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Grid 2


SRINI87

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  • 2 weeks later...

mutliplayer footage and details

http://www.youtube.com/watch?v=LG771xDZfzc




- Wins in solo and multiplayer modes feature unique rewards

- New LiveRoutes system

- This is implemented in different modes and randomly creates the track ahead of the racers

- Tracks change lap by lap and dynamically

- Supports local two-player split screen

- Can make custom races based on the career mode through local play

- Asynchronous online play linked through Codemasters’ Racenet

- Endurance mode: win by covering the greatest distance in lengthy races

- Can customize such races up to 40 minutes

- Checkpoint: knocks players out of the race as the run out of time between checkpoints

- Will have Time Attack as well

- Time Attack: set the best time while all drivers are on track but not fighting for position

- Face-Off and Touge are two-player focused race modes

- Drift challenge supported

- Global Challenge adds a couple of race types to that – Power Lap,
which is standing start, timed lap; Overtake, which is passing event
traffic in a given time, and the Checkpoint mode

- No grinding on single player only to take the best cars online

- Upgrades can be bought with cash won in-game


 

 

“We’ve decided to make it a completely distinct experience from the
single player, because of the fiction we’ve created in the career – we
didn’t want that impinging on the multiplayer at all. Online has its own
progression system of XP and cash, and all the vehicles that you might
have acquired throughout the career, you have will have to earn to use
in multiplayer.” – Senior game designer Ross Gowing


“The tracks will change lap by lap, dynamically. They’re all in the
same location but at one point you might go down a straight and on the
first lap, you’ll take a left and by the time you’ve come around again
you might take a right but you won’t have seen anything change; it’s
very subtle.” – Level designer Becky Crossdale


“[it’s] (Racenet) technically been in beta since [DiRT Showdown] was
released, so Grid 2 will signify the 1.0 release of it. We’ve been
listening to community feedback, so that’s allowed us to expand our
feature set. You’ll see Racenet being a pillar of the game, driving our
Global Challenge system, where nine events are presented to the world
each week, and you compete against your friends or rivals to do the best
cumulative performance over the week. Racenet is the main pusher and
puller all of that, it’s providing all of the rosters in-game, the
tracking, everything.” – Senior game designer Ross Gowing


Source





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