??? i m thinking of getting it for 2nd playthrough.. Link to comment Share on other sites More sharing options...
DevilsOwn Posted March 12, 2012 Report Share Posted March 12, 2012 The Journal in the game is bullshit. Its got like 2 lines on the quest you are on. Doesnt even mention what place you need to go to do it, esp confusing when you have to go to a planet in a system. Doesnt update with quest progress as you accomplish tasks. Its a pain in the a*s for small quests around the citadel. yupp really messed it up there.. the side quests and priority quest system should have been same as the last games where each had a separate tab in the journal with details about the mission and also why the hell did they merge the codex and mission journal?! Its not that the side missions are really that difficult or have multiple layers/ tasks. Most are simple scan and deliver. How much more simpler should they make it?? then we complain of making the game too easy to cater to them shooter fans! I for one think they have done a pretty good job of organizing a lot of info from missions to codex in one place. Yet differentiated by type of entry. On the other hand LOVING some of the conversation you walk in on on the Citadel. And I love the fact that each time you come back to an area you get an update on the conversation. Neat little incentive to return to those places. yeah, the conversations in the game are pretty fun. Loved the one with the asari at Huerta hospital. Brilliant, Overall, the dialogues in the whole game are pretty top notch. Garrus is as fun as ever. Wish there was more of Wrex though. Also, have you realized that there aren't enough Female characters you can talk to? So many Males. Link to comment Share on other sites More sharing options...
Aftrunner Posted March 12, 2012 Report Share Posted March 12, 2012 Its not that the side missions are really that difficult or have multiple layers/ tasks. Most are simple scan and deliver. How much more simpler should they make it?? then we complain of making the game too easy to cater to them shooter fans! Did you even read what I wrote? Cause either you didnt read. Or you didnt understand. Let me explain. Taking a walk along the Citadel you end up overhearing 10 different conversations that turn into side quests of "Fetch X and deliver it to Y". There is LITERALLY no way to dumb this down any further. And I am not asking them to. What I do have a problem with is those 10 generic quests which were indistinguishable from one another have no clear info on where to go to complete them. You just run around till you find what you are looking for. Then you have to remember which idiot on the citadel wanted what item. The game writes out two lines in the journal and then you are on your own. There is a huge difference between a game being completely vague or being overly complex. Guess which one ME3 is being guilty of? All of it would have been fixed if Bioware made a little effort in the journal tracking system. Look at Skyrim on how to do it at least somewhat correctly. Even if its not perfect its still a league ahead of what ME3 has. Link to comment Share on other sites More sharing options...
Ne0 Posted March 12, 2012 Report Share Posted March 12, 2012 ^^ yeah, I miss the quest markers in ME 3, in Skyrim just click on M on the Journal and it shows you where u need to go to complete the quest. Here you have to roam around the area and hope a cut scene starts somewhere. For ex: I was asked to meet someone at purgatory, I had to run around the nightclub for some time until I stumbled upon that aria....anyway, since the areas are small, I think the devs expect us to run around Link to comment Share on other sites More sharing options...
DinJo Posted March 12, 2012 Report Share Posted March 12, 2012 That reminds me I have to find that f**king g12 pipe on citadel and have been running around like dog but still cannot find it. Looking at the game I feel the game is developed by 2 developers at same levels are terrific with level design. color pallet , textures but at certain points its a cheap b grade game.I really couldn't understand why they put Shepard in war room after every mission when I have to go to combat center everytime and that f**king gate to cross where 2 bitches keep on talking some old sh*t. Link to comment Share on other sites More sharing options...
MarketTantrik Posted March 12, 2012 Report Share Posted March 12, 2012 The game just delivered a massive "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO" moment. I'm too shaken to continue now Link to comment Share on other sites More sharing options...
SuperSid Posted March 12, 2012 Report Share Posted March 12, 2012 The last 15 minutes have been a shame if we keep the standards of bioware storytelling in mind. Massive plot holes, no closure of story and characters. All those who say that the journey is more important than the destination, consider these examples : 1.Take a 3000 miles roadtrip to Disney World, get out of the car, look at the front gates, then get back in your car and go home. Destination matters. 2.Imagine a bowl of your favorite food. It's prepared perfectly. It tastes better than anything you've ever had in your entire life. And then you find a dog turd at the bottom of the bowl. 3.If you end up covered in sh*t, whatever happened in the journey is irrelevant, Here's the deal, on how I see it. I have sunk hours into this series. I am not going to back out now, not when once Shepard's story ends I have no more vested interest in the Franchise. The writers had this excuse coz they knew they fked up the script. Why do u think the rest of the game was amazing save the last part. Blame EA deadlines.They weren't able to complete it so they hastily made up something and shipped it Link to comment Share on other sites More sharing options...
