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Crysis 3


Dbz_479

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During GDC Europe 2013, Pierre Donzallaz talked about the lighting techniques that have been used in Crysis 3, and shared some screenshots, showcasing what Crytek’s artists have achieved. During his presentation, though, Donzallaz revealed some interesting information about the development of the game and the lighting difference between the PC and the console versions. As Donzallas revealed, Crysis 3′s core team was smaller than the one that worked on Crysis 2. According to the Donzallas Powerpoint presentation, 150 people worked on Crysis 2 whereas only – if you can say that – 100 people worked on Crysis 3. Moreover, it took Crytek 23 months to create Crysis 3. For comparison purposes, Crysis 2′s development took 38 months, 15 months longer than Crysis 3. Furthermore, Donzallas presented some official comparisons between the PC and the console versions that can be viewed below. As Donzallas noted, the PC version featured a lot more light sources than the console counterpart, and in some cases the number of the available lights was doubled. Donzallas also revealed that Crytek – for next-gen titles – will aim for more physically-based pipelines, high quality lighting approximation in real-time, large scale ambient occlusion in real-time and true volumetric effects.

 

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