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Dragon Age: Inquisition


dylanjosh
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Original source @Game Informer.

 

A decent exposition on the topic is also present.

Edited by ALPHA17
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Refining Tactics – The Combat Of Dragon Age: Inquisition

Dragon-Age-Inquisition-Gets-Three-More-S

 

The development team made it clear that a lot of their audience enjoyed the more tactical approach to combat from Dragon Age: Origins. While BioWare wouldn't confirm the return of the tactical view from that game, creative director Mike Laidlaw and executive produce Mark Darrah are pushing for more strategic encounters in Inqusition. We spoke with Laidlaw and Darrah about their vision for the next iteration of combat in the series, and senior gameplay designer Josh Stiksma showed off some pre-alpha footage.

 

For more information and a video of the same, please head here.

 

Update with YouTube link as soon it is possible.

Edited by ALPHA17
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is it easy to mod and hack Frostbite 3 ?

 

According to EA and DICE Frostbite is too advanced and the MOD community too 'dumb' to release quality content.

 

Last I heard, DICE said they are working on getting the toolset ready and then release the code, but due to the "complex nature" of the engine, its a bit difficult.

 

Touché.

They will release 'Toolset', which will allow users to mod the game.

 

Source please.

Edited by ALPHA17
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It was just my guess. They will be fool not to release toolset.

 

 

 

"We've talked about it," Cameron Lee said, "we've looked into it, but I mean the Frostbite engine: it's very hard to do that stuff.

"Maybe we'll do something on that, I don't know, but it's a lot of effort to put something like that together in a way that all fans can use it, not just your hardcore game students or game developers."

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Just words.
If what he is saying is true and the engine is truly difficult to manipulate, then I don't think that EA would be using it to create almost all its first party games. Cause to adapt such an apparently "stringent" engine to that many diverse games would require a lot of work and money to rework it to suit said game unless it was not in fact as restrictive as it is made out to be.

It all depends on EAs whim.

Edited by ScrewyAurum
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It was just my guess. They will be fool not to release toolset.

 

Can I give you examples.

 

It might stir up a hornet's nest though.

If what he is saying is true and the engine is truly difficult to manipulate, then I don't think that EA would be using it to create almost all its first party games. Cause to adapt such an apparently "stringent" engine to that many diverse games would require a lot of work and money unless it was not in fact as restrictive as it is made out to be.

 

Here and here.

It all depends on EAs whim.

 

True, I am waiting for a catch to be thrown up at the eleventh hour before the game launches.

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