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Dragon Age: Inquisition


dylanjosh
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Is it just me or is the person whos designing the mage robes in dragon age a f**king grandma or what?? Theres no variety in plate armor or leather gear either but they look 1000 times better than those fugly, lame robes . Ive played origins and DA2 soo many times and not once could i bring myself to play as a mage. PC ppl can get away with mods by replacing mods , in da2 this ends up making some of the npcs invisible (usually elves) . Till the end of act2 i had to endure those ugly robes , ohh gawwd ohh man the humanity. What a releif when i got champion robes

 

Either way i hope someone petitions to bioware to make pants for mages in DA3 and not crappy looking robes .

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Not that it should come as a surprise, but it appears Dragon Age III: Inquisition is actually in development for the still-unannounced next-generation consoles from Sony and Microsoft.

 

Internet sleuth Superannuation spotted a LinkedIn profile of EA Shanghai level designer Tao Guthat stated, "Scope of the DAIII has been chaged [sic], which will target next gen platform [sic] and will be postpone [sic] to 2014."

 

EA officially announced the game in September 2012 for unknown platforms. It's scheduled to launch in late 2013.

 

 

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So... i was thinking about a few things but no time to test them. What if i import a save from Awakening where i let the templars take away anders. Will he still be a warden in dragon age 2? And in the recent dragon age comic 'Those who speak' which takes place after the events of dragon age 2, Alister is the king of ferelden and Sten is an arishok. o.0 What if i exiled or executed alister and left sten in lothering , should'nt they be dead as dead?? Seems to me that many of our 'choices' in dragon age are non-canon.

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who was the person who could get killed in dragon age and then show up as alive in awakening even after a save import? or was that in dragon age 2? can't remember but if one ever needed proof that bioware choices are absolutely meaningless, that would be it.

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  • 4 weeks later...

^^ Not really true

Mass Effect games had choices which had heavy consequences in it's following installments. Rachni queen , Urdnot Wrex,Side quests in me1 and me2 , DLC choices which even had effect in me2 and 3 (Ballak) ,Council and Alien race attitude towards human race depending on shepards choice at me1 , deaths of characters in me2 suicide mission ,companion loyalty quests in me2 , Former Romance patner confrontations and all that.There is a long list and i cant specify each and every one of them, You need to give bioware credit where credit is due.

Edited by The JACKAL
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^^ Not really true

Mass Effect games had choices which had heavy consequences in it's following installments. Rachni queen , Urdnot Wrex,Side quests in me1 and me2 , DLC choices which even had effect in me2 and 3 (Ballak) ,Council and Alien race attitude towards human race depending on shepards choice at me1 , deaths of characters in me2 suicide mission ,companion loyalty quests in me2 , Former Romance patner confrontations and all that.There is a long list and i cant specify each and every one of them, You need to give bioware credit where credit is due.

 

And yet instead of challenging us, they gave us nice colour coded dialogue wheels. So much for dialogue and consequence.

 

Side-quest don't rely on exploration OR 'grinding' if you want to put it derisively, you get a convenient marker guiding you at all times. Its almost as if every one in that universe has GPS stuck / magical sprites trailing them.

 

Former Romance partner. :doh:

 

Dragon Age had this beeeg issue.

 

Romanced Morrigan, broke up and started affair with Leliana. Still get the chance of containing the Darkspawn into Morrigan's child.

 

Even if you kill Leliana she respawns in Dragon Age II.

 

Flemeth returns in a Deus Ex Machina moment. I mean why give a quest to kill a being that cannot be killed (according to current status)?

 

Some choices, huh!

 

who was the person who could get killed in dragon age and then show up as alive in awakening even after a save import? or was that in dragon age 2? can't remember but if one ever needed proof that bioware choices are absolutely meaningless, that would be it.

 

I know two of them --

 

  • Flemeth, supposedly like Voldemort she has kept her soul in pieces in various 'objects'
  • Leliana via a BUG.

 

 

 

Also in both the games (Dragon Age II and Mass Effect 3) the final outcome is the same, no matter what 'choices' you took.

 

Edited by ALPHA17
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And yet instead of challenging us, they gave us nice colour coded dialogue wheels. So much for dialogue and consequence.

 

Romanced Morrigan, broke up and started affair with Leliana. Still get the chance of containing the Darkspawn into Morrigan's child.

 

Even if you kill Leliana she respawns in Dragon Age II.

 

 

Some choices, huh!

 

 

Leliana via a BUG.

 

@ ALPHA

 

Leliana , its not a bug. If u have the 'Exiled Prince DLC' , theres a quest when u meet her , Hawke prolly knows her since they were both in lothering. Theres a dialouge option when u ask her "Didnt u die ??" and she says the "The Maker decided it wasnt my time yet " . Prolly means that she barely survived (although my warden decapitated her :rofl:/>/> ). Well not the best way to bring about closure but there it is.

