Jump to content

Splinter cell: Blacklist


WhiteWolf

Recommended Posts

Jade Raymond on Splinter Cell, PlayStation 4 and microtransactions

We talk to the head of Ubisoft's Toronto studio about the latest Splinter Cell title, Blacklist, and changes in the industry

This week, industry insiders from all over the world are converging on the annual Game Developers Conference in sunny San Francisco. This enormous get-together is where coders, artists, producers and writers meet up, attend talks and generally chatter about the future of gaming. And with a new console generation looming, it's not difficult to guess what topics will be at the top of the agenda.

Making her way down there from the eastern edge of Canada is Jade Raymond. The veteran programmer and producer is now managing Ubisoft's Toronto studio, overseeing the last weeks of development onSplinter Cell: Blacklist. The 300-strong team is also doubtless has staff working on next-gen console projects.

Raymond is heading to San Fran to do a bit of recruitment, a few meetings and to catch some of the many development sessions that will align industry thinking for the months ahead. And it's not just about new consoles; it's about a whole new way of selling games – to a new audience that wants different experiences from interactive entertainment. This is a challenging time to be running a development studio – especially one responsible for a major console franchise.

So we managed to intercept Raymond just before her trip south and asked her about the future of Splinter Cell and the wider industry. Whether you're interested in open-world game mechanics, the evolution of multiplayer or the spread of microtransactions, you'd better read this.

So you're off to the Game Developers Conference. What do you think will be some of the key areas of conversation this year?
People are going to be talking about the business model for games, how it's changing and what that means for next-gen consoles. Is it going to change the way we make games? There will be a lot of people talking about managing big teams and generally discussing their approach to next generation machines.

Do you think the free-to-play and microtransction models are going to become a key part of triple A console development going forward?
Absolutely. We can't help it – the audience for games is becoming broader and even core gamers who are used to buying games in boxes, are spending more of their time on mobile. So whether it's long-term gamers or the new generation who started out by playing free games on the web or mobile, we have a whole bunch of people who've been trained to think differently about the way they spend money on games. There's an expectation to be able to try for free, and only spend money if they want to. We have to figure out how to make that type of thing work with console games as well.

More here: http://www.guardian.co.uk/technology/gamesblog/2013/mar/25/jade-raymond-interview-splinter-cell-blacklist-ps4?CMP=twt_gu

Link to comment
Share on other sites

Dude don't copy paste a wall of text. Also you shouldn't copy entire articles from other sites.

 

Put up a paragraph or two in quotes and then link the article if someone wants to read more.

Link to comment
Share on other sites

Dude don't copy paste a wall of text. Also you shouldn't copy entire articles from other sites.

 

Put up a paragraph or two in quotes and then link the article if someone wants to read more.

 

or better format the wall of text properly here pleasing to the eye to read :P

Link to comment
Share on other sites

Dude don't copy paste a wall of text. Also you shouldn't copy entire articles from other sites.

 

Put up a paragraph or two in quotes and then link the article if someone wants to read more.

 

 

or better format the wall of text properly here pleasing to the eye to read :P

 

ok :)...sorry guys ;)

Link to comment
Share on other sites

  • 3 weeks later...

Splinter Cell: Blacklist Confirmed for Wii U


1365597223-blacklisted-x.jpg



Splinter Cell: Blacklist Confirmed for Wii U

Ubisoft confirms that Tom
Clancy's Splinter Cell: Blacklist is coming to Wii U on August 20 in
North America, August 22 for EMEA territories and August 23 in the UK.

Tom Clancy's Splinter Cell Blacklist on Wii U will deliver a unique
gaming experience that puts players in the role of special operative and
4th Echelon leader Sam Fisher. Showcasing enhanced game-play features
using the Wii U GamePad controller, Tom Clancy's Splinter Cell:
Blacklist allows players to operate innovative gadgets, take out enemies
and move through the environment, and intuitively switch between
weapons, among other features. The GamePad touch screen, along with
motion-based inputs, are sure to immerse fans and gamers alike in this
thrilling modern-day adventure.

1365605342-scbl-wii-u-2-x.jpg 1365605343-scbl-wii-u-x.jpg


Link to comment
Share on other sites

Leaked Splinter Cell Blacklist Stealth Trailer Sneaks Out

The trailer shows off Splinter Cell Blacklist’s stealth gameplay, and actually looks promising. It’s not exactly Chaos Theory, but at least the non-lethal options look viable. One can hope.

 

Link to comment
Share on other sites

 

we can hope. i just hope on master difficulty level/highest difficulty we still get to have and use all weapons in Sam's inventory unlike in Double Agent CONVICTION.

 

Corrected.

It's got max Payne written all over it.

 

Bhai, shubh, shub bolo.

 

31089_lcon.jpg

Link to comment
Share on other sites

 

 

Corrected.

 

Bhai, shubh, shub bolo.

 

mere shub shub bolne se kya hoga :(

 

raat mei Max Payne khila ke bolte hai - lo jii bann gaya aapka Splinter Cell :P

 

edit: I think it all began with Sam's Daughter's abduction :ranting: -- bc kisne bola tha usko haath lagane ko -- things were great before that :furious:

Link to comment
Share on other sites

mere shub shub bolne se kya hoga :(

 

Kuchh nahi but still better than thinking bad.

imo game is 40% stealth and 60% Action

 

raat mei Max Payne khila ke bolte hai - lo jii bann gaya aapka Splinter Cell

 

3373246551_10bd29176f.jpg

edit: I think it all began with Sam's Daughter's abduction :ranting: -- bc kisne bola tha usko haath lagane ko -- things were great before that :furious:

 

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...