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Developer: Theory Interactive Ltd.
Platform: PC
Genre: First-person shooter Puzzle, Single Player + Co-op
Release: TBA

The Game

Reset is a single player co-op first person puzzle game with a strong emphasis on story and atmosphere. The unique game mechanic in Reset is the ability to travel back in time to solve puzzles co-operatively, with yourself.

screenshots

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Debut Trailer

http://www.youtube.com/watch?v=QIKnK9WSKPw&feature=player_detailpage

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Theory interactive -

The debut trailer for our first game Reset. Everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we're not even in alpha yet.

 

wtf :O

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As stated before, the gameplay premiere teaser is scheduled to be released October 28th and we’ll be starting the crowd funding campaign at the same time.

 

 

Also, Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=184221851

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[Dsogaming]Reset Interview – Multicore CPU Support, Physics Middleware, Engine Details

 

DSOGaming: Reset looks spectacular. Can you share more tech details about its engine? What features for example will it support (number of simultaneous light sources, Parallax Occlusion Mapping and Screen Space Reflections support, whether it will have a full dynamic shadowing system, procedural GPGPU weather, physically based shading, etc.)?

Mikko Kallinen: Reset uses physically based shading, most notably glossy environment mapped and screen-space reflections. We also wanted to have properly lit and shadowed volumetric rendering with varying density from the beginning. The game has a dynamic day-night cycle, dynamic weather with volumetric clouds, rain and fog, as well as dynamic lights and shadows. GPGPU use is minimal because we’re targeting DirectX 10 graphics cards. Parallax Occlusion Mapping brings fairly little improvement to image quality but comes with a horde of problems so it’s not included.

 

DSOGaming: How big will the game’s maps be and what kind of interactivity and destructibility can we expect? What physics middleware are you using?

Mikko Kallinen: Reset has a single open game world with an area of about 16 square kilometers. We made a conscious decision to not have destructibility in the game. It makes more sense in a shooter anyway. We use NVIDIA PhysX for physics.

 

DSOGaming: Are there any plans for a next-gen console version?

Mikko Kallinen: We won’t rule out console versions, but right now there are no plans.

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