VelivolusDas Posted March 7, 2012 Report Share Posted March 7, 2012 Publisher: Sony Computer Entertainment Co-Developers: Sony Santa Monica & Plastic Studios Platform: PS3 Release Date: Q3/Q4 2012 PS Move "adds an extra level of immersion". The mysterious PlayStation 3 game teased last year has been revealed. Datura is a collaboration between Sony Santa Monica Studio (God of War) and Polish demo scene group Plastic Studios, the creator of Linger in Shadows. Little is known about the game, which supports the PS Move motion controller. Players begin in a forest, and must navigate by controlling their character's hand. Plastic's Michal Staniszewski told players to expect a "unique experimental narrative and original way of interaction". This, apparently, allows you to experience the world "not only visually but also empirically: an illusion that you really touch trees, faces and other objects". You encounter choices and face their consequences. "However through these puzzles it is the element of anxiety that Datura explores: was it a right or a wrong choice?" Sony Computer Entertainment Europe producer Jan Kuczynski added more detail, saying Datura is "not an easy one to categorise". "If you're a fan of something 'different' and liked games such as Flower and Journey then I think you'll like this one too. We don't want to give away too much about the gameplay as it really is the type of game that you need to experience for yourself." He also confirmed you can play the game with a standard PS3 controller, but "PS Move adds an extra level of immersion". Datura will be available exclusively on the PlayStation Network later this year. So, there were two videos released last year:- Mystery PS3 Move project fleshed out. New videos of the mystery PlayStation 3 Move game from God of War developer Santa Monica Studio and Polish demoscene group Plastic have emerged. Plastic sent Eurogamer two new videos of the Move-enabled title, arranged one after the other in a single video, below, which show a floating hand steering the wheel of a car and touching various objects in a forest. A pig appears in the forest scene, as well as in the road scene. At one point, two frames of the same image appear, suggesting the game will be playable in stereoscopic 3D. At the end of both videos the Santa Monica Studio logo appears. The music is by Polish film and TV composer Wojciech Golczewski. "Comparing them will give you all the answers about our upcoming title," Plastic told Eurogamer. Sources:- Fresh details on new Santa Monica game - Last year's article Sony announces PlayStation 3 exclusive Datura Link to comment Share on other sites More sharing options...
Aftrunner Posted March 7, 2012 Report Share Posted March 7, 2012 Datura ka beej. Link to comment Share on other sites More sharing options...
Big Boss Posted March 7, 2012 Report Share Posted March 7, 2012 I like the concept. Link to comment Share on other sites More sharing options...
Razpor Posted March 7, 2012 Report Share Posted March 7, 2012 looks interesting. Link to comment Share on other sites More sharing options...
MarketTantrik Posted March 7, 2012 Report Share Posted March 7, 2012 Sounds like another sequel to Jumanji. Link to comment Share on other sites More sharing options...
AtOmX Posted March 7, 2012 Report Share Posted March 7, 2012 u mean zathura Link to comment Share on other sites More sharing options...
MarketTantrik Posted March 7, 2012 Report Share Posted March 7, 2012 ^^ Precisely. Link to comment Share on other sites More sharing options...
SRINI87 Posted March 16, 2012 Report Share Posted March 16, 2012 Link to comment Share on other sites More sharing options...
ScrewyAurum Posted March 17, 2012 Report Share Posted March 17, 2012 Link to comment Share on other sites More sharing options...
Dbz_479 Posted March 17, 2012 Report Share Posted March 17, 2012 Full 9 min Walkthrough http://www.gametrailers.com/video/immersion-walkthrough-datura/728097 Link to comment Share on other sites More sharing options...
Razpor Posted March 19, 2012 Report Share Posted March 19, 2012 so ,BHATURA ....ehhh oh my bad i mean DATURA.. Link to comment Share on other sites More sharing options...
VelivolusDas Posted April 12, 2012 Author Report Share Posted April 12, 2012 Datura is more moral barometer than video game It was a good decision, Datura producer Matt Morton tells me. The thing is, while in this PlayStation 3 game there are good decisions and bad decisions, there are no wrong decisions. Developed by Team Plastic, the former demoscene artists behind trippy PS3 experience Linger in Shadows, Datura initially feels a bit like Myst with Move. Players use the PlayStation motion controller to wander through a forest peppered with Aspen trees and laced with fog, twirling clouds of colorful leaves and buzzing flies, chasing the tendrils of a fleeting narrative. Everything in the game, from those iconic flies, leaves and trees, to the puzzles a gamer faces, is steeped in deeper meaning and morality. The experience of playing the game, and shaping the forest and your personal journey through it, seems to be driven nearly entirely by heavy, moral choices. What a player decides to do, for better, for worse, changes how the game emerges. It's telling that Datura starts where most games end, or at least restart: The player's death and delivery to what poet Dante Alighieri describes as a "forest dark." The symbolism of the game is blunt, obvious, loaded into nearly every aspect of the game, as are the game's moral choices. When faced with the decision of killing a deer in the road, or crashing a car, which do you pick? When asked to escape from a wrecked prisoner transport vehicle do you cut through the chain of your handcuffs or the arm of an unconscious police officer. Those choices are backed up by the need to reenact the movements of your decision, be it steering or sawing. As you play, and puzzle, your way through this odd wood your decisions make the forest darker, gloomier filled with swarms of flies, or a bright, colorful autumn grove. I played through a bit less than half of the game and while I found the controls a bit finicky, I liked the game's desire to avoid moral ambiguity and unflinchingly pluck from your choices the sort of person you might be, at least in the game, and the sort of dark wood you might move through. Where Team Plastic's first foray onto the PlayStation 3 was a bizarre, interactive art installation, this second creation is much more game-like, though the end result feels more like a morality barometer than it does the adventure game it loosely apes. "I'm surprised you're making the choices you're making," Morton tells me as I wrap up my short time with the game. "Most people decide to hit the deer, kill the dog." "There's no way I could beat that dog to death," I reply, and while it's a game, I know it's true. I can't bring myself to go through the motions of virtually crushing a dog's skull with a crowbar, even in seeming self-defense. And that's the point of this game, I think: To push you to take it seriously and make the sorts of decisions you'd make in real life. It is an exploration of something Dante only mentions in passing in his Divine Comedy: The Dark Wood, time in a person's adolescence when they wander aimlessly through life forming their beliefs, their personality, their morality. That a video game wants to dip into this very literary journey is something special, something not to be missed. If you're interested in seeing it in action, check out our interview and gameplay video from earlier this year. Alright, so, I'm getting interested in the game bit-by-bit.... Link to comment Share on other sites More sharing options...
VelivolusDas Posted May 2, 2012 Author Report Share Posted May 2, 2012 New Trailer:- Link to comment Share on other sites More sharing options...
VelivolusDas Posted May 10, 2012 Author Report Share Posted May 10, 2012 So, the game is out on PSN..... Price-Tag: $10 Also, Eurogamer Review 5/10 Am on the Vita, so can't post the link.... Link to comment Share on other sites More sharing options...
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