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Breaking news: Bioshock 2 announced


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^^

I like sequels if they're done well Eg: Terminator 2, Godfather 2, Under Siege 2.. you get the drift.

Speaking of Animatrix, the first short - The Second Renaissance (I and II) added a lot of value to the story in the original Matrix. The rest were spinoffs but still retained the quality in writing and production and is a far cry from the pile of goat droppings that Matrix Reloaded and Revolutions are.

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^^ :cheers: I did like Second Renaissance. It was very nicely done and extremely stylish. But somehow I always like stories that are open ended rather than having everything explained in detail. That's just me... oh yeah and I liked Reloaded and Revolutions too... again, I think it's just me :nono::nerves:

 

And I was talking about prequels, not sequels... which the new BioShock game might turn out to be. I'd rather prefer to see a sequel set in some other place and time not necessarily like Rapture. Or maybe even a game where you play as one of the now grown up Little Sisters or something. The story of Andrew Ryan and the downfall of Rapture is pretty much over in the first one.

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i am against this.

 

BioShock is one game that should be left as is. Do we really need to know how it fell to pieces? Wasn't that quite evident from the first game that sh*t hit the fan in the most grotesque, diarrhea-inspired way possible? Does the gaming audience at large have the imagination, IQ and thought process of a dead flea?

 

I agree with you. The game is like a good movie or a book which doesn't need any expansion. But now that we know it's happening, I'd rather have something which doesn't feature the same storyline.

 

 

Guess we should've seen this coming when they announced BioShock for cellphones.

 

WHAT????? :shock3:

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^^ Yeah Rapture on the go, developed by IG Fun, the international arm of Indiagames - Link.

As much as I loved Bioshock I think its a bad idea to do a prequel. IMO prequels may work in Fantasy stories where they can depict events hundreds or even thousands of years ago but with the relatively short lifetime of Rapture there isn't much to go on.

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Bioshock 2 Coming To Sony PS3?

 

According to reports, Take-Two and developer 2K Marin are working on Bioshock 2 for the PS3.

 

Reports are stating that Bioshock 2, which was revealed as being in development by 2K Marin just yesterday, will not be exclusive to the PC and Xbox 360.

 

Instead, Take-Two may be going to more than one home console, meaning a release on the PS3 as well as the Xbox 360.

 

None of this is confirmed as of yet, but it is certainly looking like this is the way in which the game is going to be going.

 

Bioshock 2 is scheduled to release in fall 2009.

 

:) fall 09 is a long wait,

 

btw this time T2 is thinking something big..graphics like BS1 water effect and such wld be really nice to see on PS3. The wld appear much more sharp enhanced.

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Why return to Rapture?

 

19 CommentsTake-Two recently confirmed that a sequel to 2007 game of the year contender BioShock is hot in development at 2K Marin - a new studio set up especially for the follow-up. But after the near perfect shooter experience that was our first submerse into Rapture, isn't it time for a change of scenery for BioShock?

 

Rapture is definitely one of the greatest ever triumphs in gaming environments. The moody dystopian corridors, submerged ball rooms and horribly unsettling 1930s art deco are refreshingly unique for a first-person shooter (and there isn't a space marine in sight), and we absolutely loved exploring the damp corridors and mentalist-filled dentist offices.

 

But the thing is, we don't really know if we want to go back. Rapture's story has pretty much been cleaned up through both the events of the first BioShock and the rich back story laid out in recordings and memos scattered around the city.

 

If the sequel were to return to the underwater dystopia, surely all it'd succeed in doing is cheapening the events of the original game, like Blair Witch 2 starring Angelina Jolie as the all-singing, all-dancing Witch.

 

It might sound a bit of an OTT subject to throw 700 words in an article at, but BioShock was one of those entertainment events that struck such a chord with us we want the sequel to be absolutely perfect (and hopefully not pull a Deus Ex: Invisible War on us).

 

Of course there are still plenty of areas of the fallen city we didn't get around to seeing (like all those big skyscrapers glimpsed in the game's opening sequence), and we'd never doubt that the game's masterminds to come up with endless more amounts of spooky architecture.

 

But no mater how hard they scribble and design, it'll never be the same as the first time we stepped out of the submergence pod into the dripping city station. We want to see something new.

 

The finale doesn't exactly set up an exciting return to the Ryan-less Rapture anyway, so common sense and popular rumour suggests that prequel territory is where 2K Marin will go, which in our opinion is just as shaky.

 

For a start the same concerns we have for a direct follow-up are there; Rapture's sparkle would've dampened and the magician's magic tricks would be posted up on the wall for all to see.

 

It'd also be a bit boring if the start-up Utopia was full of happy faces and friendly plastic surgeons, instead of lots of ugly mutants to shotgun into the back wall. Depending on how 2K angles the story, an ample amount of enemies would either cheapen the events of the first game or make BioShock 2 feel exactly like the first game anyway.

 

For BioShock 2 to top the original we need something even more surprising, even bolder, and even more radically different than the underwater confines of the original were from the generic FPS battlegrounds of every other game.

 

What'd make us incredibly happy bunnies is a totally new time and setting that carried across the themes of the original Bioshock - and with almost two more years of development to go, we know 2K's got the cooking time to pull it off.

