i_rock098 Posted May 19, 2013 Report Share Posted May 19, 2013 Sorry..Mene galat samahj liya..See my post.I have edited it Link to comment Share on other sites More sharing options...
playstation Posted May 19, 2013 Report Share Posted May 19, 2013 Interesting video. this is steamworks games btw...incase going for it can buy it in india for Rs 999.... Link to comment Share on other sites More sharing options...
AK77 Posted May 19, 2013 Report Share Posted May 19, 2013 Setting looks cool. Pre-ordered this for 634 INR. Can't go wrong at this rate. Even on steam it will take about an year at least to get the price around this. Link to comment Share on other sites More sharing options...
DinJo Posted May 20, 2013 Report Share Posted May 20, 2013 Ooh never knew this is coming to PC also Link to comment Share on other sites More sharing options...
Heaven Angel Posted May 20, 2013 Report Share Posted May 20, 2013 French reviewing a French game. Rating: 18/20 With an “original story, a sublime universe and an unforgettable heroine”, Remember Me was given an 18/20 by the magazine. Link to comment Share on other sites More sharing options...
DinJo Posted May 20, 2013 Report Share Posted May 20, 2013 http://www.neogaf.com/forum/showpost.php?p=58218060&postcount=1 Link to comment Share on other sites More sharing options...
SRINI87 Posted May 20, 2013 Report Share Posted May 20, 2013 Nice Link to comment Share on other sites More sharing options...
DinJo Posted May 31, 2013 Report Share Posted May 31, 2013 Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 1, 2013 Report Share Posted June 1, 2013 Check out Antoine's journal: http://journal.remembermegame.com/en/ Link to comment Share on other sites More sharing options...
DinJo Posted June 1, 2013 Report Share Posted June 1, 2013 The game is actually very good. Link to comment Share on other sites More sharing options...
ProblemSmoker Posted June 1, 2013 Report Share Posted June 1, 2013 Guys how long is the single player campaign ?? I don't want it too be TOO short...Atleast it should be >=Saints row !! 3299 is too exorbitant a price to pay for a 7-8 hour game Link to comment Share on other sites More sharing options...
Dbz_479 Posted June 1, 2013 Report Share Posted June 1, 2013 Link to comment Share on other sites More sharing options...
AK77 Posted June 1, 2013 Report Share Posted June 1, 2013 Some new screenshots of Remember Me (PC version) Taken from http://www.neogaf.com/forum/showthread.php?t=573193 There is ubersampling option as well in the menu. Looks great. Link to comment Share on other sites More sharing options...
AK77 Posted June 1, 2013 Report Share Posted June 1, 2013 Some more info - http://www.neogaf.com/forum/showpost.php?p=60548177&postcount=90 1) Game is ridiculously pretty, was ported by QLOC (Ace Combat: Assault Horizon PC), and features high-res textures and shadows.2) I wish I could turn all the motion blur off. Still searching the ini files for the blur on the character.3) It has an 'HQ supersampling' feature to deal with the otherwise quite noticeable shader aliasing. I'm running that at ~4K and am pretty sure it's going to toast these two 670s by Monday.4) Animation is lovely like Tomb Raider. Hair is lovely like Alice: Madness Returns.5) This early access build might well be retail and has everything unlocked UE3-wise. Nothing is tamper-proofed at all.6) More shots to come this w/e. Lots more if it keeps this up. Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 1, 2013 Report Share Posted June 1, 2013 That's nice! Hope it's really good. 2 more days to go. Link to comment Share on other sites More sharing options...
playstation Posted June 1, 2013 Report Share Posted June 1, 2013 ^^releasing on 7th. Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 1, 2013 Report Share Posted June 1, 2013 ^^releasing on 7th. na By 7th, people will finish the game. Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 1, 2013 Report Share Posted June 1, 2013 Reviews will be out at 7th this month .. i think Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 1, 2013 Report Share Posted June 1, 2013 PC options [systemSettings] bUseMaxQualityMode=FalseStaticDecals=TrueDynamicDecals=TrueUnbatchedDecals=TrueDecalCullDistanceScale=1.0DynamicLights=TrueDynamicShadows=TrueLightEnvironmentShadows=TrueCompositeDynamicLights=TrueSHSecondaryLighting=TrueDirectionalLightmaps=TrueMotionBlur=FalseMotionBlurPause=FalseMotionBlurSkinning=0DepthOfField=TrueAmbientOcclusion=TrueBloom=TruebAllowLightShafts=TrueDistortion=TrueFilteredDistortion=FalseDropParticleDistortion=FalsebAllowDownsampledTranslucency=TrueSpeedTreeLeaves=TrueSpeedTreeFronds=TrueOnlyStreamInTextures=FalseLensFlares=TrueFogVolumes=TrueFloatingPointRenderTargets=TrueOneFrameThreadLag=TrueUseVsync=TrueUpscaleScreenPercentage=FalseFullscreen=FalseAllowD3D11=FalseAllowOpenGL=FalseAllowRadialBlur=FalseAllowSubsurfaceScattering=TrueAllowImageReflections=TrueAllowImageReflectionShadowing=TruebAllowSeparateTranslucency=TrueSkeletalMeshLODBias=0ParticleLODBias=0DetailMode=2MaxDrawDistanceScale=1ShadowFilterQualityBias=0MaxAnisotropy=4MaxMultiSamples=1bAllowD3D9MSAA=FalsebAllowTemporalAA=FalseTemporalAA_MinDepth=500TemporalAA_StartDepthVelocityScale=100MinShadowResolution=64MinPreShadowResolution=8MaxShadowResolution=1120MaxWholeSceneDominantShadowResolution=1344ShadowFadeResolution=128PreShadowFadeResolution=16ShadowFadeExponent=.25ResX=1920ResY=1080ScreenPercentage=100.000000SceneCaptureStreamingMultiplier=1.000000ShadowTexelsPerPixel=1.27324PreShadowResolutionFactor=.5bEnableVSMShadows=FalsebEnableBranchingPCFShadows=FalsebAllowHardwareShadowFiltering=FalseTessellationFactorMultiplier=1.0bEnableForegroundShadowsOnWorld=TruebEnableForegroundSelfShadowing=FalsebAllowWholeSceneDominantShadows=TruebUseConservativeShadowBounds=FalseShadowFilterRadius=2ShadowDepthBias=.012PerObjectShadowTransition=60CSMSplitPenumbraScale=.5CSMSplitSoftTransitionDistanceScale=4CSMSplitDepthBiasScale=.5CSMMinimumFOV=40CSMFOVRoundFactor=4UnbuiltWholeSceneDynamicShadowRadius=20000UnbuiltNumWholeSceneDynamicShadowCascades=3WholeSceneShadowUnbuiltInteractionThreshold=50bAllowFracturedDamage=TrueNumFracturedPartsScale=1.0FractureDirectSpawnChanceScale=1.0FractureRadialSpawnChanceScale=1.0FractureCullDistanceScale=1.0bForceCPUAccessToGPUSkinVerts=falsebDisableSkeletalInstanceWeights=falseHighPrecisionGBuffers=FalseMobileFeatureLevel=0MobileFog=TrueMobileSpecular=TrueMobileBumpOffset=TrueMobileNormalMapping=TrueMobileEnvMapping=TrueMobileRimLighting=TrueMobileColorBlending=TrueMobileVertexMovement=TrueMobileLODBias=-0.5MobileBoneCount=75MobileBoneWeightCount=2MobileUsePreprocessedShaders=TrueMobileFlashRedForUncachedShaders=FalseMobileWarmUpPreprocessedShaders=TrueMobileCachePreprocessedShaders=FalseMobileProfilePreprocessedShaders=FalseMobileUseCPreprocessorOnShaders=TrueMobileLoadCPreprocessedShaders=TrueMobileSharePixelShaders=TrueMobileShareVertexShaders=TrueMobileShareShaderPrograms=TrueMobileEnableMSAA=FalseMobileContentScaleFactor=1.0MobileVertexScratchBufferSize=150MobileIndexScratchBufferSize=10ApexLODResourceBudget=1000000000000000000000.0ApexDestructionMaxChunkIslandCount=2147483647ApexDestructionMaxChunkSeparationLOD=1.0bEnableParallelAPEXClothingFetch=FalseTEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen0)TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen0)TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen0)TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen0)TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen0)TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen0)TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen0)TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen0)TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen5)TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_Sharpen3)TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen3)TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_NoMipmaps)TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048, LODBias=0,MinMagFilter=linear, MipFilter=point);QLOCTEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen1)TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_Sharpen1, NumStreamedMips=3)TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso, MipFilter=point)TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=256, LODBias=0,MinMagFilter=aniso, MipFilter=point)TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinM agFilter=aniso,MipFilter=point)TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,M inMagFilter=aniso,MipFilter=point)TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinM agFilter=aniso,MipFilter=point)TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinM agFilter=aniso,MipFilter=point)TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0 ,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=line ar,MipFilter=linear) Some early impressions Atmosphere is through the roof and they made a world that feels like it has a past, present and future with some crazy characters. Voice acting...uhm. Bad Graphics are very good. Haven't had any slowdown, there is a fine sheen of glamor all over the game and a fair bit of amazing technical atmospheric addons like the floating text and so forth(Ala Watchdogs). Honestly aside from a little aliasing there is some great looking stuff here. One thing i noticed is that face budgets are different between characters. There have been a couple characters with faces that made me pause because they were so high definition...and then others that were pretty much typical. I can only assume that is another artistic choice. Control is spot on but there is no free running type thing so it feels a bit more old style jumper than AC games. Sound is a-f**king-mazing. Knock it out of the park then go catch it just to knock it out again. I mean at times it is surreal good. Create a combo(lab) seems cool but so far I am not really a fan of the look of the moves though pulling them off in a fight looks almost Batman good. Basically in the short 2 hours I feel more interest and enjoyment here than the last 3 AC games which this game takes some ideas from. -GAF Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 1, 2013 Report Share Posted June 1, 2013 Double thoughts... 7th june why you no come closer Link to comment Share on other sites More sharing options...
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