DevilsOwn Posted March 12, 2012 Report Share Posted March 12, 2012 Did you even read what I wrote? Cause either you didnt read. Or you didnt understand. Let me explain. Taking a walk along the Citadel you end up overhearing 10 different conversations that turn into side quests of "Fetch X and deliver it to Y". There is LITERALLY no way to dumb this down any further. And I am not asking them to. What I do have a problem with is those 10 generic quests which were indistinguishable from one another have no clear info on where to go to complete them. You just run around till you find what you are looking for. Then you have to remember which idiot on the citadel wanted what item. The game writes out two lines in the journal and then you are on your own. There is a huge difference between a game being completely vague or being overly complex. Guess which one ME3 is being guilty of? All of it would have been fixed if Bioware made a little effort in the journal tracking system. Look at Skyrim on how to do it at least somewhat correctly. Even if its not perfect its still a league ahead of what ME3 has. I read and understood what you had written. But then ME3 really doesn't lend to having stuff like quest markers (with location and people marked out). All people in the citadel quests are spread across 5 small areas (which probably dont even combine to make one Skyrim town). And every planet/ system (of which there are like 10-15 only) have clear scores for % assets recovered. In such an already over simplified environment, to add ever more simplifications would actually be more frustrating. Just imagine, whats the point in scanning 5 planets, when you know which single one has the prothean artifact you need. (and given that scanning is so much more simpler now do you really need any more "guide/ quest marker" ) You, dear Afty, would be the first one to complain of spoon feeding/ dumbing down in case they added any more details. Link to comment Share on other sites More sharing options...
Aftrunner Posted March 12, 2012 Report Share Posted March 12, 2012 I read and understood what you had written. But then ME3 really doesn't lend to having stuff like quest markers (with location and people marked out). All people in the citadel quests are spread across 5 small areas (which probably dont even combine to make one Skyrim town). And every planet/ system (of which there are like 10-15 only) have clear scores for % assets recovered. In such an already over simplified environment, to add ever more simplifications would actually be more frustrating. Just imagine, whats the point in scanning 5 planets, when you know which single one has the prothean artifact you need. (and given that scanning is so much more simpler now do you really need any more "guide/ quest marker" ) You, dear Afty, would be the first one to complain of spoon feeding/ dumbing down in case they added any more details. You are still missing the point. As in your example I have no problems in not knowing which of the 5 planets I have to scan. It is annoying however not knowing which cluster of planets I have to go to. As far as dumbing doing. LOL that train left the station a LONG time ago for Bioware. But to clarify the difference between dumbing down and good design, here is a journal entry from The Witcher. Its probably the most complex (non D&D) mainstream WRPG I have played in the last decade. And it has a similar small ish structure of levels. Notice how it clearly mentions what you have to do. It clearly mentions where you have to go (even though that area is actually smaller than a single Citadel floor and there is actually no way to miss it). Lets you track that quest on the map (which I am willing to give ME3 a slide for). And it has a way of marking active and non active quests. And to add to that it is even clearly dividing which quests belong where in story and timeline of completion. Of course the quest log also updates when you progress through the quest. Now here is a journal entry from ME3. The MOST dumbed down RPG of this generation. Minor spoilers. Notice here how it doesnt even bother telling you even the general direction of what you are looking for. It is as vague as can be. Worse even if you find what you are looking for, that entry never gets updated. So you have no way to know if you actually did what you were supposed to do. I feel like I keep repeating this but it needs to be said. There is a HUGE difference between good design and dumbing something down. Its clear Bioware has no idea how to differentiate between the two. Link to comment Share on other sites More sharing options...
Pushy Posted March 12, 2012 Report Share Posted March 12, 2012 If u ask ne normal feels easy so far.cerbres is a joke no matter how much they throw at u they get their heads blow. u completed teh game? @Afty, agreed, ME2's system was much better Link to comment Share on other sites More sharing options...
Razpor Posted March 12, 2012 Report Share Posted March 12, 2012 I have a readiness rating of 0%.....cant understand as i have done pretty much everything right till now and total millitary strenth is at 3000+ but still ems is at 0 as readiness is 0...just dant get it.... Can someone help???? Link to comment Share on other sites More sharing options...
Razpor Posted March 12, 2012 Report Share Posted March 12, 2012 Is it possible its some glitch ???? Link to comment Share on other sites More sharing options...
Pushy Posted March 12, 2012 Report Share Posted March 12, 2012 @ Rapzor, u bet ur a*s it be some glitch baby Link to comment Share on other sites More sharing options...
SuperSid Posted March 12, 2012 Report Share Posted March 12, 2012 Media taking note of situation regarding ME3 http://www.forbes.com/sites/erikkain/2012/03/10/the-problem-with-biowares-mass-effect-3-day-one-dlc-from-ashes/ http://www.forbes.com/sites/erikkain/2012/03/12/bioware-and-ea-respond-to-dlc-controversy/ http://www.forbes.com/sites/insertcoin/2012/03/12/how-bioware-could-find-redemption-using-mass-effect-3/ Other media taking note of situation http://www.oxm.co.uk/39656/shepard-take-warning-fans-start-petition-for-new-mass-effect-3-endings/ http://www.digitalspy.co.uk/gaming/news/a370523/mass-effect-3-fans-campaign-to-change-ending.html http://www.destructoid.com/mass-effect-3-fans-petition-bioware-to-change-the-ending-223615.phtml http://attackofthefanboy.com/news/mass-effect-3-fans-upset-creative-direction-game/ http://www.gamefront.com/player-starts-poll-asking-bioware-for-new-mass-effect-3-ending/ http://knowyourmeme.com/memes/events/mass-effect-3-endings-reception http://gamerant.com/mass-effect-3-game-ending-fan-petition-johnj-137926/ http://www.psxextreme.com/ps3-news/10806.html Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.