SRINI87 Posted April 25, 2012 Report Share Posted April 25, 2012 Developer: Theory Interactive Ltd.Platform: PCGenre: First-person shooter Puzzle, Single Player + Co-opRelease: TBA The Game Reset is a single player co-op first person puzzle game with a strong emphasis on story and atmosphere. The unique game mechanic in Reset is the ability to travel back in time to solve puzzles co-operatively, with yourself. screenshots Debut Trailer http://www.youtube.com/watch?v=QIKnK9WSKPw&feature=player_detailpage Link to comment Share on other sites More sharing options...
SRINI87 Posted April 26, 2012 Author Report Share Posted April 26, 2012 Theory interactive - The debut trailer for our first game Reset. Everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we're not even in alpha yet. wtf Link to comment Share on other sites More sharing options...
MarketTantrik Posted April 26, 2012 Report Share Posted April 26, 2012 Link to comment Share on other sites More sharing options...
Shadoken Posted April 26, 2012 Report Share Posted April 26, 2012 WTF O-o , and its made by just two guys? Link to comment Share on other sites More sharing options...
Ram Dante Posted April 28, 2012 Report Share Posted April 28, 2012 Cut scene level graphics for a game? Link to comment Share on other sites More sharing options...
SRINI87 Posted December 19, 2012 Author Report Share Posted December 19, 2012 Link to comment Share on other sites More sharing options...
WhiteWolf Posted December 19, 2012 Report Share Posted December 19, 2012 omg Link to comment Share on other sites More sharing options...
'Drake' Posted December 19, 2012 Report Share Posted December 19, 2012 when is this coming??? heard that develped by only 2 persons?? Link to comment Share on other sites More sharing options...
SRINI87 Posted December 19, 2012 Author Report Share Posted December 19, 2012 No release date yet Link to comment Share on other sites More sharing options...
SRINI87 Posted October 7, 2013 Author Report Share Posted October 7, 2013 New shots Link to comment Share on other sites More sharing options...
Heaven Angel Posted October 7, 2013 Report Share Posted October 7, 2013 As stated before, the gameplay premiere teaser is scheduled to be released October 28th and we’ll be starting the crowd funding campaign at the same time. Also, Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=184221851 Link to comment Share on other sites More sharing options...
harjas Posted October 7, 2013 Report Share Posted October 7, 2013 Link to comment Share on other sites More sharing options...
SRINI87 Posted October 28, 2013 Author Report Share Posted October 28, 2013 Damn Link to comment Share on other sites More sharing options...
SRINI87 Posted November 9, 2013 Author Report Share Posted November 9, 2013 [Dsogaming]Reset Interview – Multicore CPU Support, Physics Middleware, Engine Details DSOGaming: Reset looks spectacular. Can you share more tech details about its engine? What features for example will it support (number of simultaneous light sources, Parallax Occlusion Mapping and Screen Space Reflections support, whether it will have a full dynamic shadowing system, procedural GPGPU weather, physically based shading, etc.)? Mikko Kallinen: Reset uses physically based shading, most notably glossy environment mapped and screen-space reflections. We also wanted to have properly lit and shadowed volumetric rendering with varying density from the beginning. The game has a dynamic day-night cycle, dynamic weather with volumetric clouds, rain and fog, as well as dynamic lights and shadows. GPGPU use is minimal because we’re targeting DirectX 10 graphics cards. Parallax Occlusion Mapping brings fairly little improvement to image quality but comes with a horde of problems so it’s not included. DSOGaming: How big will the game’s maps be and what kind of interactivity and destructibility can we expect? What physics middleware are you using? Mikko Kallinen: Reset has a single open game world with an area of about 16 square kilometers. We made a conscious decision to not have destructibility in the game. It makes more sense in a shooter anyway. We use NVIDIA PhysX for physics. DSOGaming: Are there any plans for a next-gen console version? Mikko Kallinen: We won’t rule out console versions, but right now there are no plans. Link to comment Share on other sites More sharing options...
SRINI87 Posted November 11, 2013 Author Report Share Posted November 11, 2013 https://www.youtube.com/watch?v=cykASdovFD4&feature=player_detailpage Link to comment Share on other sites More sharing options...
SRINI87 Posted November 29, 2013 Author Report Share Posted November 29, 2013 Link to comment Share on other sites More sharing options...
SRINI87 Posted December 11, 2013 Author Report Share Posted December 11, 2013 New video coming soon Link to comment Share on other sites More sharing options...
SRINI87 Posted December 17, 2013 Author Report Share Posted December 17, 2013 They are having hard time reaching the target goal 7 days left €40k more need http://www.indiegogo.com/projects/reset--4 http://www.youtube.com/watch?v=mj1j-cJABsw&feature=player_detailpage Link to comment Share on other sites More sharing options...
Heaven Angel Posted December 17, 2013 Report Share Posted December 17, 2013 €26K EUR more. Collected €14K EUR in less than an hour. Link to comment Share on other sites More sharing options...
SRINI87 Posted December 23, 2013 Author Report Share Posted December 23, 2013 €18k more needed in 29 hrs http://www.indiegogo.com/projects/reset--4 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.