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Castlevania Lord of Shadows 2


'Pranay

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Started playing last night (right after it unlocked on Steam), couple of hours in. Still to early to judge if the reviews mean anything but so far here's what I think,

 

- Great art direction, the castle looks amazing (pretty much expected). The modern day environments not so much, but that's probably just the beginning.

 

- Combat is dumbed down and difficulty is toned down from the first game. Fought three bosses so far and they were extremely easy on normal. The first game was pretty challenging, especially some of the bosses. But overall feel of the combat is nice, good feedback and responsive controls. The combat in the previous game didn't feel as fluid.

 

- Feels a lot like DmC with the light/dark weapon switching and the modern day levels, the first actual mission is very similar to a level from DmC.

 

- The recap of the events of the first game and MoF was nice.

 

- Looks amazing and runs extremely well with everything maxed and hi-res textures on, 60 fps constant at 1080p on my PC.

 

- Stealth is bad, I mean REALLY bad. I've heard that there aren't that many stealth sequences in the game but whatever I've come across so far hasn't been fun at all. They break the flow of the game.

 

- Voice acting is improved over the first. Patrick Stewart doesn't sound like he's phoning it in.

 

- I'm guessing the world design and progression will be a lot like the Darksiders games, which is fine by me.

 

- Playing an outright bad guy is somehow a good feeling. Dracula isn't even an anti-hero, he's a bad dude and the first few minutes of the game (after the tutorial) make it very clear.

 

So far I'm liking it and can't wait to delve further.

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Which part sounds good? :mellow:

(other the graphics)

 

Combat dumbed down, feels crap like DmC, forced lame stealth sequences, boring modern world, easy boss fights, you are invincible with void sword..

DMC was not bad yaar...fans of the old series did not line it for whatever reason ..but as a game it was quite good.

 

rest of the thinsg are not looking good though ...and everyone of you have similar opinions so it is worrying.

 

Will end up buying during sales i guess.

 

Guess the only game to look forward for me is dark souls 2 now.

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QUICK LOOK - GB

 

 

 

 

 

Played it for few hours...So far it's quite good...imo.... :)

 

 

 

 

 

Screenshots :D

 

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Looks great on PC...Max settings with HD textures... :D

 

 

forced lame stealth sequences,

 

lol ya..Dunno why they added stealth sections in a GOW style hack and slash action game..lol

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There is not a single game Tyler hasn't disliked. NOT A SINGLE GAME.

 

Please do read fan feedback elsewhere on the net, plenty of folks are enjoying the game. Looks like you played the first hour and came to your conclusions. That's what happens when you pirate games.

 

Also read my post again, not everything I've written is positive.

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Please do read fan feedback elsewhere on the net, plenty of folks are enjoying the game. Looks like you played the first hour and came to your conclusions. That's what happens when you pirate games.

 

Also read my post again, not everything I've written is positive.

 

Exposed :lol:

 

 

Also I dont get why this game is getting called out on Combat soo much , when GOW also has the same meh combat system. And how is the backtracking and exploration aspect if there are any?

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About 4 hours in now, so far the progression is linear but you can go back to earlier areas with newfound powers can reach items you couldn't reach, metroidvania style. Like I said, it's quite similar to Darksiders. Also, you can warp between two 'dimensions' at any time. Both are fairly open for exploration. I read somewhere that there are side missions and stuff but so far I haven't come across any.

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Castlevania: Lords of Shadow 2 dev discusses troubled development, blames director for ‘mediocre’ game

 

 

 

“The vast majority of this team is aware that the game we’ve done is a real piece of sh*t that has nothing to do with the first one’s quality and production values,” he went on. “Nobody is surprised by the low reviews we’ve got.

 

 

http://www.vg247.com/2014/02/28/castlevania-lords-of-shadow-2-dev-discusses-troubled-development-blames-director-for-mediocre-game/

 

 

 

 

Well, I would like to shed some light over the development of this game... Working with Mercury Steam -and I would like to tell this anonymously- is about an everyday frustration. Here's to every guy that has experienced hell during the development of this game, but especially to those who have led this to the mess that Lords of Shadows 2 is:

 

- Kojima had little to nothing to do with the development of the first game, he came by, set a seal, visited the studio, signed some things and that was it. He had even less to do with Mirror of Fate and LoS2.

 

The vast majority of this team is aware that the game we've done is a real piece of sh*t that has nothing to do with the first one's quality and production values... Nobody is surprised by the low reviews we've got.

 

- If there's someone to blame here, that's Enric Álvarez. He is the person who has led a broken development based on his personal criteria, completely overlooking programmers, designers and artists. Despite his nice look to the press, often considered as some sort of creative "visionary" in the looks of David Cage and Molyneux, this guy has serious problems. He is a mean and naughty guy, and since the "success Lords of Shadows 1" his ego has grown to the point of not even daring to say 'hello' when you meet him in the hallway.

 

His distrust to his own workers is enormous. Most of the development team often found out features of the game through press news, rather than from the studio's head - unbelievable. And there is no corporate culture here at all... this is just a handful of people working blindly and at the disposal of an alleged visionary.

 

- The studio's internal structure is archaic, still based on the old partners of the Scrapland days. I'll give you an example so you can see the full picture: the studio's signature engine (one with many flaws) was solely coded by two guys, one of them being a founder of the company and Enric's confident. Access for the new programmers to the source code to update or refurbish the engine is denied, so things are still done in a 10-year-old fashion.

 

- Many of the studio founders are people with zero abilities for running a studio. Often here newbie developers know more than their own bosses. This structure only leads to a slow, messy and absurd development process, with the end result of Lords of Shadows 2 being a perfect example of what happens due to that.

 

- Absolutely every design idea has to be monitored, taken away and mutilated by Enric Álvarez. Several game designers have grown tired of this and have abandoned the studio.

 

- The art direction for this project has been erratic and beheaded. After Enric dismissed every idea and core decission from our main art director for the previous projects, he decided to just leave. It was a battle of egos unleashed by Enric (something that he has carried over with since his times in Rebel Act). Our now former art director is still working in Madrid, now with the Tequila guys making RIME.

 

- Many others have just turned to other studios offers, sick of the situation here. Almost every month we see fellow devs packing up and getting out of here looking for a new job abroad -that's sad-. It's amazing how the biggest AAA game developer in Spain is not even willing to make its workers a counteroffer. This company does not think highly of its talented workers and their good work. There has never been any kind of salary bonus or anything that remotely resembles it. Not even a single "Good job team!" acknowledgement.

 

- The production management for this project has been terrible, way often the heads of each department dismissed every production deadline and imposed their own criteria. As a result, the development was delayed for six months, and that investment only came out of MercurySteam's pockets.

 

Many can't help comparing this situation to something similar that already happened in a company in which many of us worked: Pyro Studios (the team behind the Commandos saga). The QA department is treated like cattle, with shameful wages and almost everyday bullying.

 

- Expectations for our future are quite bad... with a publisher like Konami really upset after the mediocre game we've made.

 

- After completing Lords of Shadows 2 MercurySteam has fired 35 workers, and it's embarrasing that no website or journalist is talking about that. More firings are expected to come in the following days.

 

- And finally, because not everything is bad in here, I wanted to say that the real team behind this company is an incredible bunch of people. If all those guys who are not allowed to be promoted due to our Jurassic studio leads had the chance to set the course of the company, our future would be so bright. There's just so much passion and talent here, more than I've ever seen anywhere else, but it's completely held back. I really hope that those who read this understand what we've lived here. Someone has to say this so it is not lost in time after the game's launch.

 

Thank you for reading me.

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