 

Look at what Ubisoft has done with its excellent-looking follow up to Far Cry. It's taken the themes and core gameplay ideals of the Jungle-set original and moved it to a totally diverse and visually intriguing new environment.

 

Even Bioshock itself is a spiritual sequel to cult classic shooter System Shock - a game which carried just as much feeling of isolation and post-judgement day as its 2007 cousin.

 

We'd be incredibly pessimistic not to trust the BioShock boys to make the follow-up just as absorbing and artistically thrilling as the first game - and we're sure they'll prove us wrong. But 2K, if you're listening - take the Big Daddy out of the ocean, we want to go swing our wrenches somewhere else.

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I don't mind a prequel - but it has to be like KOTOR for Star Wars - a long long time ago. Like playing Andrew Ryan to set up Rapture - whatever led him to it, rather than play through the downfall of Rapture. Or even a game which is set in Rapture but deals with a different story is fine. However, it's hard to imagine a shooter in the heyday of Rapture - shooting at glass on the ocean floor!! Possibly an adventure / mystery game. I doubt T2 is reading this.

And if it's a sequel I have a faint suspicion it will be like Lost World to Jurassic Park, in a different place in a different setting - Big Daddy in a jungle (oh wait, Crysis did that).

But this is a game that doesn't require a franchise, does not require sequels / prequels and all that crap. What if Ayn Rand decided that Atlas Shrugged required a sequel? Or a sequel to Planescape Torment actually came out (that would be a big sin).

Cheers.

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  • 4 weeks later...
Why return to Rapture?

 

19 CommentsTake-Two recently confirmed that a sequel to 2007 game of the year contender BioShock is hot in development at 2K Marin - a new studio set up especially for the follow-up. But after the near perfect shooter experience that was our first submerse into Rapture, isn't it time for a change of scenery for BioShock?

 

Rapture is definitely one of the greatest ever triumphs in gaming environments. The moody dystopian corridors, submerged ball rooms and horribly unsettling 1930s art deco are refreshingly unique for a first-person shooter (and there isn't a space marine in sight), and we absolutely loved exploring the damp corridors and mentalist-filled dentist offices.

 

But the thing is, we don't really know if we want to go back. Rapture's story has pretty much been cleaned up through both the events of the first BioShock and the rich back story laid out in recordings and memos scattered around the city.

 

If the sequel were to return to the underwater dystopia, surely all it'd succeed in doing is cheapening the events of the original game, like Blair Witch 2 starring Angelina Jolie as the all-singing, all-dancing Witch.

 

It might sound a bit of an OTT subject to throw 700 words in an article at, but BioShock was one of those entertainment events that struck such a chord with us we want the sequel to be absolutely perfect (and hopefully not pull a Deus Ex: Invisible War on us).

 

Of course there are still plenty of areas of the fallen city we didn't get around to seeing (like all those big skyscrapers glimpsed in the game's opening sequence), and we'd never doubt that the game's masterminds to come up with endless more amounts of spooky architecture.

 

But no mater how hard they scribble and design, it'll never be the same as the first time we stepped out of the submergence pod into the dripping city station. We want to see something new.

 

The finale doesn't exactly set up an exciting return to the Ryan-less Rapture anyway, so common sense and popular rumour suggests that prequel territory is where 2K Marin will go, which in our opinion is just as shaky.

 

For a start the same concerns we have for a direct follow-up are there; Rapture's sparkle would've dampened and the magician's magic tricks would be posted up on the wall for all to see.

 

It'd also be a bit boring if the start-up Utopia was full of happy faces and friendly plastic surgeons, instead of lots of ugly mutants to shotgun into the back wall. Depending on how 2K angles the story, an ample amount of enemies would either cheapen the events of the first game or make BioShock 2 feel exactly like the first game anyway.

 

For BioShock 2 to top the original we need something even more surprising, even bolder, and even more radically different than the underwater confines of the original were from the generic FPS battlegrounds of every other game.

 

What'd make us incredibly happy bunnies is a totally new time and setting that carried across the themes of the original Bioshock - and with almost two more years of development to go, we know 2K's got the cooking time to pull it off.

 

Look at what Ubisoft has done with its excellent-looking follow up to Far Cry. It's taken the themes and core gameplay ideals of the Jungle-set original and moved it to a totally diverse and visually intriguing new environment.

 

Even Bioshock itself is a spiritual sequel to cult classic shooter System Shock - a game which carried just as much feeling of isolation and post-judgement day as its 2007 cousin.

 

We'd be incredibly pessimistic not to trust the BioShock boys to make the follow-up just as absorbing and artistically thrilling as the first game - and we're sure they'll prove us wrong. But 2K, if you're listening - take the Big Daddy out of the ocean, we want to go swing our wrenches somewhere else.

 

Agree with every word.the godfather needed three movies.apocalypse now only one.

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i think they would really need to make sure, they don't f**k up the story, as im guessing we all played the game........

the ending(s) weren't very open ended.......

 

 

 

bioshock, for me was a great narrative, and if not done correctly, things can go very wrong for the franchise.

 

 

but to be honest, i would prefer it more, if they just left bioshock alone..... and 2k just made a new game. i love games like, bioshock, the darkness, Chronicle of riddick. which where just single games..............

 

 

well, i hope they remain a single game.

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