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SOE to report to Sony Computer Entertainment

New structure will allign company with growth of online gaming market

 

Sony Computer Entertainment has announced that Sony Online Entertainment will now report to Kazuo Hirai under a new company structure designed to address the growth of the online gaming market.

 

SOE, based in San Diego, California, is currently part of Sony Pictures Entertainment.

 

"I am excited to be able to work with SOE even more closely, as online games and services become a more integral part of the PS3 entertainment experience," Hirai said.

 

"This new structure will allow us to take full advantage of the extensive breadth of expertise of the two companies and increase our range of exciting entertainment offerings to our consumers."

 

Under the new structure, SOE will continue to develop its games for the PC and the PlayStation 3, while SOE President John Smedley will report to Hirai effective April 1.

 

"We are thrilled to become a part of the incredible team that has made PlayStation 3 the premier platform for next generation online gaming," Smedley said.

 

"This move is going to broaden our capabilities and expand the development of our products into new and exciting directions."

 

http://www.gamesindustry.biz/content_page.php?aid=34129

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ya but even if they were focussing on PC MMORSSBDYENRGHSIMAHRG it should still have been under SCE, right?

 

 

 

peace

here i found it on wiki...
Sony Online Entertainment and Verant's history can be seen as starting with Sony Interactive Studios America (SISA), an internal game development studio of Sony that formed around 1995. In 1996, John Smedley (known to the gaming community as "Smed") was put in charge of SISA's development of an online computer role-playing game, or MMORPG that would evolve into EverQuest. Smed hired programmers Brad McQuaid and Steve Clover who had come to Smedley's attention through their work on the singleplayer RPG Warwizard.

 

In April 1998, Sony Online Entertainment (SOE) was formed by merging parts of Sony Online Ventures with Sony Pictures Entertainment'. Within a matter of months after this change, Sony Interactive Studios America was renamed 989 Studios.

Towards the end of 1998, 989 Studios shifted its strategy to making PlayStation console games only. The company's computer game/online development branch spun off, initially calling itself RedEye Interactive and then soon after Verant Interactive.

From the above info i guess that SCE was busy with ps and since ps was not online at that time they did not cared to bring a online entertainment studio under their wing.

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^^not at all...everquest was a huge a success it recorded 450000 subscribers in 1999.

though its business is suffering loss now. also read this-

 

Because items can be traded within the game and also because of illegal online trading on websites, virtual currency to real currency exchange rates have been calculated. The BBC reported that in 2002 work done by Edward Castronova showed that Everquest was the 77th richest country in the world, sandwiched between Russia and Bulgaria and its GDP per capita was higher than that of the People's Republic of China and India. By 2004, a follow-up analysis showed that the average GDP of each of the two million players was $2,000 (£1,087) which was approximately the same as the GDP of Namibia

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