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Epic Games Saves Kingdoms of Amalur Developer


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You want an awesome way to start the week of E3 off right? Fine: Epic Games has decided to open a new studio in Baltimore, Maryland which will eventually employ a slew of ex-employees from Big Huge Games. Big Huge Games, of course, is the developer behind Kingdoms of Amalur: Reckoning and was recently shutdown, along with 38 Studios, in a financial mess originating in the state of Rhode Island.

 

As Epic Games’ President Dr. Michael Capps explained, all of this began this past Wednesday, when “the ex-BHG leadership team contacted” Epic Games. “They wanted to start a new company and keep together some of the key talent displaced by the layoff, and hoped that they could use an Epic IP as a starting point for a new game,” Capps said in a post on Epic’s website. “We loved that they all wanted to keep working together, but it was pretty clear they’d have trouble building a demo and securing funding before their personal savings ran out.”

 

 

Capps continued: “In one of life’s coincidences, Epic’s directors had spent the morning discussing how we’d love to build even more successful projects with our growing team, but that we’d need a dramatic infusion of top talent to do so. Which, we all knew, was impossible. So now we’re planning to start an impossible studio in Baltimore.”

 

Naturally, creating such a studio will take time, and Epic wants to get people down to Epic HQ in Cary, North Carolina to begin working in the meantime. The details are still no doubt being ironed out, and specifics are likely a ways off. But it’s still awesome to see that some of the talented folks at Big Huge Games will join with the respected and established developer Epic Games to keep cranking out the goods.

 

Before releasing Kingdoms of Amalur: Reckoning in 2012, Big Huge Games was responsible for the Rise of Nations franchise on PC. They also created Catan on Xbox Live Arcade and the expansion pack for Age of Empires III called The Asian Dynasties.

 

Epic Games has created a number of titles since its founding in 1991, though it is best-known for its work on the mega-popular Gears of War franchise. It’s also responsible for the workhorse Unreal Engine used throughout the industry.

 

 

http://www.ign.com/articles/2012/06/03/epic-games-saves-kingdoms-of-amalur-developer

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Epic . :majesty: RESPECT

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Big Problems Need Huge Solutions

 

http://epicgames.com/community/2012/06/big-problems-need-huge-solutions/

 

Comments from former 38 studios employees

 

Its so amazing that you guys are doing that for BHG guys, Im an artist at 38 and It makes me SO happy to know that some of them are going to be taken care of by one of the best companies in the world. Thanks Mike.

 

Epic...as a 38 Studios employee who spent an immense amount of time with the Baltimore team...I cannot thank you enough for doing this. Keeping this team together was one of the smartest moves ever! I am so happy right now. Thank you, thank you, thank you....

 

Wow. This is absolutely incredible. As someone who was at 38 from the beginning to the end, I met a lot of people who I came to call friends. Helping out the BHG studio like this is truly touching. Thank you so much for doing this, EPIC.

 

 

 

 

UNREAL ENGINE POWERED OPEN WORLD RPG DEVELOPED BY BHG :wOOtjumpy:

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^Yeah found out. Only Borderlands and Arkham City are remarkable open world UE games. Saboteur is based on some other game engine. So I am not too excited about Open World UE based RPG, I dont think that the engine is capable to have huge maps or areas like Skyrim.

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It is fully capable now...Latest version of Unreal engine 3 is pretty amazing....Borderlands 2 is a massive open world game and it looks amazing....

 

 

 

Next BHG game will use U.E4 not U.E 3 :bigyellowgrin:

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