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Cyberpunk 2077

Which Life Path did you start with?  

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3 hours ago, Joe Cool said:

Cyberpunk 2077's wall running scrapped due to design reasons

 

So they have now cut out

  • 3rd Person cut-scenes
  • Wall-running
  • The Techie class
  • Flathead Bot
  • Vehicle Customization
  • Using Wardrobes to change your outfit
  • Customizable apartments
  • Subway rides

And still 5 months to go

 

No customization for Cars, clothes and apartments is a pretty big deal.

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28 minutes ago, Snake said:

 

No customization for Cars, clothes and apartments is a pretty big deal.

 

clothes i can understand as there's no TP , so whats the whole point ? But why remove for cars / apartments ? Are they  holding back some stuff to launch it on the next-gen ?

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4 hours ago, Joe Cool said:
  • Using Wardrobes to change your outfit

 

I'm sure there's going to be clothing customization in this game. But it will probably be done through a menu instead of an in-game "wardrobe".

 

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2 hours ago, dylanjosh said:

 

Most probably time / resource constraints. 

 

Game is getting delayed ad infinitum, i think all "cut content" will be added later with patches.

 

Resource ka sawal nahi aata hai, thanks to this games Hype they are bathing in money afaik, with that money they can hire the best devs.

 

 

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On 6/30/2020 at 2:49 PM, dylanjosh said:

 

Is that true? IIRC remember Witcher 3 wasn't very well optimized on launch? 

 

Yup, on PC. I remember on launch, Witcher 3 was not even taking the full GPU load. AFAIK GPU consumption was around 40% or so and everything else was pushed to CPU. This led to issues.

 

But CDPR fixed it pretty quick though. I think within 1 week or so, they put out the patch that solved that and many other major issues.

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6 minutes ago, pArth said:

that actually looks cool :fear: 

 

That animal buddy system is a good idea.

 

And you could customize your car :P

 

It's Pay 2 Win tatti for mobile most likely, like all of ten cent's garbage.

 

Cheeni "gamers" are suckers and get bamboozled with mtx laden games like this.

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On 7/1/2020 at 2:41 PM, Joe Cool said:

Cyberpunk 2077's wall running scrapped due to design reasons

 

So they have now cut out

  • 3rd Person cut-scenes
  • Wall-running
  • The Techie class
  • Flathead Bot
  • Vehicle Customization
  • Using Wardrobes to change your outfit
  • Customizable apartments
  • Subway rides

And still 5 months to go

 

I have been following this game pretty extensively now and some of these features were never fully confirmed. So saying that all of these features were "cut" gives a wrong impression. Namely -

These features were never there or at least promised.

 

- Vehicle Customization

- Subway Rides.

 

Features that they actually showcased or confirmed which actually got cut are

 

- Flathead bot

- Wall-running (Even though it was shown for 2 seconds as part of Mantis Blade gameplay)

- Customizable Apartments.

 

These features need more clearance upon and i'll do that.

 

- 3rd person cut-scenes - They are still there but for very important moments - this was always the intended case, people just assumed that it was going to be heavy on third person scenes because of 2018 demo i'd assume, even though majority of it was in first person.

 

- Techie Class -  It mostly was about crafting and support perks which have NOT been removed, they are just moved now to "Crafting" and "Engineering"..Techie was supposed to have that and Flathead as feature and they apparently said that it felt too much like Netrunner so they just removed the bot, not the "class"

 

- Using Wardrobes to change your outfit - Skillup mentioned this, but he was referring to the 2018 demo where V picked a jacket from wardrobe, it doesn't mean you can't change your clothes. You just go to your inventory now instead of your wardrobe, which was obviously a placeholder if you look back at the demo.

 

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8 hours ago, Prateesh said:

These features were never there or at least promised.

 

- Vehicle Customization

- Subway Rides.

 

Miles Tost confirms vehicle customization 

 

 

unknown.png

 

No subway in Cyberpunk 2077: fast travel works like in The Witcher 3

 

Originally you could travel fast via the underground in Cyberpunk 2077 - for money. The actual system in the game now works differently.

 

Quote

Update from June 28, 2020: If you want to get from A to B quickly in Cyberpunk 2077 , just run to a tourism terminal. Once unlocked, nothing stands in the way of jumping into another corner of Night City.

 

Quote

However, the subway has not only served as a fast travel vehicle, but can no longer be used . You can travel fast at the subway entrances and that for free, but the actual journey is not shown. Incidentally, the techie game style also had to give way. The developers explained the reasons for this and why it is still in the game in the GameStar podcast .

 

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8 hours ago, Prateesh said:

- Techie Class -  It mostly was about crafting and support perks which have NOT been removed, they are just moved now to "Crafting" and "Engineering"..Techie was supposed to have that and Flathead as feature and they apparently said that it felt too much like Netrunner so they just removed the bot, not the "class"

 

Correct about Techie. The techie became the technology attribute, which can be increased via skill points. You can always do that, since Cyberpunk has a flexible system and no fixed classes.

 

We can actually use it in the game, but not regularly as a little Robo-Buddy.

  • High animation effort: The flathead should have been animated in a complex manner. After all, the little crawler runs through the level in theory and helps us with the hacking.
  • No differentiation from the Netrunner: Since the Netrunner can also hack from a distance, the question naturally arises, why you need the bot at all - the hacker can do it just like that. A division was also difficult: How should the player understand which systems he can approach as a Netrunner and which as a Techie? The possibilities for both playing styles would be limited and the principle behind it would be misleading.
  • One companion too many: With helpers like Jackie and later also Johnny Silverhand, we have actually loyal companions at Cyberpunk 2077. That makes a bot as a pet - as cute as that would be - superfluous for the developers.

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Cyberpunk 2077 is a DirectX 12 exclusive for the PC

 

Quote

According to Gollent, “Cyberpunk 2077 will work absolutely fine with all DX12-compatible GPUs.” This means if you have a DirectX 12 compatible graphics card, you’ll be fine to play the game — but those with older graphics cards may struggle.

 

Quote

 

He added: "Regarding DX12 Ultimate, Cyberpunk 2077 will work absolutely fine with all DX12-compatible GPUs. What the "Ultimate" feature set does is it allows us to do more if the hardware allows for it. We opted to go with DX12 for two main reasons".

 

Gollent continued: "Firstly, it is the standard API for the Xbox platforms, and with the game also coming to Xbox One, we naturally wanted to have it implemented as soon as possible. Secondly, it is the birthplace of DXR, and given we had plans to invest in DXR very early on, that made the choice to go with DX12 a pretty straightforward one".

 

 

 

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5 hours ago, Joe Cool said:

 

Miles Tost confirms vehicle customization 

 

 

unknown.png

 

No subway in Cyberpunk 2077: fast travel works like in The Witcher 3

 

Originally you could travel fast via the underground in Cyberpunk 2077 - for money. The actual system in the game now works differently.

 

 

 

 

Information for this game is really all over the place huh..They were almost always very hush hush about these features with the usual "we can't confirm it yet" so i assumed that they were not 100%, specially since the features that are there were widely talked about as compared to these. But i guess they did let it slip in few interviews or facebook messages. Fair enough.

 

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