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Dragon Age: Inquisition


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Game Informer September Cover Revealed ~ Dragon Age: Inquisition

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September Cover Revealed – Dragon Age: Inquisition

 

The third installment of the Dragon Age franchise casts players as the head of the Inquisition, a recently resurrected organization charged with rooting out corruption and evil in the land of Thedas. As the game begins, the Inquisition has plenty to investigate. War, scheming, and political strife have left the major power groups in the Dragon Age universe unable to operate effectively, which is a problem when a hole opens in the sky and demons begin pouring out. Players must fight back against the demonic threat while exploring a vast world and consolidating power for the growing Inquisition. Large and varied environments, customizable armor, and the return of multiple player races are just a few of the ways BioWare is addressing feedback from previous titles in order to shape a new future for the franchise.

 

gameinformer.com - There's a coverage video at the link with a bit of footage

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New Dragon Age: Inquisition details from Game Informer - September issue.

- BioWare listened to feedback on previous games
- “A lot of the decisions we’re making are about Dragon Age and what this generation of RPGs will look like.”

Story

- Game begins as Thedas is in chaos
- Chantry and the mages are at war
- The Seekers of the Truth and Templars are no longer tied to Chantry rule
- Ferelden continues to recover from the darkspwan Blight that ended 10 years ago
- Orlais is involved with a civil war
- Tear in the sky links the real world to the Fade
- Magic and demons come from Fade
- Rip allows demons to cross freely instead of using a mage host
- Demons/abominations are running free all over
- With everything going on, “there is a suspicious level of chaos in anticipation of this event”
- Reinstitute the Inquisition
- This is an organization that doesn’t answer to any outside power
- Inquisition puts aside politics and extracts answers
- “…about looking into what conspiracies happen, what kind of dastardly deeds could occur, when people are weak and naturally torn apart”

Inquisitor

- Your hero acts as the head of the Inquisition
- Lead the organization rather than controlling a foot soldier
- You’re left as the only survivor early on, which leads to this ascension
- Create and guide the Inquisitor however you please
- 3 classes: warrior, rogue, and mage
- At least 3 races: human, elf, dwarf
- No pre-set name
- Fully voiced
- Can be male/female
- Events take place as you perform them, not being relayed by another character
- Will need to overcome resistance, but this becomes easier as the Inquisition gains more power/respect
- Inquisition’s reputation/strength go up as you finish objectives, gain items, help others

World

- Inquisition has a long reach
- Visit multiple large locations
- Several different regions
- Structural style like Dragon Age: Origins
- Access key story beats by reaching certain levels of power
- Explore to achieve that power
- Collect magical relics, solve mysteries, fight dragons, help others
- Don’t need to do everything
- Different resources to acquire better equipment and continue the story
- Won’t always be able to move from one area to another seamlessly
- “each of the areas we’re building is larger than anything we’ve built before”
- No repetitive environments
- Areas include a bog, desert, mountain range, can be explored freely in third-person
- Can take on unique quests by coming across things like an arcane device that lets you pinpoint the location of magic items
- Locations are like self-contained open worlds
- Each has a bunch of items to find and content to experience during day and night
- Game will have a mount system
- This will be more involved than just riding a horse around
- Very little is scaled to your level
- Can encounter monsters that are much more powerful than you
- Freedom is big, but BioWare as a story to tell

Frostbite

- Huge areas are made possible due to the move to Frostbite
- “We’re very happy with what we can do with the technology.”
- Will have some destructibility, game has a bigger focus on building
- Having a mage allows you to reassemble a crumbled footbridge to reach a new area
- Convert a ruined desert outpost into an Inquisition stronghold
- “If you destroy something, you can construct something.”
- Frostbite 3 allows the team to develop more easily on five platforms at once
- Better visuals on PS4/Xbox One than PS3/360
- Content being kept the same
- “Frostbite 3 is intended to bridge the gap between current-gen and next-gen

PC

- Will be optimized for the platform
- “The PC actually is different, especially from a controls standpoint.”
- Caters to mouse and keyboard, unlike its predecessor’s tradition

Battles

- Will encounter lots of resistance
- Battle pace lies between Dragon Age 1/2
- Not always a pause-and-play affair, but not always filled with tons of action
- Directly control a character and you’ll notice control similarities to Dragon Age II
- Switch between all characters in your party at will
- Choose AI behaviors for allies if you’d like
- Commands are performed right away with a button push
- BioWare looking to make things less frantic and more deliberate
- Slowing down the speed of attacks while also creating enemies that force players to examine the battlefield
- “We’ve got that mesh of action and RPG.”
- Enemies have specialized roles that work together
- Better AI for enemies
- Enemies seem to make planned attacks based on their strengths and work together logically
- Players have a number of skill trees, specializations, abilities
- Classes have their own powers with tactical significance
- Party members can work together

More world details

- Areas will change based on what time it is
- Weather impacts exploration
- Rain can make a bog muddy, making travel slower
- Still has classic enemies including ogres, elves, qunari

Friends/foes

- Dialogue/story sequences are the best way to learn about your allies and their abilities
- This can also be done to a lesser extent in battle
- Vivienne: Inquisitor mage who was in line to hold the position of first encharter in the Circle of Orlais
- She wasn’t able to take the position due to the Orlesian civil war
- Writers analyze the story’s main themes and conflicts, then create certain characters around them
- Not all characters are created so that you’ll like them
- Other allies and their loyalties are currently unknown
- Learn early on that there’s someone behind the demon breach and resulting chaos
- Won’t learn who you’re dealing with early on
- Cassandra and Varric from Dragon Age II are playable party members
- Morrigan won’t be a party member
- Morrigan’s role seems to be more than just a cameo

Crafting system

- Use materials from around the world and enemies you defeat to make customized armor
- “Crafting in Inquisition is about customizing yourself, your character, your looks…”
- You can, technically, eventually create any colored version of the armor your start out with on par with what you find late in the game
- Characters will keep their look, but the armor will have huge influence on how they look

Choices

- Will need to make choices as problems develop
- Not always about dark choices
- BioWare is looking for players to think about potential consequences and deal with them if they happen
- Dialogue wheel similar to that of Dragon age II lets you make choices
- Some improvements
- Optional addition being added to the wheel for more clarity
- Choices have an impact throughout the world
- “Loose ends are a constant problem… We have a responsibility to resolve at least some of them if we’re going to introduce new ones…”
- Choices involve themes, mysteries from previous Dragon Age games
- Game will offer clarity on things such as Red Lyrium, Grey Wardens’ activities, Flemeth, Morrigan’s fate
- BioWare working on the issue of bringing over previous choices in Inquisition
- “It’s very important to people, and it’s very important to us. We don’t want people to feel like they can’t buy a new console or change the platform they’re buying this game on simply because they want to make sure their saves are maintained.”

Multiplayer

- Not confirmed/denied
- “it was surprising how well it was received in Mass Effect, and we were really happy with how that worked out…”

 

For more details/scans: clicky

 

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A Look Inside Dragon Age: Inquisition's Development

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Catch the latest video on Game Informer, linked below.

 

Dragon Age: Inquisition, Story and Development.

 

P.S. -- Will update with YouTube link as soon as the video is uploaded there.

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Any gameplay in that?

 

No, mostly a bunch of heads talking about what they envision for the game, its development and scriptwriting arc. Will update with appropriate content soon.

 

Edited by ALPHA17
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