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Dragon Age: Inquisition


dylanjosh
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I think it looks pretty damn good. Hope it's not a bullshot. Still need to see gameplay to judge.

 

Screams Templars on all levels.

I hope PC version follows current gen graphics or give the option to lower down the graphics :fear:

 

On PC their should be an option but don't hope for miracles, if the game is exclusive to next generation consoles, forget playing it on aged hardware.

Edited by ALPHA17
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Screams Templars on all levels.

 

On PC their should be an option but don't hope for miracles, if the game is exclusive to next generation consoles, forget playing it on aged hardware.

 

aged hardware? i5 3rd gen (Ivy Bridge) like a BAUSS B)

 

 

 

7670 though :fear:

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Screams Templars on all levels.

 

On PC their should be an option but don't hope for miracles, if the game is exclusive to next generation consoles, forget playing it on aged hardware.

 

 

 

Not exclusive to next gen consoles -- "Dragon Age: Inquisition is powered by Frostbite 3 and is due for release on PC, PS3, PS4, Xbox 360 and Xbox One in autumn 2014."

Also, someone should remove the "III" from the title, its just DA: Inquisition now.

 

"The "3" was dropped from the title to draw attention to the focus of the game and to distance it from being a follow-on story in the series, EA's Frank Gibeau explained to IGN."

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Not exclusive to next gen consoles -- "Dragon Age: Inquisition is powered by Frostbite 3 and is due for release on PC, PS3, PS4, Xbox 360 and Xbox One in autumn 2014."

 

I hope PC does not suffer the privation of sad graphics or graphical settings.

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  • 4 weeks later...

Dragon Age 3 Details: Open-World, Dialog Choices, & More from PAX Australia.

 

Like the previous games in the Dragon Age series, Inquisition is said to be heavy on dialogue and provides players with the option to make decisions based on what they choose to say in conversations with non-player characters, thereby influencing the story and informing the game’s narrative.

 

The developers intend for the player to feel as if Inquisition is “their story.”

 

Unlike the second game in the series, which had a small focus on Hawke and the city of Kirkwall, Dragon Age: Inquisition will be much larger in scope and be comparable to that of the first game, Origins. The plot is said to revolve around an “epic story of a world in chaos.” The developers implied that Orlesian Empress Celene and Arch Duke Gaspard are in conflict and this will be a significant aspect of the game’s story.

 

Conversation options may be further influenced by certain player stats or having a specific companion in your group. Patrick Weekes, a writer on Inquisition, said they want the best choices to be included in the game instead of binary options such as “save the baby or save the warlock.

 

Beyond dialogue, the developers stated their awareness of the repetitive nature of Dragon Age 2′s environments, and intend to provide a diverse, “open world” experience in Dragon Age: Inquisition with locations as diverse as deserts, swamps, mountains, grasslands, ruins, and snowy environments.

 

The game is said to offer “lots of exploration”, and that BioWare’s history of exploration in previous games—especially its early titles like Baldur’s Gate and Baldur’s Gate 2, is a theme that they intend to return to. Among some of the things players will discover out in the wilderness are “small dungeons or big dungeons” that may not necessarily be tied to the main story.

 

As for the game’s combat, it will be a combination of Dragon Age: Origins’ tactical combat and the “fluidity” of Dragon Age 2′s more accessible gameplay mechanics.

 

Save files from the previous games will carry across to Inquisition.

 

Dragon Age: Inquisition is set for release in Fall 2014.

 

Source: BioWare Social Network

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Dragon Age 3 Details: Open-World, Dialog Choices, & More from PAX Australia.

 

Like the previous games in the Dragon Age series, Inquisition is said to be heavy on dialogue and provides players with the option to make decisions based on what they choose to say in conversations with non-player characters, thereby influencing the story and informing the game’s narrative.

 

The developers intend for the player to feel as if Inquisition is “their story.”

 

Unlike the second game in the series, which had a small focus on Hawke and the city of Kirkwall, Dragon Age: Inquisition will be much larger in scope and be comparable to that of the first game, Origins. The plot is said to revolve around an “epic story of a world in chaos.” The developers implied that Orlesian Empress Celene and Arch Duke Gaspard are in conflict and this will be a significant aspect of the game’s story.

 

Conversation options may be further influenced by certain player stats or having a specific companion in your group. Patrick Weekes, a writer on Inquisition, said they want the best choices to be included in the game instead of binary options such as “save the baby or save the warlock.

 

Beyond dialogue, the developers stated their awareness of the repetitive nature of Dragon Age 2′s environments, and intend to provide a diverse, “open world” experience in Dragon Age: Inquisition with locations as diverse as deserts, swamps, mountains, grasslands, ruins, and snowy environments.

 

The game is said to offer “lots of exploration”, and that BioWare’s history of exploration in previous games—especially its early titles like Baldur’s Gate and Baldur’s Gate 2, is a theme that they intend to return to. Among some of the things players will discover out in the wilderness are “small dungeons or big dungeons” that may not necessarily be tied to the main story.

 

As for the game’s combat, it will be a combination of Dragon Age: Origins’ tactical combat and the “fluidity” of Dragon Age 2′s more accessible gameplay mechanics.

 

Save files from the previous games will carry across to Inquisition.

 

Dragon Age: Inquisition is set for release in Fall 2014.

 

Source: BioWare Social Network

Awesome.....

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Your Dragon Age choices will carry over into Inquisition

 

E3_2013_Screen21.jpg

You’ll be glad to hear that your efforts to shape Ferelden have not been in vain. In a talk at PAX Australia (thanks,GameSpot and Eurogamer) BioWare producer Cameron Lee revealed that your decisions will “absolutely come across” to Dragon Age Inquisition, although he stopped short of explaining how.

 

When asked about saved game imports, Lee replied that “We know what we want to do. It will absolutely come across – your decisions carry [and] will matter,” implying that saved games can be imported into Inquisition – something that should be a trifling matter on PC, but would obviously be fairly tricky between generations of consoles.

“The goal,” BioWare writer Patrick Weekes added, “is that you can have an equally rich experience no matter which platform you’re playing on.” Which could suggest some sort of interactive comic distilling the choices of the previous games, a la the PS3 version of Mass Effect 2.

Interestingly, Weekes went on to explain how Inquisition’s dialogue system may have evolved from BioWare’s previous work. “The good news and bad news was when you looked at the persuades [in Mass Effect 3], the highlighted red or blue text, the joke became ‘oh, complex moral situation! Wait, does it have blue or red text? OK well then that’s how you win’.”

What we don’t want to do is have every difficult moral decision rendered moot by the presence of brightly glowing text.

 

Well someone got the signal.

 

Source: PC Gamer

 

Moar Juice: Eurogamer.NET

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my faith in Bioware is slowly getting restored but its not there yet!

 

I am just happy they realised colour coding the dialogue wheel is a bit too heavy handed on their part.

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