 

And about morigan... first of all morigans main intention of going with the warden was to concieve a child with the ' taint' , mainly a grey warden so that when the archdemon is dead it will posses Utherniel's essence. If u are a male warden she will ask u to sleep with her even if u do not romance her or have 0 approval with her. If u are female warden , she will ask u to convince Loghain/ Alsiter to sleep with her . That part has nothing to do with romance.

 

Also i prefer the new dialouge wheel in da2 , it gave hawke a character and personality depending on which stance u took more Gentle/Witty/Aggresive and all of them occasionaly give u unique dialouges and actions depending on how u are and its pretty awesome. For example if you are a aggresive Hawke u can threaten people and make them submit ,but if u do the same when u are a gentle Hawke the npc will just laugh at your face or fight back. It's these small things about DA2 but people dont dont bother to look at and simply start bashing the game , they just race thru the main quests , finish the game super fast.

 

Also DA2 had pretty nice dlcs , MOTA and Legacy was good unlike DAOs crappy dlcs. And while recycled locations was the most dissapointing thing about DA2 it was there a lot in DA1 aswell , all those alleys in Denerim were the same map , all those ambush locations too were the same damn thing too , And DLCS were just the same maps again :rofl:/>/> Nobody happened to see that? For a game that was in development for 5 years i think DAO fell short in sooooo many ways, and some how people like it because its like Baldur's gate ...ugh please. DAO isnt that godlike game people really make i out to be. Combat for warriors though was like playing a game in slow motion, Fluid / Dynamic combat in DA2 ftw. Also DA2 had a nightmare difficulty that was actually 'nightmare' . DAO , i cant tell the difference between nightmare and normal :| .

 

In DAO its much easier to solo a high dragon (or any other dragon) in nightmare than keeping an entire party which is pretty much a nuisance :doh:/>/> . Rouge equipped with Drake outfit , with swift potion , Rose thorn with grandmaster paralyzing rune and put cold runes in the other dagger , Nature Salve and Greater Warmth Salve and you're good to go :rofl:/>/>

 

DAO is a better game than DA2 , but not 'that' much better.

Edited by The JACKAL
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Leliana , its not a bug. If u have the 'Exiled Prince DLC' , theres a quest when u meet her , Hawke prolly knows her since they were both in lothering. Theres a dialouge option when u ask her "Didnt u die ??" and she says the "The Maker decided it wasnt my time yet " . Prolly means that she barely survived. Well not the best way to bring about closure but there it is.

 

And about morigan... first of all morigans main intention of going with the warden was to concieve a child with the ' taint' , mainly a grey warden so that when the archdemon is dead it will posses Utherniel's essence. If u are a male warden she will ask u to sleep with her even if u do not romance her or have 0 approval with her. If u are female warden , she will ask u to convince Loghain/ Alsiter to sleep with her . That part has nothing to do with romance.

 

Also i prefer the new dialouge wheel in da2 , it gave hawke a character and personality depending on which stance u took more Gentle/Witty/Aggresive and all of them occasionaly give u unique dialouges and actions depending on how u are and its pretty awesome.

 

Also DA2 had pretty nice dlcs , MOTA and Legacy was good unlike DAOs crappy dlcs. And while recycled locations was the most dissapointing thing about DA2 it was there a lot in DA1 aswell , all those alleys in Denerim were the same map , all those ambush locations too were the same damn thing too , And DLCS were just the same maps again :rofl: Nobody happened to see that? For a game that was in development for 5 years i think DAO fell short in sooooo many ways, and some how people like it because its like Baldur's gate ...ugh please. DAO isnt that godlike game people really make i out to be. Combat for warriors though was like playing a game in slow motion, Fluid / Dynamic combat in DA2 ftw. Also DA2 had a nightmare difficulty that was actually 'nightmare' . DAO , i cant tell the difference between nightmare and normal :| .

 

In DAO its much easier to solo a high dragon (or any other dragon) in nightmare than keeping an entire party which is pretty much a nuisance :doh: . Rouge equipped with Drake outfit , with swift potion , Rose thorn with grandmaster paralyzing rune and put cold runes in the other dagger , Nature Salve and Greater Warmth Salve and you're good to go :rofl:

 

DAO is a better game than DA2 , but not 'that' much better.

 

Dude she is supposed to be dead Point blank and same is my issue with Flemeth.

 

And if this was just one of the ways to revive her, I say again pretty poor character design and development process.

 

Yeah! I knew that, why do you think my intention is to put it there. Basically you have no choice at that point. You can refuse but why does a party member who decided to hike it after you take the relationship to an absolute zero and below return only 'now'?

 

This thing with the dialogue wheel means that the developers (a.k.a. BIOWARE) decided that the audience is too dumb to take actual choices and moral stands. Just to give it the cheap thrill of sounding like a menacing-grunt they decided to segregate dialogues into the various factors -- Gentle / Aggressive / Seducing. There is another RPG, that has a pre-determined character but those developers decided to let the player experiment and jog his language skills to understand the dialogues that were being done by the character and how they would sound and affect the scenario.

 

Dragon Age Origins stuck with the old point-and-click system of combat system, I cannot do anything, you cannot do anything. And I concede that the overall combat system was very well set up in Dragon Age II. The problem with dungeon recycling in the latter is a pointy issue because the scales of the two games are different, in Origins you are dealing with a country not a single city. Why were dungeons recycled in a single city + outlying areas environment?

 

There were half-decent choices in Dragon Age Origins and following DLC's, Dragon Age II dispensed with that as well. Note I am saying half-decent because in the past five years of RPG's none of the mainstream RPG's have managed to do a decent choice and consequence system; the hallmark of a genre is being subverted by cheap thrills (of sounding good and having a so called 'character'), fancy looking menus and banal game mechanics. Yeah and I include Mass Effect in this as well.

 

I think I have dropped enough hints that the BIOWARE currently at the helm of developing RPG's is sick, their ideas of 'characterization' are skewed and most importantly their thought process of heading to appease the lowest common denominator of console-RPG players is going to end up undoing their legacy, the idea of an RPG and how we see the genre as a whole.

 

I cannot state it more bluntly but Dragon Age II was a weak-narrative and essentially from a RPG point of view abysmal. I wish Dragon Age III is a step in the right direction but till now all indicators are firmly registering it to follow in the footsteps of the latter.

 

Season's Greetings and warm Regards.

 

Yours Sincerely,

ALPHA17

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  • 3 months later...

Bioware: Female characters will follow commercial success

 

The lead writer on Dragon Age III believes that the games industry will not embrace female protagonists in its products without clear financial incentives.
In an interview with Rock Paper Shotgun at GDC, Bioware's David Gaider outlined the paradoxical logic of what he calls, "accepted industry wisdom." An example of this is the struggle Dontnod Entertainment experienced in trying to find a publisher for Remember Me, largely due to its female lead character.
"The thing about accepted industry wisdom is that you can't question it. Everyone just agrees. It's weird," Gaider said. "The things that the industry decides are treated as incontrovertibly true until someone else comes along and proves them definitively wrong in a way that we cannot ignore. Then, of course, everyone jumps on it."
"To say that about female protagonists - that they just don't sell [is myopic]. Over the last ten years, how many titles have had female protagonists? And we're supposed to accept, from those particular titles, that a) that constitutes a pattern, and B) the only reason those games were unsuccessful is because they had female protagonists? That is a real leap of logic... There is lots of that in the industry."
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http://www.eurogamer.net/articles/2013-03-27-mass-effect-4-will-be-a-frostbite-3-game-but-will-dragon-age-3

 

Update: BioWare general manager Aaryn Flynn - he who took over when Greg Zeschuk and Ray Muzyka left - has confirmed that both Dragon Age 3 "and the next Mass Effect" will use Frostbite 3.

"For everyone who's been asking after the #BF4 reveal, #DA3 and the next Mass Effect are also using Frostbite 3. It's awesome," he tweeted.

The ramifications, however, are that neither game may be made for Wii U. Patrick Bach from Frostbite-maker DICE told Eurogamer at GDC that Frostbite 3 doesn't support Wii U at the moment. "The Wii U is not a part of our focus right now," he said.

Original story: We knew Mass Effect 4 would be a Frostbite game and now we know it'll run on the latest version of that engine, which is Frostbite 3.

We could have assumed as much, because why would it run on a previous iteration of the engine? And BioWare never mentioned a number next to "Frostbite" when it was announced. Nevertheless, now we can be sure.

"This BF4 gameplay video is spectacular, and a great way to see what the engine of the next Mass Effect is capable of!" tweeted BioWare Montreal studio director Yanick Roy.

But what about Dragon Age 3? It was announced as specifically using Frostbite 2, although there's room for interpretation in what executive producer Mark Darrah said at the time: "We've started with Frostbite 2 from DICE as a foundation to accomplish this."

A "foundation" can be built upon, and BioWare had only "started with Frostbite 2". And again, why would BioWare use a previous version of DICE's engine to power its new game?

I asked Yanick Roy on Twitter whether Dragon Age 3 would also use Frostbite 3.

"I'll let them speak to that," he replied, referencing the Dragon Age 3 team at BioWare's Edmonton HQ.

"My team's focus is on the next Mass Effect, and we plan on using the latest and greatest FB [Frostbite] can offer."

Dragon Age 3 was announced as a late-2013 game, although we haven't yet seen anything of it, which worries me. Mass Effect 4 is further off and doesn't have any kind of date.

The platforms Dragon Age 3 will be available on haven't been announced. My money's on it being a PC, PS3, PS4, Xbox 360 and next Xbox release - cross-generation, in other words.

 

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